// 游戏服务器 public static void ConnectGameServer() { ProtoMsg.MsgNetAddress address = LoginDC.GetGameServerNetInfo(); if (address == null) { IGGDebug.Log("未获取游戏服务器ip"); return; } // 发送登录请求 Communicate.Disconnect(); if (Communicate.IsConnected() == false) { Communicate.SetGSConnetorGame(true); NetConnectState.SetConnetOverTime(3.0f, OnConnectOverTime); string ip = address.u32Ip.ToString(); if (!isDomainAddrIp(address.u32Ip.ToString().ToCharArray())) { // data.netAdd.ip 转 ip 地址 ip = IntToIp((Int32)address.u32Ip); } IGGDebug.Log("游戏服务器:" + ip + "," + address.u32Port); Communicate.Connect2GS(ip, (int)address.u32Port); } }
public CommunicateRecv(Communicate communicate, Session session, CommunicateListener listener) { this.communicate = communicate; this.listener = listener; this.session = session; //this.sessionListener = sessionListener; }
public IDataReader Select_Group(int transGroupID, bool isOfficial) { dbComm = new Communicate(); IDataReader idr = dbComm.SelectCMD(string.Format("exec SP_fin_SelectVouchar @transGroupId={0}, @isOfficial={1}", transGroupID, Convert.ToInt32(isOfficial))); return(idr); }
public IDataReader Select_Group(int transGroupID) { dbComm = new Communicate(); IDataReader idr = dbComm.SelectCMD(string.Format("exec SP_fin_SelectVouchar @transGroupId={0}", transGroupID)); return(idr); }
private static void OnConnect(bool succ) { if (succ == true) { if (Communicate.IsConnectedGS() == true) { IGGDebug.Log("连接游戏服务器"); LoginDC.SendGSMsgCL2GS(); } else { IGGDebug.Log("连接登录服务器"); LoginDC.SendLoginMsgCL2LS(); } } else { IGGDebug.Log("连接服务器失败"); if (g_failfp != null) { g_failfp(); g_failfp = null; } } }
public void VerifFormule() { Jardin jardin = terrainHandler.getJardin(); Communicate comm = new Communicate(SCRIPT_PYTHON, jardin); //lance le script comm.GetSource().Execute(comm.GetScope()); for (int i = 1; i <= NB_FORMULE; i++) { iField = (InputField)GameObject.Find(PATH + "Form_" + i).GetComponent<InputField>(); output = (Text)GameObject.Find(PATH + "VerifPan_" + i + "/verif_resultat_" + i).GetComponent<Text>(); if (iField.text == "") { continue; } try { Formule formule = FormuleFactory.parse(iField.text); foreach (Element el in jardin.GetElements()) { Debug.Log(el); } object pythonForm = comm.HandleForm(formule); Func<Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable<Func<Jardin, object>>("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func<object, object, object> unity_eval_one_form = comm.GetScope().GetVariable<Func<object, object, object>>("unity_eval_one_form"); var res = unity_eval_one_form(pythonJardin, pythonForm); //Affiche résultat if ((bool)res == true) { output.color = Color.green; output.text = "Vrai"; } else { output.color = Color.red; output.text = "Faux"; } } catch (ParserLogException) { output.color = Color.red; output.text = "Erreur"; Debug.Log("Erreur formule"); } catch (ValueErrorException) { output.color = new Color32(255, 128, 0, 255); output.text = "Var libre"; } catch (Exception) { output.color = Color.red; output.text = "Erreur imprévue"; } } }
private static void StartCommunication(WebSocket socket, IServiceProvider provider) { using (socket) { Communicate communication = BuildCommunication(socket, provider); communication.Execute().Wait(); } }
