public override Systems CreateUpdateSystems(IContexts contexts1) { var gameModule = new CompositeGameModule(); var contexts = contexts1 as Contexts; var loadSceneSystem = new InitialSceneLoadingSystem(this, contexts, null, true); loadSceneSystem.AsapMode = true; gameModule.AddSystem(loadSceneSystem); gameModule.AddSystem(new InitTriggerObjectManagerSystem(contexts)); gameModule.AddSystem(new ServerScenePostprocessorSystem(contexts.session.commonSession)); //gameModule.AddModule(new ResourcePreloadModule(this)); var featrue = new ServerPrepareFeature("loadMapConfig", gameModule, contexts.session.commonSession.AssetManager); featrue.Add(new MapConfigInitModule(contexts, this)); if (contexts.session.commonSession.RoomInfo.MapId == 2) { contexts.session.commonSession.InitPosition = new Vector3(1906, 20, -1964); } else { contexts.session.commonSession.InitPosition = Vector3.zero; } return(featrue); }
public static CompositeGameModule CreateCompositeGameModule(Contexts contexts) { var motors = MotorsFactory.CraeteMotors(contexts, SingletonManager.Get <CameraConfigManager>().Config); var sessionObjects = contexts.session.commonSession; var gameModule = new CompositeGameModule(); IHitBoxEntityManager hitBoxEntityManager = new HitBoxEntityManager(contexts, false); ICompensationWorldFactory factory = new ClientCompensationWorldFactory(contexts.session.commonSession.GameContexts, hitBoxEntityManager); GameModule cmdModule = new UserCmdGameModule(contexts, factory, new BulletHitHandler(contexts, sessionObjects.EntityIdGenerator, null), new MeleeHitHandler(null), new ThrowingHitHandler(null), contexts.session.commonSession, motors); // cmdModule.AddSystem(new PlayerAddMarkSystem(contexts)); cmdModule.AddSystem(new PlayerSprayPaintSystem(contexts)); gameModule.AddModule(cmdModule); gameModule.AddModule(new BulletModule(contexts)); gameModule.AddModule(new ThrowingModule(contexts)); gameModule.AddModule(new ClientEffectModule(contexts)); gameModule.AddModule(new ClientVehicleModule(contexts)); gameModule.AddModule(new ClientPlayerModule(contexts)); gameModule.AddModule(new ClientSoundModule(contexts)); if (SharedConfig.IsRobot) { gameModule.AddModule(new ClientRobotModule(contexts)); } gameModule.AddSystem(new VisionCenterUpdateSystem(contexts)); gameModule.AddSystem(new TerrainDataLoadSystem(contexts)); if (SingletonManager.Get <MapConfigManager>().SceneParameters is SceneConfig || SingletonManager.Get <MapConfigManager>().SceneParameters.Id == 0) { gameModule.AddSystem(new ClientAutoWorldShiftRenderSystem(contexts)); } //gameModule.AddSystem(new OcclusionCullingSystem(contexts)); gameModule.AddModule(new ClientSceneObjectModule(contexts, sessionObjects)); // gameModule.AddModule(new ClientSoundModule(contexts)); gameModule.AddModule(new ClientGamePlayModule(contexts)); gameModule.AddModule(new ClientFreeMoveModule(contexts)); gameModule.AddModule(new UiModule(contexts)); gameModule.AddModule(new ConfigurationRefreshModule(contexts)); SingletonManager.Get <FreeUiManager>().Contexts1 = contexts; SimpleMessageManager.Instance.Init(contexts.session.entityFactoryObject.SoundEntityFactory); return(gameModule); }
public override Systems CreateUpdateSystems(IContexts contexts1) { var gameModule = new CompositeGameModule(); var contexts = contexts1 as Contexts; var loadSceneSystem = new InitialSceneLoadingSystem(this, contexts, null, true); loadSceneSystem.AsapMode = true; gameModule.AddSystem(loadSceneSystem); gameModule.AddSystem(new InitTriggerObjectManagerSystem(contexts)); gameModule.AddSystem(new ServerScenePostprocessorSystem(contexts.session.commonSession)); //gameModule.AddModule(new ResourcePreloadModule(this)); var featrue = new ServerPrepareFeature("loadMapConfig", gameModule, contexts.session.commonSession); return(featrue); }
private CompositeGameModule CreateCompositeGameModule(Contexts contexts) { var gameModule = new CompositeGameModule(); gameModule.AddSystem(new InitOcclusionCullingControllerSystem(this, contexts)); return(gameModule); }
public override Systems CreateUpdateSystems(IContexts contexts) { var ctx = (Contexts)contexts; var systems = new Feature("ProfileState"); ctx.player.flagSelfEntity.cameraObj.MainCamera = Camera.main; ctx.player.flagSelfEntity.cameraObj.MainCamera.transform.position = ctx.player.flagSelfEntity.position.Value; CompositeGameModule module = new CompositeGameModule(); module.AddSystem(new VisionCenterUpdateSystem(ctx)); module.AddSystem(new TerrainDataLoadSystem(ctx)); systems.Add(new AutoTerrainNavigatorSystem((Contexts)contexts)); systems.Add(new ProfileFeature(module, ctx.session.commonSession)); return(systems); }
private CompositeGameModule CreateCompositeGameModule(Contexts contexts) { var gameModule = new CompositeGameModule(); var loadSceneSystem = new InitialSceneLoadingSystem(this, contexts, new StreamingGoByDistance(), _isServer); loadSceneSystem.AsapMode = _loadSceneAsap; gameModule.AddSystem(loadSceneSystem); gameModule.AddSystem(new InitTriggerObjectManagerSystem(contexts)); gameModule.AddSystem(new GameObjectRecordSystem(contexts)); gameModule.AddSystem(new ClientScenePostprocessorSystem(contexts.session.commonSession)); gameModule.AddSystem(new TerrainRendererInitSystem(contexts.session.commonSession, contexts.session.clientSessionObjects)); gameModule.AddSystem(new ClientWorldShiftPostProcessSystem(contexts.session.commonSession)); gameModule.AddSystem(new TerrainDataLoadSystem(this, contexts)); return(gameModule); }