Exemple #1
0
        protected Match(MatchConfig config, World world = null)
        {
            Config = config;
            World  = world ?? Unity.Entities.World.DefaultGameObjectInjectionWorld;

            Simulation         = World.GetOrCreateSystem <SimulationSystemGroup>();
            Simulation.Enabled = false;
            Simulation.SortSystems();

            _blobAssetStore = new BlobAssetStore();
        }