public void VerifFormule() { iField = focusHandler.getCurrentFormule(); output = focusHandler.getCurrentVerif(); if (string.IsNullOrEmpty(iField.text)) { return; } try { Formule formule = FormuleFactory.parse(iField.text); Jardin jardin = terrainHandler.getJardin(); Communicate comm = new Communicate(SCRIPT_PYTHON, jardin); foreach (Element el in jardin.GetElements()) { Debug.Log(el); } //lance le script comm.GetSource().Execute(comm.GetScope()); object pythonForm = comm.HandleForm(formule); Func <Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable <Func <Jardin, object> >("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func <object, object, object> unity_eval_one_form = comm.GetScope().GetVariable <Func <object, object, object> >("unity_eval_one_form"); var res = unity_eval_one_form(pythonJardin, pythonForm); Debug.Log("res=" + res); //Affiche résultat if ((bool)res == true) { output.color = Color.green; output.text = "Vrai"; } else { output.color = Color.red; output.text = "Faux"; } } catch (ParserLogException) { output.color = Color.red; output.text = "Erreur"; Debug.Log("Erreur formule"); } catch (ValueErrorException) { output.color = new Color32(255, 128, 0, 255); output.text = "Var libre"; } catch (Exception) { output.color = Color.red; output.text = "Erreur imprévue"; } }
public void VerifFormule() { iField = focusHandler.getCurrentFormule(); output = focusHandler.getCurrentVerif(); if (string.IsNullOrEmpty(iField.text)) { return; } try { Formule formule = FormuleFactory.parse(iField.text); Jardin jardin = terrainHandler.getJardin(); Communicate comm = new Communicate(SCRIPT_PYTHON, jardin); foreach(Element el in jardin.GetElements()) { Debug.Log(el); } //lance le script comm.GetSource().Execute(comm.GetScope()); object pythonForm = comm.HandleForm(formule); Func<Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable<Func<Jardin, object>>("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func<object, object, object> unity_eval_one_form = comm.GetScope().GetVariable<Func<object, object, object>>("unity_eval_one_form"); var res = unity_eval_one_form(pythonJardin, pythonForm); Debug.Log("res=" + res); //Affiche résultat if ((bool)res == true) { output.color = Color.green; output.text = "Vrai"; } else { output.color = Color.red; output.text = "Faux"; } } catch (ParserLogException) { output.color = Color.red; output.text = "Erreur"; Debug.Log("Erreur formule"); } catch (ValueErrorException) { output.color = new Color32(255, 128, 0, 255); output.text = "Var libre"; } catch (Exception) { output.color = Color.red; output.text = "Erreur imprévue"; } }
public async Task <ActionResult> DeleteConfirmed(int id) { Communicate communicate = await _context.Communicate.FindAsync(id); _context.Communicate.Remove(communicate); await _context.SaveChangesAsync(); return(RedirectToAction("Index")); }
void Start() { FormuleTest ft = new FormuleTest(); Jardin jardin = jardin2(); Communicate comm = new Communicate("psar_python.py", jardin); //lance le script comm.GetSource().Execute(comm.GetScope()); ft.test_formules(comm, jardin); }
internal Session(Communicate communicate, Socket socket) { if (communicate.IsServer) { sequeue = 2; } this.Socket = socket; Attributes = new Util.MapIndexProperty<string, object>(); this.communicate = communicate; }
public async Task <ActionResult> Edit(Communicate communicate) { if (ModelState.IsValid) { _context.Entry(communicate).State = EntityState.Modified; await _context.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(communicate)); }
public async Task <ActionResult> Create(Communicate communicate) { if (ModelState.IsValid) { _context.Communicate.Add(communicate); await _context.SaveChangesAsync(); return(RedirectToAction("Index")); } return(View(communicate)); }
// GET: Admin/Communicates/Delete/5 public async Task <ActionResult> Delete(int?id) { if (id == null) { return(NotFound()); } Communicate communicate = await _context.Communicate.FindAsync(id); if (communicate == null) { return(NotFound()); } return(View(communicate)); }
