Exemple #1
0
        private void InitOnlineCommunicationClient()
        {
            List<string> ListServerIP = new List<string>();
            bool TryConnecting = true;
            //Loop through every connections until you find a working server or none
            do
            {
                try
                {
                    IniFile ConnectionInfo = IniFile.ReadFromFile("Connection Info.ini");

                    if (ListServerIP.Count == 0)
                    {
                        ListServerIP = ConnectionInfo.ReadAllValues("Communication Client Info");
                    }

                    int ServerIndex = RandomHelper.Next(ListServerIP.Count);
                    string[] ArraySelectedServerInfo = ListServerIP[ServerIndex].Split(',');
                    ListServerIP.RemoveAt(ServerIndex);

                    OnlineCommunicationClient.Connect(IPAddress.Parse(ArraySelectedServerInfo[0]), int.Parse(ArraySelectedServerInfo[1]));

                    TryConnecting = false;
                }
                catch (Exception)
                {
                }
            }
            while (TryConnecting);
        }
Exemple #2
0
        public async Task DownloadVerificationTestItems(int level)
        {
            if (!CommunicationClient.IsConnected)
            {
                await CommunicationClient.Connect();
            }

            if (Instrument.CompositionType == CorrectorType.PTZ)
            {
                await DownloadTemperatureTestItems(level);
                await DownloadPressureTestItems(level);
            }

            if (Instrument.CompositionType == CorrectorType.T)
            {
                await DownloadTemperatureTestItems(level);
            }

            if (Instrument.CompositionType == CorrectorType.P)
            {
                await DownloadPressureTestItems(level);
            }

            await CommunicationClient.Disconnect();
        }
        private async void Initialize()
        {
            _mainThread = Thread.CurrentThread.ManagedThreadId;

            CoreLog.Log(CoreLogLevel.Initialisation, "SampSharp GameMode Client");
            CoreLog.Log(CoreLogLevel.Initialisation, "-------------------------");
            CoreLog.Log(CoreLogLevel.Initialisation, $"v{CoreVersion.Version.ToString(3)}, (C)2014-2020 Tim Potze");
            CoreLog.Log(CoreLogLevel.Initialisation, "Multi-process run mode is active. FOR DEVELOPMENT PURPOSES ONLY!");
            CoreLog.Log(CoreLogLevel.Initialisation, "Run your server in hosted run mode for production environments. See https://sampsharp.net/running-in-production for more information.");
            CoreLog.Log(CoreLogLevel.Initialisation, "");

            AppDomain.CurrentDomain.ProcessExit += (sender, args) =>
            {
                CoreLog.Log(CoreLogLevel.Info, "Shutdown signal received");
                ShutDown();

                if (_mainRoutine != null && !_mainRoutine.IsCompleted)
                {
                    _mainRoutine.Wait();
                }

                if (_networkingRoutine != null && !_networkingRoutine.IsCompleted)
                {
                    _networkingRoutine.Wait();
                }
            };

            CoreLog.Log(CoreLogLevel.Info, $"Connecting to the server via {CommunicationClient}...");
            await CommunicationClient.Connect();

            _running = true;

            CoreLog.Log(CoreLogLevel.Info, "Set up networking routine...");
            StartNetworkingRoutine();

            CoreLog.Log(CoreLogLevel.Info, "Connected! Waiting for server announcement...");
            ServerCommandData data;

            do
            {
                data = await _commandWaitQueue.WaitAsync();

                // Could receive ticks if reconnecting.
            } while (data.Command == ServerCommand.Tick);

            if (!VerifyVersionData(data))
            {
                return;
            }

            CoreLog.Log(CoreLogLevel.Info, "Initializing game mode provider...");
            _gameModeProvider.Initialize(this);

            CoreLog.Log(CoreLogLevel.Info, "Sending start signal to server...");
            Send(ServerCommand.Start, new[] { (byte)_startBehaviour });

