public override void OnCreateSystem(ECSWorld world) { cameraQuery = new ComponentQuery(); cameraQuery.IncludeShared <Camera>(); cameraQuery.IncludeReadonly <Position>(); cameraQuery.IncludeReadonly <Rotation>(); }
public override ComponentQuery GetQuery() { posScaleQuery.IncludeReadonly <Position>(); posScaleQuery.Exclude <Rotation>(); posScaleQuery.IncludeReadonly <Scale>(); posScaleQuery.IncludeReadWrite <ObjectToWorld>(); return(posScaleQuery); }
public override ComponentQuery GetQuery() { var query = new ComponentQuery(); query.IncludeReadonly <Position>(); query.IncludeReadonly <Rotation>(); query.IncludeReadWrite <PhysicsBodyLockedValues>(); query.IncludeReadonly <PhysicsBodyLockAxis>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <Player>(); query.IncludeReadonly <Rotation>(); query.IncludeReadWrite <Velocity>(); query.IncludeReadWrite <AngularVelocity>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <RigidBody>(); query.IncludeReadWrite <Position>(); query.IncludeReadWrite <Rotation>(); query.IncludeReadonly <Velocity>(); query.IncludeReadonly <AngularVelocity>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <StaticRigidBody>(); query.IncludeReadWrite <InternalColliderHandle>(); query.IncludeReadonly <Position>(); query.IncludeReadonly <Rotation>(); query.Exclude <InternalStaticBodyHandle>(); query.Exclude <RigidBody>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <Asteroid>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <BoundingBox>(); query.IncludeShared <CulledRenderTag>(); return(query); }
public void OnCreateSystem(ECSWorld world) { //camera = new Camera() { // aspect = (float)Window.window.Width / (float)Window.window.Height, // farPlane = 10000, // fow = 60, // nearPlane = 0.1f //}; //cameraPosition = new Vector3(4 , 10, 20); //cameraRotation = MathHelper.LookAt(cameraPosition, Vector3.Zero, Vector3.UnitY); cameraQuery = new ComponentQuery(); cameraQuery.IncludeShared <Camera>(); cameraQuery.IncludeReadonly <Position>(); cameraQuery.IncludeReadonly <Rotation>(); foreach (var assembly in AssemblyHelper.GetAllUserAssemblies()) { foreach (Type type in AssemblyHelper.GetTypesWithAttribute(assembly, typeof(RenderSystemAttribute))) { try { if (!type.GetInterfaces().Contains(typeof(IRenderSystem))) { continue; } RenderSystemAttribute attribute = type.GetCustomAttribute(typeof(RenderSystemAttribute)) as RenderSystemAttribute; IRenderSystem instance = Activator.CreateInstance(type) as IRenderSystem; RegisterRenderSystem(instance, type, attribute.renderStage, attribute.renderBefore, attribute.renderAfter); } catch (Exception ex) { Console.WriteLine($"could not create an instance of type {type.Name}. Does it have an empty constructor? \n{ex.StackTrace}"); } } } foreach (var renderSystem in systems) { renderSystem.Value.OnCreate(world); } }
public override ComponentQuery GetQuery() { var query = new ComponentQuery(); query.IncludeReadonly <CameraFollow>(); query.IncludeReadWrite <Position>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <BoxCollider>(); query.Exclude <InternalColliderHandle>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadonly <InternalStaticBodyHandle>(); query.Exclude <StaticRigidBody>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <Rotation>(); query.IncludeReadonly <RotateComponent>(); return(query); }
public override ComponentQuery GetQuery() { ComponentQuery query = new ComponentQuery(); query.IncludeReadWrite <BoundingBox>(); query.IncludeReadonly <ObjectToWorld>(); query.IncludeShared <MeshRenderer>(); return(query); }
public override ComponentQuery GetQuery() { var query = new ComponentQuery(); query.IncludeShared <Camera>(); query.IncludeReadWrite <Position>(); query.IncludeReadWrite <Rotation>(); query.IncludeReadonly <CameraFlightComponent>(); return(query); }
public void OnCreate(ECSWorld world) { query.IncludeReadonly <ObjectToWorld>(); query.IncludeShared <DebugMeshConvexHullRenderer>(); query.ExcludeShared <CulledRenderTag>(); var fragShader = Asset.Load <ShaderAsset>("mesh_instanced_default.frag"); var vertShader = Asset.Load <ShaderAsset>("mesh_instanced_default.vert"); var shader = new ShaderPipeline(fragShader, vertShader, ShaderType.Instanced); defaultShader = shader.ShaderPair; defaultMaterial = new Material(GraphicsContext.graphicsDevice, GraphicsContext.uniform0, defaultShader); defaultMaterial.wireframe = true; instanceMatricesBuffers = new List <DeviceBuffer>(1); GrowInstanceMatrices(); }