Exemple #1
0
    public static void RemoveComputer(string computer_name)
    {
        if (!computer_dict.ContainsKey(computer_name))
        {
            Debug.Log("ERROR: RemoveComputer, no computer named " + computer_name);
            return;
        }
        ComponentBehavior bh = computer_dict[computer_name];

        GameObject.Destroy(bh.gameObject);
    }
Exemple #2
0
    public static void doItems()
    {
        /* find the computer that brought up a menu, and call its menuItems method */
        string component_name = menus.MenuLevel(1);

        Debug.Log("look in dict for " + component_name);
        if (!computer_dict.ContainsKey(component_name))
        {
            Debug.Log("Error ComponentBehavior, doItems, not in computer_dict: " + component_name);
            menus.clicked = "";
            return;
        }
        ComponentBehavior script = computer_dict[component_name];
        int level = ccUtils.SubstringCount(menus.clicked, ":");

        if (level == 1)
        {
            WindowRect = GUI.Window(1, WindowRect, script.MenuItems, "Item");
        }
        else
        {
            string submenu = menus.MenuLevel(2);
            Debug.Log("submenu is <" + submenu + "> level is " + level + " clicked " + menus.clicked);
            switch (submenu)
            {
            case "Networks":
                if (level == 3)
                {
                    string operation = menus.MenuLevel(3);
                    Debug.Log("level 3, operation " + operation);
                    if (operation == "Connect")
                    {
                        WindowRect = GUI.Window(2, WindowRect, script.ConnectList, operation);
                    }
                    else if (operation == "Disconnect")
                    {
                        WindowRect = GUI.Window(2, WindowRect, script.DisconnectList, operation);
                    }
                }
                else
                {
                    WindowRect = GUI.Window(3, WindowRect, script.NetworkItems, "Item");
                }
                break;

            case "Configure":
                Debug.Log("is configure");
                script.Configure();
                break;
            }
        }
    }
Exemple #3
0
    public static ComponentBehavior GetNextComponent()
    {
        ComponentBehavior first_component = null;
        bool gotit = false;

        Debug.Log("GetNextComponent, num is " + computer_dict.Count);
        foreach (KeyValuePair <string, ComponentBehavior> entry in computer_dict)
        {
            ComponentBehavior component = entry.Value;
            Debug.Log("check " + component.component_name);
            if (!component.IsActiveComponent())
            {
                continue;
            }
            if (gotit)
            {
                Debug.Log("got it, return " + component.component_name);
                current_component = component;
                return(component);
            }
            if (first_component == null)
            {
                first_component = component;
            }
            if (current_component == null)
            {
                Debug.Log("current is null, return " + component.component_name);
                current_component = component;
                return(component);
            }
            if (component == current_component)
            {
                gotit = true;
            }
        }
        Debug.Log("returning first " + first_component.component_name);
        current_component = first_component;
        return(first_component);
    }
Exemple #4
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("h"))
        {
            Debug.Log("h key is down");
            Vector3 pos = GameLoadBehavior.home_pos;

            mainCamera.transform.rotation = GameLoadBehavior.home_rot;
            cameraScript.setPosition(pos);
        }
        else if (Input.GetKeyDown("u"))
        {
            UserBehavior ub = UserBehavior.GetNextUser();
            //Debug.Log("next user is " + ub.user_name);
            if (ub == null)
            {
                Debug.Log("Error: menus, no next user");
                return;
            }
            GameObject user = ub.gameObject;
            cameraScript.setPosition(user.transform.position);
        }
        else if (Input.GetKeyDown("?"))
        {
            Debug.Log("got dump keydown");
            IPCManagerScript.SendRequest("dump_conditions");
        }
        else if (Input.GetKeyDown("d"))
        {
            Debug.Log("got d keydown");
            IPCManagerScript.SendRequest("dump_conditions");
        }
        else if (Input.GetKeyDown("c"))
        {
            ComponentBehavior ub       = ComponentBehavior.GetNextComponent();
            GameObject        computer = ub.gameObject;
            Debug.Log("next component is " + ub.component_name + " pos x" + computer.transform.position.x);
            cameraScript.setPosition(computer.transform.position);
        }
        else if (Input.GetMouseButtonDown(1) && !Input.GetKey(KeyCode.LeftAlt))
        {
            menu_panels["HelpTip"].SetActive(false);
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, 100))
            {
                //Debug.Log("raycast on " + hit.transform.gameObject.name);
                if (hit.transform.gameObject.name.StartsWith("Computer") || hit.transform.gameObject.name.StartsWith("Device"))
                {
                    ComponentBehavior bh = (ComponentBehavior)hit.transform.gameObject.GetComponent(typeof(ComponentBehavior));