//public static Dictionary<string, Action> commandList { get; set; } public static Dictionary <string, Action> Commands(string commandOptions, string commandKey, PlayerSetup.Player playerData, Room.Room room) { var commandList = new Dictionary <String, Action>(); commandList.Add("north", () => Movement.Move(playerData, room, "North")); commandList.Add("south", () => Movement.Move(playerData, room, "South")); commandList.Add("east", () => Movement.Move(playerData, room, "East")); commandList.Add("west", () => Movement.Move(playerData, room, "West")); commandList.Add("down", () => Movement.Move(playerData, room, "Down")); commandList.Add("up", () => Movement.Move(playerData, room, "Up")); //commandList.Add("look at", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look")); commandList.Add("look", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look")); commandList.Add("l in", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in")); commandList.Add("look in", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in")); commandList.Add("examine", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "examine")); commandList.Add("touch", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "touch")); commandList.Add("smell", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "smell")); commandList.Add("taste", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "taste")); commandList.Add("score", () => Score.ReturnScore(playerData)); commandList.Add("inventory", () => Inventory.ReturnInventory(playerData.Inventory, playerData)); commandList.Add("equipment", () => Equipment.ShowEquipment(playerData)); commandList.Add("garb", () => Equipment.ShowEquipment(playerData)); commandList.Add("get", () => ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item")); commandList.Add("take", () => ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item")); commandList.Add("drop", () => ManipulateObject.DropItem(room, playerData, commandOptions, commandKey)); commandList.Add("put", () => ManipulateObject.DropItem(room, playerData, commandOptions, commandKey)); commandList.Add("save", () => Save.UpdatePlayer(playerData)); commandList.Add("'", () => Communicate.Say(commandOptions, playerData, room)); commandList.Add("say", () => Communicate.Say(commandOptions, playerData, room)); commandList.Add("sayto", () => Communicate.SayTo(commandOptions, room, playerData)); commandList.Add(">", () => Communicate.SayTo(commandOptions, room, playerData)); commandList.Add("quit", () => HubContext.Quit(playerData.HubGuid, room)); commandList.Add("wear", () => Equipment.WearItem(playerData, commandOptions)); commandList.Add("remove", () => Equipment.RemoveItem(playerData, commandOptions)); commandList.Add("wield", () => Equipment.WearItem(playerData, commandOptions, true)); commandList.Add("unwield", () => Equipment.RemoveItem(playerData, commandOptions, false, true)); commandList.Add("kill", () => Fight2.PerpareToFight(playerData, room, commandOptions)); commandList.Add("flee", () => Flee.fleeCombat(playerData, room)); commandList.Add("unlock", () => ManipulateObject.UnlockItem(room, playerData, commandOptions, commandKey)); commandList.Add("lock", () => ManipulateObject.LockItem(room, playerData, commandOptions, commandKey)); commandList.Add("open", () => ManipulateObject.Open(room, playerData, commandOptions, commandKey)); commandList.Add("close", () => ManipulateObject.Close(room, playerData, commandOptions, commandKey)); commandList.Add("punch", () => Punch.StartPunch(playerData, room)); commandList.Add("help", () => Help.ShowHelp(commandOptions, playerData)); commandList.Add("time", Update.Time.ShowTime); commandList.Add("clock", Update.Time.ShowTime); return(commandList); }
override protected int _execute(Communicate request) { // Perform task: var tmpArr = Session.getInstance().GetLoginUsernames.ToArray(); string msg = string.Join(",", tmpArr); _response.header = "userlist"; _response.message = new Message() { content = msg }; return(Command.OK); }
