private void PowerUp(ComponentHealth h, ComponentAmmo a, ComponentPickUp up, ComponentAlive alive)
        {
            h.Health += up.Pick_health;
            a.Ammo   += up.Pick_ammo;


            if (up.Pick_health == h.Health)
            {
                Delete(alive);
            }
            if (up.Pick_ammo == a.Ammo)
            {
                Delete(alive);
            }
        }
 private void Delete(ComponentAlive alive)
 {
     throw new NotImplementedException();
 }