                    //computer_canvas.SetActive(true);
                    if (hit.transform.gameObject.gameObject.name.StartsWith("Computer"))
                    {
                        ComputerBehavior computer_script = (ComputerBehavior)hit.transform.gameObject.GetComponent(typeof(ComputerBehavior));
                        //computer_script.ConfigureCanvas();
                        //clicked = "";
                    }
                    clicked = "Component:" + bh.component_name;
                }
                else if (hit.transform.gameObject.name.StartsWith("User"))
                {
                    UserBehavior bh = (UserBehavior)hit.transform.gameObject.GetComponent(typeof(UserBehavior));
                    clicked = "User:"******"menu";
                    menu_panels["HelpTip"].SetActive(false);
                }
            }
        }
    }
Exemple #5
0
    private void checkSelect()
    {
        if (clicked_was == "" && clicked != "")
        {
            // new click, advise engine
            IPCManagerScript.DialogUp();
        }
        else if (clicked_was != "" && clicked == "" && active_screen == "office")
        {
            IPCManagerScript.DialogClosed();
        }
        if (clicked_was == "menu" && clicked != "" && clicked != "menu")
        {
            // new click, advise engine
            Debug.Log("clicked is " + clicked);
            if (screen_dict.ContainsKey(clicked))
            {
                IPCManagerScript.SendRequest("on_screen:" + screen_dict[clicked]);
            }
        }
        else if (clicked_was != "menu" && clicked_was != "" && clicked == "" && active_screen == "office")
        {
            if (screen_dict.ContainsKey(clicked_was))
            {
                IPCManagerScript.SendRequest("on_screen:" + UI_SCREEN_OFFICE);
            }
        }
        clicked_was = clicked;
        //Debug.Log("checkSelect");

        //if (clicked == "" && !inHelp && Event.current.type != EventType.MouseDown)
        if (clicked == "" && !inHelp)
        {
            string pplabel = "Pause";
            if (GameStatusScript.isPaused())
            {
                pplabel = "Play";
            }
            //Debug.Log( && Event.current.type == EventType.Layout
            GUILayout.BeginArea(new Rect(5, 5, 150, 100));

            GUILayout.BeginHorizontal();
            if (GUILayout.Button(pplabel))
            {
                //Debug.Log("got button, send " + pplabel);
                IPCManagerScript.SendRequest(pplabel);
                //startup.doUserPause();
            }
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }
        else if (clicked == "menu")
        {
            WindowRect = GUI.Window(1, WindowRect, MenuItemsFunc, "Menu");
        }
        else if (clicked == "help")
        {
            Debug.Log("asked help");
            //Application.OpenURL("file://" + startup.helpHome + "/README.html");
            clicked = "";
        }
        else if (clicked == "Buy")
        {
            Debug.Log("clicked Buy");
            CatalogBehavior.doMenu();
        }
        else if (clicked == "Hire")
        {
            Debug.Log("clicked Hire");
            ITStaffBehavior.doItems();
        }
        else if (clicked == "Objectives")
        {
            Debug.Log("clicked Objectives");
            ObjectivesBehavior.doItems();
        }
        else if (clicked == "Zones")
        {
            Debug.Log("clicked Zones");
            ZoneBehavior.doItems();
        }
        else if (clicked == "Save")
        {
            Debug.Log("clicked Save");
            string fname = System.IO.Path.Combine(GameLoadBehavior.user_app_path, "debug_save.sdf");
            IPCManagerScript.SendRequest("save:" + fname);
        }
        //else if (clicked == "Servers" || clicked == "Workstations" || clicked == "Devices" ||clicked == "Buying")
        else if (clicked.StartsWith("Catalog:"))
        {
            CatalogBehavior.doItems();
        }
        else if (clicked.StartsWith("Component:"))
        {
            ComponentBehavior.doItems();
        }
        else if (clicked.StartsWith("User:"))
        {
            UserBehavior.doItems();
        }
    }