Exemple #1
0
 private static void Paladin(IDictionary <string, CardDef> cards)
 {
     // ---------------------------------------- SPELL - PALADIN
     // [FP1_020] Avenge - COST:1
     // - Set: naxx, Rarity: common
     // --------------------------------------------------------
     // Text: <b>Secret:</b> When one of your minions dies, give a random friendly minion +3/+2.
     // --------------------------------------------------------
     // GameTag:
     // - SECRET = 1
     // --------------------------------------------------------
     cards.Add("FP1_020", new CardDef(new Power
     {
         InfoCardId = "FP1_020e",
         Trigger    = new Trigger(TriggerType.DEATH)
         {
             TriggerSource = TriggerSource.FRIENDLY,
             SingleTask    = ComplexTask.Create(
                 new ConditionTask(EntityType.SOURCE, SelfCondition.IsBoardCount(0)),
                 new FlagTask(false, ComplexTask.Secret(
                                  new RandomTask(1, EntityType.MINIONS),
                                  new AddEnchantmentTask("FP1_020e", EntityType.STACK))))
         }
     }));
 }
Exemple #2
0
        private static void Mage(IDictionary <string, Power> cards)
        {
            // ------------------------------------------- SPELL - MAGE
            // [CS2_031] Ice Lance - COST:1
            // - Fac: neutral, Set: hof, Rarity: common
            // --------------------------------------------------------
            // Text: <b>Freeze</b> a character. If it was already <b>Frozen</b>, deal $4 damage instead. @spelldmg
            // --------------------------------------------------------
            // GameTag:
            // - FREEZE = 1
            // --------------------------------------------------------
            // PlayReq:
            // - REQ_TARGET_TO_PLAY = 0
            // --------------------------------------------------------
            cards.Add("CS2_031", new Power {
                PowerTask = ComplexTask.Create(
                    new ConditionTask(EntityType.TARGET, SelfCondition.IsFrozen),
                    ComplexTask.True(new DamageTask(4, EntityType.TARGET, true)),
                    ComplexTask.False(ComplexTask.Freeze(EntityType.TARGET)))
            });

            // ------------------------------------------- SPELL - MAGE
            // [EX1_295] Ice Block - COST:3
            // - Fac: neutral, Set: expert1, Rarity: epic
            // --------------------------------------------------------
            // Text: <b>Secret:</b> When your hero takes fatal damage, prevent it and become <b>Immune</b> this turn.
            // --------------------------------------------------------
            // GameTag:
            // - SECRET = 1
            // --------------------------------------------------------
            // RefTag:
            // - IMMUNE = 1
            // --------------------------------------------------------
            cards.Add("EX1_295", new Power {
                Trigger = new Trigger(TriggerType.PREDAMAGE)
                {
                    TriggerSource = TriggerSource.HERO,
                    Condition     = SelfCondition.IsHeroLethalPreDamaged,
                    FastExecution = true,
                    SingleTask    = ComplexTask.Secret(
                        new AddEnchantmentTask("EX1_295o", EntityType.HERO))
                }
            });
        }
Exemple #3
0
 private static void Mage(IDictionary <string, Power> cards)
 {
     // ------------------------------------------- SPELL - MAGE
     // [FP1_018] Duplicate - COST:3
     // - Set: naxx, Rarity: common
     // --------------------------------------------------------
     // Text: <b>Secret:</b> When a friendly minion dies, put 2 copies of it into your hand.
     // --------------------------------------------------------
     // GameTag:
     // - SECRET = 1
     // --------------------------------------------------------
     cards.Add("FP1_018", new Power {
         Trigger = new Trigger(TriggerType.DEATH)
         {
             TriggerSource = TriggerSource.FRIENDLY,
             SingleTask    = ComplexTask.Create(
                 new ConditionTask(EntityType.SOURCE, SelfCondition.IsHandFull),
                 new FlagTask(false, ComplexTask.Secret(
                                  new CopyTask(EntityType.TARGET, Zone.HAND, 2))))
         }
     });
 }
 public TriggerBuilder SetSecretTasks(params ISimpleTask[] tasks)
 {
     _triggerBuilder._trigger.SingleTask = ComplexTask.Secret(tasks);
     return(_triggerBuilder);
 }
Exemple #5
0
        private static void Mage(IDictionary <string, CardDef> cards)
        {
            // ------------------------------------------ MINION - MAGE
            // [GIL_838] Black Cat - COST:3 [ATK:3/HP:3]
            // - Race: beast, Set: gilneas, Rarity: common
            // --------------------------------------------------------
            // Text: <b>Spell Damage +1</b>
            //        <b>Battlecry:</b> If your deck has only odd-Cost cards, draw a card.
            // --------------------------------------------------------
            // GameTag:
            // - SPELLPOWER = 1
            // - BATTLECRY = 1
            // --------------------------------------------------------
            cards.Add("GIL_838", new CardDef(new Power
            {
                // TODO Test: Black Cat_GIL_838
                PowerTask = ComplexTask.Create(
                    new ConditionTask(EntityType.SOURCE, SelfCondition.HasNoEvenCostInDeck),
                    new FlagTask(true, new DrawTask()))
            }));

            // ------------------------------------------- SPELL - MAGE
            // [CS2_031] Ice Lance - COST:1
            // - Fac: neutral, Set: hof, Rarity: common
            // --------------------------------------------------------
            // Text: <b>Freeze</b> a character. If it was already <b>Frozen</b>, deal $4 damage instead. @spelldmg
            // --------------------------------------------------------
            // GameTag:
            // - FREEZE = 1
            // ------------------------------------st--------------------
            // PlayReq:
            // - REQ_TARGET_TO_PLAY = 0
            // --------------------------------------------------------
            cards.Add("CS2_031", new CardDef(new Dictionary <PlayReq, int>()
            {
                { PlayReq.REQ_TARGET_TO_PLAY, 0 }
            }, new Power
            {
                PowerTask = ComplexTask.Create(
                    new ConditionTask(EntityType.TARGET, SelfCondition.IsFrozen),
                    ComplexTask.True(new DamageTask(4, EntityType.TARGET, true)),
                    ComplexTask.False(ComplexTask.Freeze(EntityType.TARGET)))
            }));

            // ------------------------------------------- SPELL - MAGE
            // [EX1_295] Ice Block - COST:3
            // - Fac: neutral, Set: expert1, Rarity: epic
            // --------------------------------------------------------
            // Text: <b>Secret:</b> When your hero takes fatal damage, prevent it and become <b>Immune</b> this turn.
            // --------------------------------------------------------
            // GameTag:
            // - SECRET = 1
            // --------------------------------------------------------
            // RefTag:
            // - IMMUNE = 1
            // --------------------------------------------------------
            cards.Add("EX1_295", new CardDef(new Power
            {
                Trigger = new Trigger(TriggerType.PREDAMAGE)
                {
                    TriggerSource = TriggerSource.HERO,
                    Condition     = SelfCondition.IsHeroLethalPreDamaged,
                    FastExecution = true,
                    SingleTask    = ComplexTask.Secret(
                        new AddEnchantmentTask("EX1_295o", EntityType.HERO))
                }
            }));
        }