void Awake() { _movement = gameObject.AddComponent <Components.PlayerMovement>(); _relics = gameObject.AddComponent <Components.RelicManager>(); _slash = gameObject.AddComponent <Components.Slash>(); _health = gameObject.AddComponent <Components.Health>(); _health.TotalStuff(); }
void Awake() { _movement = gameObject.AddComponent<Components.PlayerMovement> (); _relics = gameObject.AddComponent<Components.RelicManager> (); _slash = gameObject.AddComponent<Components.Slash> (); _health = gameObject.AddComponent<Components.Health> (); _death = gameObject.AddComponent<Components.Death> (); _health.TotalStuff (); }