public ICommand ResolveCommand(JObject joCommand) { ICommand result = null; var commandName = JSONUtil.GetCommandName(joCommand); if (commandName == null) { return(null); } if (commandName == "load-json") { result = new LoadJSON(); } else if (commandName == "save-json") { result = new SaveJSON(); } else if (commandName == "prompt") { result = new PromptCommand(); } else if (commandName == "run-script") { result = new RunScript(); } else if (commandName == "communicate") { result = new Communicate(); } else if (commandName == "say") { result = new Communicate(); } //else if (commandName == "run-rules") { return new RunRules(); } else if (commandName == "assert") { return(new Assert()); } else if (commandName == "store") { return(new Store()); } return(result); }
public object formules(Communicate comm) { String[] formuleTab = new string[] { "Rose(d)", "∀xRose(x)", "∃xRose(x)", "∀x(est_blanc(x) ⇒ ∃y(plus_petit_que(x,y) ∧ a_l_est_de(y,x)))" }; object pythonArray = comm.pythonEmptyArray(); foreach (String str in formuleTab) { comm.pythonAddInArray(pythonArray, comm.HandleForm(FormuleFactory.parse(str))); } return(pythonArray); }
public object formules(Communicate comm) { String[] formuleTab = new string[] { "Rose(d)", "∀xRose(x)", "∃xRose(x)", "∀x(est_blanc(x) ⇒ ∃y(plus_petit_que(x,y) ∧ a_l_est_de(y,x)))" }; object pythonArray = comm.pythonEmptyArray(); foreach (String str in formuleTab) { comm.pythonAddInArray(pythonArray, comm.HandleForm(FormuleFactory.parse(str))); } return pythonArray; }
void ProcessMessage(ClientConnection client, Communicate message) { if (message.CommunicationType == CommunicationType.Chat) { _world.NotifyMobiles(new Network.Messages.ToClient.Communication( client.Avatar.TemplateObjectName, message.Message, message.CommunicationType)); } else if (message.CommunicationType == CommunicationType.PartyTalk) { var ma = (MobileAvatar)client.Avatar; ma.SendPartyTalk(message.Message); } else { _log.Error("Unexpected CommunicationType " + message.CommunicationType); } }
private static void KillPlex() { string processes = string.Empty; ProcessCpuUsages.Get().ForEach(d => processes += $"\n{d.Value:00.00}% - {d.Key}" ); Communicate.SendNotification($"CPU Usage is high\n\n{processes}"); foreach (Process process in Process.GetProcessesByName("PlexScriptHost")) { process.Kill(); } foreach (Process process in Process.GetProcessesByName("python")) { process.Kill(); } }
// 登录服务器 public static void ConnectLoginServer() { // 发送登录请求 if (Communicate.IsConnected() == false) { Communicate.Disconnect(); Communicate.SetGSConnetorGame(false); NetConnectState.SetConnetOverTime(3.0f, OnConnectOverTime); //Communicate.Connect2GS(g_ip, g_port); ServerInfo sInfo = GetServerInfo(); if (null != sInfo) { Communicate.Connect2GS(sInfo.iP, sInfo.Port); } else { IGGDebug.Log("未获取登入服务器ip"); } } }
/// <summary> /// 链接LS成功后 登入流程 开启 /// </summary> public static void SendLoginMsgCL2LS() { ProtoMsg.MsgCl2lgRegist requestRegist = new ProtoMsg.MsgCl2lgRegist(); MsgRegServerInfo info = new MsgRegServerInfo(); MsgNetAddress andress = new MsgNetAddress(); andress.u32Port = 0; andress.u32Ip = 0; info.uType = 1; info.uServerId = 0; info.netAddr = andress; requestRegist.Info = info; Communicate.Send2GS(eMsgTypes.MsgCl2lgRegist, protobufM.Serializerobject <ProtoMsg.MsgCl2lgRegist>(requestRegist)); ProtoMsg.MsgCl2lgLogin requestLogin = new ProtoMsg.MsgCl2lgLogin(); requestLogin.strWebSession = "testtest"; requestLogin.strAccount = "6685"; Communicate.Send2GS(eMsgTypes.MsgCl2lgLogin, protobufM.Serializerobject <ProtoMsg.MsgCl2lgLogin>(requestLogin)); }
