protected override void OnCreate() { createCubeGoQuery = GetEntityQuery( ComponentType.ReadOnly <RepCubeComponentData>(), ComponentType.Exclude <RepCubeGoCreated>()); updateCubeGoQuery = GetEntityQuery(ComponentType.ReadOnly <RepCubeGoCreated>()); }
protected override void OnCreate() { _query = GetEntityQuery( ComponentType.ReadOnly <RotateDirectlyData>(), ComponentType.ReadOnly <ActorForceRotationData>(), ComponentType.Exclude <StopRotationData>()); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { EntityQuery targetQuery = GetEntityQuery(typeof(Kobolt), ComponentType.ReadOnly <Translation>(), ComponentType.Exclude <DoNotTarget>()); EntityQuery unitQuery = GetEntityQuery(typeof(SeekComponent), ComponentType.Exclude <HasTarget>()); NativeArray <Entity> closestTargetEntityArray = new NativeArray <Entity>(unitQuery.CalculateEntityCount(), Allocator.TempJob); FindTargetSectorSystemJob findTargetSectorSystemJob = new FindTargetSectorSystemJob { SectorMultiHashMap = SectorSystem.SectorMultiHashMap, closestTargetEntityArray = closestTargetEntityArray, }; JobHandle jobHandle = findTargetSectorSystemJob.Schedule(this, inputDeps); // Add HasTarget Component to Entities that have a Closest Target AddComponentJob addComponentJob = new AddComponentJob { closestTargetEntityArray = closestTargetEntityArray, entityCommandBuffer = endSimulationEntityCommandBufferSystem.CreateCommandBuffer().ToConcurrent(), }; jobHandle = addComponentJob.Schedule(this, jobHandle); endSimulationEntityCommandBufferSystem.AddJobHandleForProducer(jobHandle); return(jobHandle); }
protected override void OnCreate( ) { Debug.Log("Start Add New Octree System"); Debug.LogWarning("TODO: Replace instance with entity?"); Debug.LogWarning("TODO: incomplete Get max bounds?"); eiecb = World.GetOrCreateSystem <EndInitializationEntityCommandBufferSystem> (); group = GetEntityQuery ( typeof(AddNewOctreeData) ); octreeArchetype = EntityManager.CreateArchetype ( ComponentType.Exclude <IsActiveTag> (), typeof(AddNewOctreeData), typeof(RootNodeData), // Add buffers. typeof(NodeBufferElement), typeof(NodeChildrenBufferElement), typeof(NodeInstancesIndexBufferElement), typeof(NodeSparesBufferElement), typeof(InstanceBufferElement), typeof(InstancesSpareIndexBufferElement), typeof(AddInstanceBufferElement), typeof(RemoveInstanceBufferElement) ); }
protected override void OnCreate() { _TweenRecord = new List <Entity>(); _MovementVectors = new List <Vector3>() { new Vector3(-1, 0, -1), // Bottom left new Vector3(0, 0, -1), // Bottom new Vector3(1, 0, -1), // Bottom Right new Vector3(-1, 0, 0), // Left new Vector3(1, 0, 0), // Right new Vector3(-1, 0, 1), // Top Left new Vector3(0, 0, 1), // Top new Vector3(1, 0, 1), // Top Right }; enemyQuery = GetEntityQuery( ComponentType.ReadOnly <Translation>(), ComponentType.ReadOnly <Rigidbody>(), ComponentType.ReadOnly <EnemyData>(), ComponentType.ReadOnly <HealthData>(), ComponentType.ReadOnly <CollisionData>(), ComponentType.Exclude <DeadData>()); playerQuery = GetEntityQuery( ComponentType.ReadOnly <Translation>(), ComponentType.ReadOnly <PlayerData>(), ComponentType.ReadOnly <HealthData>()); zoneQuery = GetEntityQuery( ComponentType.ReadOnly <Translation>(), ComponentType.ReadOnly <NonUniformScale>(), ComponentType.ReadOnly <ZoneData>()); }