            CoreLog.Log(CoreLogLevel.Info, "Set up main routine...");
            _mainRoutine = MainRoutine();
        }
Exemple #4
0
 private void ButtonConnectServer_Click(object sender, RoutedEventArgs e)
 {
     if (!_client.IsConnected)
     {
         string server_ip   = ComboBoxServerIP.Text.Trim();
         string server_port = TextBoxServerPort.Text.Trim();
         _client.Connect(server_ip, server_port);
         ButtonConnectServer.Content = "Disconnect";
     }
     else
     {
         SendTcpMsg(CommunicationConstants.COMM_DISCONNECT_MSG);
         ButtonConnectServer.Content = "Connect";
     }
 }
        //private ServerListener serverListener;

        public SinglePlayerGameModel()
        {
            string resultCommand;

            communicationClient = new CommunicationClient();
            //TODO get ip and port from Settings
            communicationClient.Connect(8000, "127.0.0.1");

            communicationClient.PropertyChanged +=
                delegate(Object sender, PropertyChangedEventArgs e)
            {
                ServerResponse = communicationClient.CommandFromUser;
            };
            //  TcpClient tcpClient = new TcpClient();
            //  this.serverListener = new ServerListener(tcpClient, new StreamReader(tcpClient.GetStream()));
        }
        /// <summary>
        /// Constructor.
        /// </summary>
        /// <param name="settingsModel">Settings model.</param>
        public SinglePlayerGameModel(ISettingsModel settingsModel)
        {
            //Initializes members.
            this.communicationClient = new CommunicationClient();
            this.settingsModel       = settingsModel;

            communicationClient.Connect(settingsModel.Port,
                                        settingsModel.IpAddress);

            //Sets property changed delegate.
            communicationClient.PropertyChanged +=
                delegate(Object sender, PropertyChangedEventArgs e)
            {
                ServerResponse = communicationClient.CommandFromUser;
            };
        }
Exemple #7
0
        private async Task LiveReadItems(Dictionary <int, ReadingStabilizer> liveReadItems)
        {
            await CommunicationClient.Connect();

            do
            {
                foreach (var item in liveReadItems)
                {
                    var liveValue = await CommunicationClient.LiveReadItemValue(item.Key);

                    item.Value.ValueQueue.Enqueue(liveValue.NumericValue);
                    Container.Resolve <IEventAggregator>()
                    .PublishOnBackgroundThread(new LiveReadEvent(item.Key, liveValue.NumericValue));
                }
            } while (liveReadItems.Any(x => !x.Value.IsStable()));

            await CommunicationClient.Disconnect();
        }
Exemple #8
0
        private async void Initialize()
        {
            CoreLog.Log(CoreLogLevel.Initialisation, "SampSharp GameMode Client");
            CoreLog.Log(CoreLogLevel.Initialisation, "-------------------------");
            CoreLog.Log(CoreLogLevel.Initialisation, $"v{CoreVersion.Version.ToString(3)}, (C)2014-2019 Tim Potze");
            CoreLog.Log(CoreLogLevel.Initialisation, "");

            _mainThread = Thread.CurrentThread.ManagedThreadId;
            _running    = true;

            CoreLog.Log(CoreLogLevel.Info, $"Connecting to the server via {CommunicationClient}...");
            await CommunicationClient.Connect();

            CoreLog.Log(CoreLogLevel.Info, "Set up networking routine...");
            StartNetworkingRoutine();

            CoreLog.Log(CoreLogLevel.Info, "Connected! Waiting for server announcement...");
            ServerCommandData data;

            do
            {
                data = await _commandWaitQueue.WaitAsync();

                // Could receive ticks if reconnecting.
            } while (data.Command == ServerCommand.Tick);

            if (!VerifyVersionData(data))
            {
                return;
            }

            CoreLog.Log(CoreLogLevel.Info, "Initializing game mode provider...");
            _gameModeProvider.Initialize(this);

            CoreLog.Log(CoreLogLevel.Info, "Sending start signal to server...");
            Send(ServerCommand.Start, new[] { (byte)_startBehaviour });

            CoreLog.Log(CoreLogLevel.Info, "Set up main routine...");
            MainRoutine();
        }