void ProceedToNextQuest()
 {
     CurrentlyInDialogue = false;
     globalVariables.questNum++;
     collectItems.UpdateItemCount();
     if (globalVariables.questNum == 1)           //quest 1
     {
         compass.SetNewObjectives("Plant");
     }
     else if (globalVariables.questNum == 3)             //quest 1 done
     {
         compass.SetNewObjectives("Pig");
     }
 }