protected override void OnCreate() { m_GhostCollectionSystem = World.GetOrCreateSystem <GhostCollectionSystem>(); m_ghostEntityMap = new NativeHashMap <int, Entity>(2048, Allocator.Persistent); m_spawnedGhostEntityMap = new NativeHashMap <SpawnedGhost, Entity>(2048, Allocator.Persistent); playerGroup = GetEntityQuery( ComponentType.ReadWrite <NetworkStreamConnection>(), ComponentType.ReadOnly <NetworkStreamInGame>(), ComponentType.Exclude <NetworkStreamDisconnected>()); ghostCleanupGroup = GetEntityQuery(ComponentType.ReadOnly <GhostComponent>(), ComponentType.Exclude <PreSpawnedGhostId>()); clearJobGroup = GetEntityQuery(ComponentType.ReadOnly <GhostComponent>(), ComponentType.Exclude <PreSpawnedGhostId>()); m_Barrier = World.GetOrCreateSystem <BeginSimulationEntityCommandBufferSystem>(); m_CompressionModel = new NetworkCompressionModel(Allocator.Persistent); #if UNITY_EDITOR || DEVELOPMENT_BUILD m_StatsCollection = World.GetOrCreateSystem <GhostStatsCollectionSystem>(); #endif m_GhostDespawnSystem = World.GetOrCreateSystem <GhostDespawnSystem>(); RequireSingletonForUpdate <GhostPrefabCollectionComponent>(); m_ReceivedGhostVersion = new NativeArray <ulong>(1, Allocator.Persistent); m_GhostCompletionCount = new NativeArray <int>(2, Allocator.Persistent); }
public static BlobAssetReference <MarketMatrix> Main(BlobAssetReference <ProvToState> provToState) { var em = World.DefaultGameObjectInjectionWorld.EntityManager; var pmi = MarketConvert.Main(JsonConvert.DeserializeObject <MarketJson>( File.ReadAllText(Path.Combine(Application.streamingAssetsPath, "Custom", "Agents", "Pop.json")))); // DEBUG: 6 hardcoded! using var provinces = // Ocean doesn't have cores. Or tagged province. em.CreateEntityQuery(typeof(Province), typeof(Cores), ComponentType.Exclude <OceanCountry>(), ComponentType.Exclude <UncolonizedCountry>()).ToEntityArray(Allocator.TempJob); foreach (var province in provinces) { var rand = Random.Range(5, 11); // 5 to 10 different types of pops. for (var i = 0; i < rand; i++) { em.GetBuffer <Population>(province).Add(new Population { // Maximum factory employment is 1000. Quantity = Random.Range(400, 800), Employed = 0, Wealth = Random.Range(100, 200) }); } } return(pmi); }
protected override void OnCreate( ) { becb = World.GetOrCreateSystem <BeginSimulationEntityCommandBufferSystem> (); group_MMMamager = EntityManager.CreateEntityQuery ( ComponentType.ReadOnly <IsAliveTag> (), ComponentType.ReadOnly <NNManagerComponent> (), ComponentType.Exclude <NNMangerIsSpawningNewGenerationTag> () ); group_finishedPopulation = EntityManager.CreateEntityQuery ( ComponentType.ReadOnly <IsAliveTag> (), // ComponentType.ReadOnly <NNIsFinishedTag> (), ... ComponentType.ReadOnly <NNBrainTag> (), ComponentType.ReadOnly <NNIsFinishedTag> (), // ComponentType.ReadOnly <NNIsFinishedTag> (), ComponentType.Exclude <NNIsPreviousGenerationTag> (), ComponentType.Exclude <NNIsFirstGenerationTag> (), ComponentType.ReadWrite <NNManagerSharedComponent> () ); }
