void OnMouseDown() { Competitor humanPlayer = players[0]; //If the owner of this tile is the human player if (owner != null && owner.Equals(humanPlayer)) { Debug.Log("Selected hex has " + this.getTotalUnits() + " units."); //and the human player already selected a tile if (humanPlayer.getSelected() != null) { if (humanPlayer.getSelected() == this)//selected tile is this one, deselect it { deselect(); } else //this is a different tile with the same owner, transfer units to here if adjacent, and deselect both //transfer units, if adjacent { if (this.isNeighbor(humanPlayer.getSelected())) { Hex other = humanPlayer.getSelected(); int numTransfer = other.getMobileUnits(); this.addUnits(numTransfer); other.subUnits(numTransfer); //deselect both tiles deselect(); humanPlayer.getSelected().deselect(); } else //make this tile the selected one { select(); } } } else //no tile selected, so select this one { select(); Debug.Log("No tile was selected"); } } else if (humanPlayer.getSelected() != null) //Owner of the tile is an AI, or it is unowned { if (this.isNeighbor(humanPlayer.getSelected())) //if the two tiles are neighbors { Hex.fight(humanPlayer.getSelected(), this); //then fight } } else { } }