void Start() { var factory = new UnityFactory(); scene = factory.CreateScene(); var serializerFactory = new SerializerFactory(); var serializer = serializerFactory.CreateSerializer(); var communicatorFactory = new CommunicatorFactory(); communicator = communicatorFactory.CreatePrimaryCommunicator(serializer); visualizer = factory.CreateVisualizer(scene, serializer, communicator); }
public void SecondaryWithoutPrimaryTimesOut() { var serializerFactory = new SerializerFactory(); var serializer = serializerFactory.CreateSerializer(); var communicatorFactory = new CommunicatorFactory(); var secondaryCommunicator = communicatorFactory.CreateSecondaryCommunicator(serializer); secondaryCommunicator.Connect(); Task.Delay(Constants.ConnectionTimeout + 1000).Wait(); Assert.False(secondaryCommunicator.IsConnected); secondaryCommunicator.Disconnect(); }
public VisualizerProcess CreateVisualizerProcess(VisualizerType visualizerType) { var serializerFactory = new SerializerFactory(); var serializer = serializerFactory.CreateSerializer(); var communicatorFactory = new CommunicatorFactory(); var communicator = communicatorFactory.CreateSecondaryCommunicator(serializer); switch (visualizerType) { case VisualizerType.Unity: return(new UnityVisualizerProcess(communicator)); case VisualizerType.UnityEditor: return(new UnityEditorVisualizerProcess(communicator)); default: return(null); } }
public void SecondaryTriesRepeatedlyToConnect() { var serializerFactory = new SerializerFactory(); var serializer = serializerFactory.CreateSerializer(); var communicatorFactory = new CommunicatorFactory(); var primaryCommunicator = communicatorFactory.CreatePrimaryCommunicator(serializer); var secondaryCommunicator = communicatorFactory.CreateSecondaryCommunicator(serializer); secondaryCommunicator.Connect(); Task.Delay(Constants.ConnectionTimeout * 3).Wait(); Assert.False(secondaryCommunicator.IsConnected); primaryCommunicator.Connect(); Task.Delay(Constants.ConnectionTimeout * 2).Wait(); Assert.True(secondaryCommunicator.IsConnected); secondaryCommunicator.Disconnect(); primaryCommunicator.Disconnect(); }
public void CanSendMultipleMessages() { var serializerFactory = new SerializerFactory(); var serializer = serializerFactory.CreateSerializer(); var communicatorFactory = new CommunicatorFactory(); var primaryCommunicator = communicatorFactory.CreatePrimaryCommunicator(serializer); primaryCommunicator.Connect(); var secondaryCommunicator = communicatorFactory.CreateSecondaryCommunicator(serializer); secondaryCommunicator.Connect(); Task.Delay(500).Wait(); for (var i = 0; i < 5; i++) { var geometryName = "Plane" + i; var plane = TestGeometry.CreateUnitPlane(geometryName); primaryCommunicator.Send(plane); Task.Delay(500).Wait(); var transactionFromPrimary = secondaryCommunicator.Receive(); var deserializedPlaneFromPrimary = serializer.Deserialize<VisualizerMesh>(transactionFromPrimary.Payload); secondaryCommunicator.Send(deserializedPlaneFromPrimary); Task.Delay(500).Wait(); var transactionFromSecondary = primaryCommunicator.Receive(); var deserializedPlaneFromSecondary = serializer.Deserialize<VisualizerMesh>(transactionFromSecondary.Payload); Assert.Equal(deserializedPlaneFromPrimary.Label, deserializedPlaneFromSecondary.Label); } secondaryCommunicator.Disconnect(); primaryCommunicator.Disconnect(); }
public ProxyEndpoint(Int32 udpPort, Int32 httpPort, Int32 transferBlockSize) : base(CommunicatorFactory.CreateCommunicator(udpPort, httpPort, transferBlockSize)) { AddResource(new ProxyCoapClientResource()); AddResource(new ProxyHttpClientResource()); }
public LocalEndPoint(Int32 port, Int32 transferBlockSize) : this(CommunicatorFactory.CreateCommunicator(port, transferBlockSize)) { }
public LocalEndPoint(ISpec spec) : this(CommunicatorFactory.CreateCommunicator(spec.DefaultPort, spec.DefaultBlockSize, spec)) { }
public void Init() { _comm = CommunicatorFactory.Create(); _comm.OnMessageArrived += Notify; _comm.Connect(); }