protected override void OnCreate() { m_NewGhosts = new NativeList <T>(16, Allocator.Persistent); m_NewGhostIds = new NativeList <int>(16, Allocator.Persistent); m_InitialArchetype = EntityManager.CreateArchetype(ComponentType.ReadWrite <T>(), ComponentType.ReadWrite <GhostComponent>()); m_GhostUpdateSystemGroup = World.GetOrCreateSystem <GhostUpdateSystemGroup>(); m_GhostMap = m_GhostUpdateSystemGroup.GhostEntityMap; m_ConcurrentGhostMap = m_GhostMap.AsParallelWriter(); m_DestroyGroup = GetEntityQuery(ComponentType.ReadOnly <T>(), ComponentType.Exclude <GhostComponent>(), ComponentType.Exclude <PredictedGhostSpawnRequestComponent>()); m_SpawnRequestGroup = GetEntityQuery(ComponentType.ReadOnly <T>(), ComponentType.ReadOnly <PredictedGhostSpawnRequestComponent>()); m_PlayerGroup = GetEntityQuery(ComponentType.ReadOnly <NetworkStreamConnection>(), ComponentType.ReadOnly <NetworkIdComponent>(), ComponentType.Exclude <NetworkStreamDisconnected>()); m_InvalidGhosts = new NativeList <Entity>(1024, Allocator.Persistent); m_DelayedSpawnQueue = new NativeQueue <DelayedSpawnGhost>(Allocator.Persistent); m_CurrentDelayedSpawnList = new NativeList <DelayedSpawnGhost>(1024, Allocator.Persistent); m_ConcurrentDelayedSpawnQueue = m_DelayedSpawnQueue.AsParallelWriter(); m_PredictedSpawnQueue = new NativeQueue <DelayedSpawnGhost>(Allocator.Persistent); m_CurrentPredictedSpawnList = new NativeList <DelayedSpawnGhost>(1024, Allocator.Persistent); m_ConcurrentPredictedSpawnQueue = m_PredictedSpawnQueue.AsParallelWriter(); m_Barrier = World.GetOrCreateSystem <EndSimulationEntityCommandBufferSystem>(); m_PredictSpawnGhosts = new NativeList <PredictSpawnGhost>(16, Allocator.Persistent); m_PredictionSpawnCleanupMap = new NativeHashMap <int, int>(16, Allocator.Persistent); m_ClientSimulationSystemGroup = World.GetOrCreateSystem <ClientSimulationSystemGroup>(); }
protected override void OnCreate() { m_MissingRenderBounds = GetEntityQuery( ComponentType.Exclude <Frozen>(), ComponentType.Exclude <RenderBounds>(), ComponentType.ReadWrite <RenderMesh>()); }
protected override void OnCreate() { _updateQuery = GetEntityQuery( new EntityQueryDesc { All = new[] { ComponentType.ReadOnly <AIAgent>(), ComponentType.ReadOnly <RaycastResult>() }, None = new[] { ComponentType.ReadWrite <RaycastResultState>() } } ); _updateQueryNoState = GetEntityQuery( new EntityQueryDesc { All = new[] { ComponentType.ReadOnly <AIAgent>(), ComponentType.ReadOnly <RaycastResult>(), ComponentType.ReadWrite <RaycastResultState>(), }, } ); _cleanupQuery = GetEntityQuery(ComponentType.ReadOnly <RaycastResultState>(), ComponentType.Exclude <AIAgent>()); _commandBufferSystem = World.GetExistingSystem <EndSimulationEntityCommandBufferSystem>(); }
protected override void OnCreate() { //@TODO: Support SetFilter with EntityQueryDesc syntax m_FrozenGroup = GetEntityQuery( ComponentType.ChunkComponentReadOnly <ChunkWorldRenderBounds>(), ComponentType.ReadOnly <WorldRenderBounds>(), ComponentType.ReadOnly <LocalToWorld>(), ComponentType.ReadOnly <RenderMesh>(), ComponentType.ReadOnly <FrozenRenderSceneTag>() ); m_DynamicGroup = GetEntityQuery( ComponentType.ChunkComponentReadOnly <ChunkWorldRenderBounds>(), ComponentType.Exclude <FrozenRenderSceneTag>(), ComponentType.ReadOnly <WorldRenderBounds>(), ComponentType.ReadOnly <LocalToWorld>(), ComponentType.ReadOnly <RenderMesh>() ); // This component group must include all types that are being used by the culling job m_CullingJobDependencyGroup = GetEntityQuery( ComponentType.ChunkComponentReadOnly <ChunkWorldRenderBounds>(), ComponentType.ReadOnly <RootLodRequirement>(), ComponentType.ReadOnly <LodRequirement>(), ComponentType.ReadOnly <WorldRenderBounds>() ); m_InstancedRenderMeshBatchGroup = new InstancedRenderMeshBatchGroup(EntityManager, this, m_CullingJobDependencyGroup); m_SubsceneTagVersion = new NativeHashMap <FrozenRenderSceneTag, int>(1000, Allocator.Persistent); m_LastKnownSubsceneTagVersion = new NativeList <SubSceneTagOrderVersion>(Allocator.Persistent); }
public LiveLinkSceneChangeTracker(EntityManager manager) { _LoadedScenesQuery = manager.CreateEntityQuery(typeof(SceneReference)); _UnloadedScenesQuery = manager.CreateEntityQuery(ComponentType.Exclude <SceneReference>(), ComponentType.ReadOnly <LiveLinkPatcher.LiveLinkedSceneState>()); m_PreviousScenes = new NativeList <SceneReference>(Allocator.Persistent); m_PreviousRemovedScenes = new NativeList <LiveLinkPatcher.LiveLinkedSceneState>(Allocator.Persistent); }
protected override void OnCreate() { base.OnCreate(); _appConfig = ClientBootstrapper.Container.Resolve <AppConfig>(); _config = ClientBootstrapper.Container.Resolve <MainConfig>(); _fxData = ClientBootstrapper.Container.Resolve <FXData>(); _uiController = ClientBootstrapper.Container.Resolve <UIController>(); _group = GetEntityQuery( ComponentType.ReadWrite <CharacterPresenter>(), ComponentType.ReadOnly <GameObject>(), ComponentType.ReadOnly <CharactersBindData>(), ComponentType.ReadOnly <Translation>(), ComponentType.ReadOnly <Attack>(), ComponentType.ReadOnly <Damage>(), ComponentType.ReadOnly <PlayerData>(), ComponentType.Exclude <DEAD>() ); _otherPlayers = GetEntityQuery( ComponentType.ReadWrite <PlayerData>(), ComponentType.ReadOnly <Damage>(), ComponentType.ReadOnly <Translation>(), ComponentType.Exclude <PlayerInput>(), ComponentType.Exclude <DEAD>() ); }
protected override void OnCreate() { m_clientConnectionGroup = GetEntityQuery( ComponentType.ReadWrite <NetworkStreamConnection>(), ComponentType.Exclude <NetworkStreamDisconnected>()); ClientConnectionState = ConnectionState.Uninitialized; }
protected override void OnCreate() { connectionQuery = GetEntityQuery( typeof(NetworkIdComponent), ComponentType.Exclude <NetworkStreamInGame>() ); }
protected override void OnCreate() { m_NetworkConnection = GetEntityQuery( ComponentType.ReadOnly <NetworkIdComponent>(), ComponentType.ReadWrite <LevelLoadingTag>(), ComponentType.Exclude <NetworkStreamInGame>()); }
protected override void OnCreate() { base.OnCreate(); m_entityQuery = GetEntityQuery(ComponentType.ReadWrite <Voxel>(), ComponentType.ReadWrite <ChunkModification>(), ComponentType.Exclude <ApplyMesh>(), ComponentType.Exclude <TriangulateChunk>()); m_barrier = World.GetOrCreateSystem <EndInitializationEntityCommandBufferSystem>(); }