/// <summary> /// 链接LS成功后 登入流程 开启 /// </summary> public static void SendGSMsgCL2GS() { ProtoMsg.MsgCl2gsRegist requestRegist = new ProtoMsg.MsgCl2gsRegist(); MsgRegServerInfo info = new MsgRegServerInfo(); MsgNetAddress andress = new MsgNetAddress(); andress.u32Port = 0; andress.u32Ip = 0; info.uType = 1; info.uServerId = 0; info.netAddr = andress; requestRegist.Info = info; Communicate.Send2GS(eMsgTypes.MsgCl2gsRegist, protobufM.Serializerobject <ProtoMsg.MsgCl2gsRegist>(requestRegist)); ProtoMsg.MsgCl2gsLogin requestLogin = new ProtoMsg.MsgCl2gsLogin(); requestLogin.u64UUID = g_LSLogin.u64UUID; requestLogin.strLoginSession = g_LSLogin.strLoginSession; requestLogin.strAccount = g_LSLogin.u64UUID.ToString(); Communicate.Send2GS(eMsgTypes.MsgCl2gsLogin, protobufM.Serializerobject <ProtoMsg.MsgCl2gsLogin>(requestLogin)); }
public void test_one_form(String form, int name, Communicate comm, Jardin jardin) { Debug.Log("====================" + "f" + name + "===================="); Formule f = FormuleFactory.parse(form); try { object pythonForm = comm.HandleForm(f); Debug.Log(name + " = " + pythonForm.ToString()); Func<Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable<Func<Jardin, object>>("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func<object, object, object> unity_eval_one_form = comm.GetScope().GetVariable<Func<object, object, object>>("unity_eval_one_form"); Debug.Log("f" + name + " = " + unity_eval_one_form(pythonJardin, pythonForm)); Debug.Log("==========================================================="); } catch (CommException c) { Debug.Log(c); } }
public void test_one_form(String form, int name, Communicate comm, Jardin jardin) { Debug.Log("====================" + "f" + name + "===================="); Formule f = FormuleFactory.parse(form); try { object pythonForm = comm.HandleForm(f); Debug.Log(name + " = " + pythonForm.ToString()); Func <Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable <Func <Jardin, object> >("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func <object, object, object> unity_eval_one_form = comm.GetScope().GetVariable <Func <object, object, object> >("unity_eval_one_form"); Debug.Log("f" + name + " = " + unity_eval_one_form(pythonJardin, pythonForm)); Debug.Log("==========================================================="); } catch (CommException c) { Debug.Log(c); } }
public void test_formules(Communicate comm, Jardin jardin) { String[] formuleTab = new string[] { "Rose(d)", "∀xRose(x)", "∃xRose(x)", "∀x(est_blanc(x) ⇒ ∃y(plus_petit_que(x,y) ∧ a_l_est_de(y,x)))", "∀x(a_l_est(x) ∨ a_l_ouest(x) ∨ au_sud(x) ∨ au_nord(x))", "(∀x(est_grand(x) ⇒ est_rouge(x)) ∧ ¬∃x(est_blanc(x) ∧ ∃y(est_rouge(y) ∧ au_sud_de(x,y))))", "∃x(est_rouge(x) ∧ au_nord_de(x,d))", "∃x((Rose(x) ∧ est_rouge(x)) ∧ (∀y((Rose(y) ∧ est_rouge(y)) ⇒ au_sud_de(x, y))))" }; List<Formule> formules = new List<Formule>(); int i = 1; foreach (String str in formuleTab) { test_one_form(str, i, comm, jardin); i++; } }
public static void ListenStart() { try { Communice = new Communicate(comPort, 9600, 15); DateTime dtNow = DateTime.Now; Console.WriteLine(" >> QPU Serial sistemi başlatıldı..."); Console.WriteLine("Sistemden gelecek olan istekler dinleniyor..."); Console.WriteLine("Sistem dinleme başlama zamanı: {0}.{1}", dtNow, dtNow.Millisecond); Console.WriteLine("------------------------------------------------"); Communice.RequestedDataReceived += new Communicate.DataReceivedEventHandler(tryIt_RequestedDataReceived); Communice.ComPortCannotOpened += new Communicate.OnComPortCannotOpened(Communice_ComPortCannotOpened); Communice.Start(); } catch (Exception hata) { Console.WriteLine("ListenStart. Hata:" + hata.Message); OlayGunluk.Olay("ListenStart. Hata:" + hata.Message); } }
