public AlienGrid(Composite.CompositeName compositeName, float inXDelta, float inYDelta) : base(pGameObject) { this.compositeName = compositeName; this.xDelta = inXDelta; this.yDelta = inYDelta; }
public ShieldGroup(Composite.CompositeName compositeName, float posX, float posY) : base(pGameObject) { this.compositeName = compositeName; this.x = posX; this.y = posY; }
public CoreCannonGroup(Composite.CompositeName compositeName, float posX, float posY) : base(pGameObject) { this.x = posX; this.y = posY; this.compositeName = compositeName; this.GetCollisionObject().GetCollisionSpriteBox().SetLineColor(0, 0, 1); }
public BombRoot(Composite.CompositeName inCompositeName, float posX, float posY) : base(pGameObject) { this.compositeName = inCompositeName; this.x = posX; this.y = posY; this.GetCollisionObject().GetCollisionSpriteBox().SetLineColor(0, 0, 1); }
public Composite Find(Composite.CompositeName name) { // Use compare node to compare to search nodes this.pCompositeCompare.GetComposite().SetName(name); CompositeRef pNode = (CompositeRef)this.BaseFind(this.pCompositeCompare); Debug.Assert(pNode != null); return(pNode.GetComposite()); }
public AlienGridMovement(Composite.CompositeName compositeName) { // Find the composite that the movement is attached to this.pComponent = GameStateManager.GetGame().GetStateCompositeManager().Find(compositeName); Debug.Assert(this.pComponent != null); }
public BombRoot(Composite.CompositeName compositeName) : base(pGameObject) { this.compositeName = compositeName; }
public FlyingSaucerRoot(Composite.CompositeName compositeName) : base(pGameObject) { this.compositeName = compositeName; }
public CoreCannonGroup(Composite.CompositeName compositeName) : base(pGameObject) { this.compositeName = compositeName; }
public MissileGroup(Composite.CompositeName compositeName) : base(pGameObject) { this.compositeName = compositeName; }
public AlienGridColumn(Composite.CompositeName compositeName) : base(pGameObject) { this.compositeName = compositeName; }