private void PowerUp(ComponentHealth h, ComponentAmmo a, ComponentPickUp up, ComponentAlive alive) { h.Health += up.Pick_health; a.Ammo += up.Pick_ammo; if (up.Pick_health == h.Health) { Delete(alive); } if (up.Pick_ammo == a.Ammo) { Delete(alive); } }
private void Delete(ComponentAlive alive) { throw new NotImplementedException(); }