/// <inheritdoc /> protected override void OnCreate() { InitSpatialHashing(); _addGroup = GetEntityQuery(ComponentType.ReadWrite <T>(), ComponentType.Exclude <TY>()); _updateGroup = GetEntityQuery(ComponentType.ReadWrite <T>(), ComponentType.ReadOnly <TY>(), ComponentType.ReadOnly <TZ>()); _removeGroup = GetEntityQuery(ComponentType.Exclude <T>(), ComponentType.ReadOnly <TY>()); }
protected override void OnCreateManager() { player = GetEntityQuery( ComponentType.Exclude(typeof(CollidedWithGround)), typeof(Player), typeof(Animator) ); }
protected override void OnCreate() { _query = GetEntityQuery( ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <ActorRotationByLookInputData>(), ComponentType.ReadOnly <PlayerInputData>(), ComponentType.Exclude <StopRotationData>()); }
protected override void OnCreate() { _query = GetEntityQuery( ComponentType.ReadOnly <AbilityForceMovement>(), ComponentType.ReadOnly <ActorMovementData>(), ComponentType.ReadOnly <ActorForceMovementData>(), ComponentType.Exclude <StopMovementData>()); }
protected override void OnCreate() { query = GetEntityQuery( ComponentType.ReadOnly <Rotation>(), ComponentType.ReadOnly <PlayerData>(), ComponentType.ReadOnly <Rigidbody>(), ComponentType.Exclude <DeadData>()); }
protected override void OnCreate() { _query = GetEntityQuery( ComponentType.ReadWrite <Weapon>(), ComponentType.Exclude <Firing>()); _barrier = World.GetOrCreateSystem <EndSimulationEntityCommandBufferSystem>(); Enabled = false; }
protected override void OnCreate() { query = GetEntityQuery( ComponentType.ReadOnly <Transform>(), ComponentType.ReadOnly <PlayerInputData>(), ComponentType.ReadOnly <Rigidbody>(), ComponentType.Exclude <DeadData>()); }
protected override void OnCreateManager() { destroyGroup = GetComponentGroup(ComponentType.ReadWrite <GhostShipState>(), ComponentType.Exclude <ShipSnapshotData>()); // FIXME: should keep until there is no more available snapshot data in the case of interpolation playerGroup = GetComponentGroup(ComponentType.ReadWrite <PlayerStateComponentData>(), ComponentType.ReadOnly <NetworkIdComponent>()); m_Barrier = World.GetExistingManager <BeginSimulationEntityCommandBufferSystem>(); }
protected override void OnCreateManager() { base.OnCreateManager(); PredictedProjectileGroup = GetEntityQuery(typeof(ProjectileData), typeof(PredictedProjectile), ComponentType.Exclude <DespawningEntity>()); IncommingProjectileGroup = GetEntityQuery(typeof(ProjectileData), ComponentType.Exclude <ClientProjectileOwner>()); }
protected override void OnCreate() { cmdTargetGroup = GetEntityQuery( ComponentType.ReadWrite <CommandTargetComponent>(), ComponentType.Exclude <NetworkStreamDisconnected>()); m_TimeSystem = World.GetOrCreateSystem <NetworkTimeSystem>(); }
protected override void OnCreate() { base.OnCreate(); m_DestroyGroup = GetEntityQuery(ComponentType.ReadWrite <GhostShipState>(), ComponentType.Exclude <ShipSnapshotData>()); m_Barrier = World.GetExistingSystem <BeginSimulationEntityCommandBufferSystem>(); }
protected override void OnCreate() { m_LocalPlayer = GetEntityQuery( ComponentType.ReadOnly <Translation>(), ComponentType.ReadOnly <PlayerInputData>(), ComponentType.ReadOnly <Rigidbody>(), ComponentType.Exclude <DeadData>()); }