private void rb_type_CheckedChanged(object sender, EventArgs e) { if (rb_beam.Checked) { _CompType = CompForceType.beam; } else if (rb_truss.Checked) { _CompType = CompForceType.truss; } else { _CompType = CompForceType.column; } }
private CompForceType _CompType;//指示当前构件类型 public UCSetCompType() { InitializeComponent(); _CompType = CompForceType.beam; }