Exemple #1
0
 protected override void OnInitFirst()
 {
     if (m_EnAble == null)
     {
         m_EnAble = ComponentUtil.Create(m_transform, "enable");
     }
     if (m_DisAble == null)
     {
         m_DisAble = ComponentUtil.Create(m_transform, "disable");
         m_DisAble.gameObject.SetActive(false);
     }
 }