public void test_formules(Communicate comm, Jardin jardin) { String[] formuleTab = new string[] { "Rose(d)", "∀xRose(x)", "∃xRose(x)", "∀x(est_blanc(x) ⇒ ∃y(plus_petit_que(x,y) ∧ a_l_est_de(y,x)))", "∀x(a_l_est(x) ∨ a_l_ouest(x) ∨ au_sud(x) ∨ au_nord(x))", "(∀x(est_grand(x) ⇒ est_rouge(x)) ∧ ¬∃x(est_blanc(x) ∧ ∃y(est_rouge(y) ∧ au_sud_de(x,y))))", "∃x(est_rouge(x) ∧ au_nord_de(x,d))", "∃x((Rose(x) ∧ est_rouge(x)) ∧ (∀y((Rose(y) ∧ est_rouge(y)) ⇒ au_sud_de(x, y))))" }; List <Formule> formules = new List <Formule>(); int i = 1; foreach (String str in formuleTab) { test_one_form(str, i, comm, jardin); i++; } }
private static void tryIt_RequestedDataReceived(DataRequestEventArgs args) { try { DateTime dtNow = DateTime.Now; requestCount++; lineCount += 1; if (lineCount % 10 == 0) { lineCount = 0; Console.Clear(); } Console.WriteLine("------------------------------------------------"); Console.WriteLine("[{0}. isteğe ait datalar:]", requestCount); for (int i = 0; i < args.RequestedData.Length; i++) { Console.WriteLine("\tGelen data {0} : {1}", i + 1, args.RequestedData[i].ToString()); } Console.WriteLine("Gelen komut : {0}", Communicate.GetCommandName(args.RequestedData[1].ToString())); //Console.WriteLine("Anket tmp bilgi btn : {0}", args.RequestedData[2].ToString()); //Console.WriteLine("Anket tmp bilgi elt : {0}", args.RequestedData[5].ToString()); Console.WriteLine("Checksum değeri : {0}", args.RequestedData[6]); Console.WriteLine("İstek zamanı : {0}.{1}", dtNow, dtNow.Millisecond); Console.WriteLine("------------------------------------------------"); Communicating.DecideCommandResponse(args.RequestedData); } catch (Exception hata) { Console.WriteLine("tryIt_RequestedDataReceived hata:" + hata.Message); OlayGunluk.Olay("tryIt_RequestedDataReceived hata:" + hata.Message); } }
//public static Dictionary<string, Action> commandList { get; set; } public static Dictionary <string, Action> Commands(string commandOptions, string commandKey, PlayerSetup.Player playerData, Room.Room room) { var commandList = new Dictionary <String, Action> { { "north", () => Movement.Move(playerData, room, "North") }, { "south", () => Movement.Move(playerData, room, "South") }, { "east", () => Movement.Move(playerData, room, "East") }, { "west", () => Movement.Move(playerData, room, "West") }, { "down", () => Movement.Move(playerData, room, "Down") }, { "up", () => Movement.Move(playerData, room, "Up") }, { "look", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look") }, { "l in", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in") }, { "look in", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in") }, { "examine", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "examine") }, { "touch", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "touch") }, { "smell", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "smell") }, { "taste", () => LoadRoom.ReturnRoom(playerData, room, commandOptions, "taste") }, { "score", () => Score.ReturnScore(playerData) }, { "inventory", () => Inventory.ReturnInventory(playerData.Inventory, playerData) }, { "equipment", () => Equipment.ShowEquipment(playerData) }, { "garb", () => Equipment.ShowEquipment(playerData) }, { "get", () => ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item") }, { "take", () => ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item") }, { "drop", () => ManipulateObject.DropItem(room, playerData, commandOptions, commandKey) }, { "give", () => ManipulateObject.GiveItem(room, playerData, commandOptions, commandKey, "killable") }, { "put", () => ManipulateObject.DropItem(room, playerData, commandOptions, commandKey) }, { "save", () => Save.UpdatePlayer(playerData) }, { "'", () => Communicate.Say(commandOptions, playerData, room) }, { "newbie", () => Communicate.NewbieChannel(commandOptions, playerData) }, { "gossip", () => Communicate.GossipChannel(commandOptions, playerData) }, { "ooc", () => Communicate.OocChannel(commandOptions, playerData) }, { "say", () => Communicate.Say(commandOptions, playerData, room) }, { "sayto", () => Communicate.SayTo(commandOptions, room, playerData) }, { ">", () => Communicate.SayTo(commandOptions, room, playerData) }, { "talkto", () => Talk.TalkTo(commandOptions, room, playerData) }, { "emote", () => Emote.EmoteActionToRoom(commandOptions, playerData) }, { "quit", () => HubContext.Quit(playerData.HubGuid, room) }, { "wear", () => Equipment.WearItem(playerData, commandOptions) }, { "remove", () => Equipment.RemoveItem(playerData, commandOptions) }, { "doff", () => Equipment.RemoveItem(playerData, commandOptions) }, { "wield", () => Equipment.WearItem(playerData, commandOptions, true) }, { "unwield", () => Equipment.RemoveItem(playerData, commandOptions, false, true) }, { "kill", () => Fight2.PerpareToFight(playerData, room, commandOptions) }, { "flee", () => Flee.fleeCombat(playerData, room) }, //spells { "c magic missile", () => MagicMissile.StartMagicMissile(playerData, room, commandOptions) }, { "cast magic missile", () => MagicMissile.StartMagicMissile(playerData, room, commandOptions) }, { "c armour", () => Armour.StartArmour(playerData, room, commandOptions) }, { "cast armour", () => Armour.StartArmour(playerData, room, commandOptions) }, { "c armor", () => Armour.StartArmour(playerData, room, commandOptions) }, { "cast armor", () => Armour.StartArmour(playerData, room, commandOptions) }, { "c continual light", () => ContinualLight.StarContinualLight(playerData, room, commandOptions) }, { "cast continual light", () => ContinualLight.StarContinualLight(playerData, room, commandOptions) }, { "c invis", () => Invis.StartInvis(playerData, room, commandOptions) }, { "cast invis", () => Invis.StartInvis(playerData, room, commandOptions) }, { "c weaken", () => Weaken.StartWeaken(playerData, room, commandOptions) }, { "cast weaken", () => Weaken.StartWeaken(playerData, room, commandOptions) }, { "c chill touch", () => ChillTouch.StartChillTouch(playerData, room, commandOptions) }, { "cast chill touch", () => ChillTouch.StartChillTouch(playerData, room, commandOptions) }, { "c fly", () => Fly.StartFly(playerData, room, commandOptions) }, { "cast fly", () => Fly.StartFly(playerData, room, commandOptions) }, { "c refresh", () => Refresh.StartRefresh(playerData, room, commandOptions) }, { "cast refresh", () => Refresh.StartRefresh(playerData, room, commandOptions) }, { "c faerie fire", () => FaerieFire.StartFaerieFire(playerData, room, commandOptions) }, { "cast faerie fire", () => FaerieFire.StartFaerieFire(playerData, room, commandOptions) }, { "c teleport", () => Teleport.StartTeleport(playerData, room) }, { "cast teleport", () => Teleport.StartTeleport(playerData, room) }, { "c blindness", () => Blindness.StartBlind(playerData, room, commandOptions) }, { "cast blindess", () => Blindness.StartBlind(playerData, room, commandOptions) }, { "c haste", () => Haste.StartHaste(playerData, room, commandOptions) }, { "cast haste", () => Haste.StartHaste(playerData, room, commandOptions) }, { "c create spring", () => CreateSpring.StartCreateSpring(playerData, room) }, { "cast create spring", () => CreateSpring.StartCreateSpring(playerData, room) }, //skills { "punch", () => Punch.StartPunch(playerData, room) }, { "kick", () => Kick.StartKick(playerData, room) }, // { "unlock", () => ManipulateObject.UnlockItem(room, playerData, commandOptions, commandKey) }, { "lock", () => ManipulateObject.LockItem(room, playerData, commandOptions, commandKey) }, { "open", () => ManipulateObject.Open(room, playerData, commandOptions, commandKey) }, { "close", () => ManipulateObject.Close(room, playerData, commandOptions, commandKey) }, { "drink", () => ManipulateObject.Drink(room, playerData, commandOptions, commandKey) }, { "help", () => Help.ShowHelp(commandOptions, playerData) }, { "time", Update.Time.ShowTime }, { "clock", Update.Time.ShowTime }, { "skills", () => ShowSkills.ShowPlayerSkills(playerData, commandOptions) }, { "skills all", () => ShowSkills.ShowPlayerSkills(playerData, commandOptions) }, { "practice", () => Trainer.Practice(playerData, room, commandOptions) }, { "list", () => Shop.listItems(playerData, room) }, { "buy", () => Shop.buyItems(playerData, room, commandOptions) }, { "quest log", () => Quest.QuestLog(playerData) }, { "qlog", () => Quest.QuestLog(playerData) }, { "wake", () => Status.WakePlayer(playerData, room) }, { "sleep", () => Status.SleepPlayer(playerData, room) }, { "greet", () => Greet.GreetMob(playerData, room, commandOptions) }, { "who", () => Who.Connected(playerData) }, { "affects", () => Affect.Show(playerData) }, { "follow", () => Follow.FollowThing(playerData, room, commandOptions) } }; return(commandList); }
public SensorDataSetController(DataContext Context, ILogger <SensorDataSetController> logger, Communicate communicate) { _Context = Context; _Logger = logger; _communicate = communicate; }
/// <summary> /// Command list for the game /// </summary> /// <param name="commandOptions">Everything after the 1st occurance of a space</param> /// <param name="commandKey">The string before the 1st occurance of a space</param> /// <param name="playerData">Player Data</param> /// <param name="room">Current room</param> /// <returns>Returns Dictionary of commands</returns> public static void Commands(string commandOptions, string commandKey, PlayerSetup.Player playerData, Room.Room room) { var context = HubContext.Instance; switch (commandKey) { case "north": Movement.Move(playerData, room, "North"); break; case "east": Movement.Move(playerData, room, "East"); break; case "south": Movement.Move(playerData, room, "South"); break; case "west": Movement.Move(playerData, room, "West"); break; case "up": Movement.Move(playerData, room, "Up"); break; case "down": Movement.Move(playerData, room, "Down"); break; case "look": case "look at": case "l at": case "search": LoadRoom.ReturnRoom(playerData, room, commandOptions, "look"); break; case "l in": case "search in": LoadRoom.ReturnRoom(playerData, room, commandOptions, "look in"); break; case "examine": LoadRoom.ReturnRoom(playerData, room, commandOptions, "examine"); break; case "touch": LoadRoom.ReturnRoom(playerData, room, commandOptions, "touch"); break; case "smell": LoadRoom.ReturnRoom(playerData, room, commandOptions, "smell"); break; case "taste": LoadRoom.ReturnRoom(playerData, room, commandOptions, "taste"); break; case "score": Score.ReturnScore(playerData); break; case "inventory": Inventory.ReturnInventory(playerData.Inventory, playerData); break; case "eq": case "equip": case "equipment": case "garb": Equipment.ShowEquipment(playerData); break; case "loot": case "get": case "take": ManipulateObject.GetItem(room, playerData, commandOptions, commandKey, "item"); break; case "plunder": ManipulateObject.GetItem(room, playerData, "all " + commandOptions, commandKey, "item"); break; case "drop": case "put": ManipulateObject.DropItem(room, playerData, commandOptions, commandKey); break; case "give": ManipulateObject.GiveItem(room, playerData, commandOptions, commandKey, "killable"); break; case "save": Save.SavePlayer(playerData); break; case "say": case "'": Communicate.Say(commandOptions, playerData, room); break; case "sayto": case ">": Communicate.SayTo(commandOptions, room, playerData); break; case "newbie": Communicate.NewbieChannel(commandOptions, playerData); break; case "gossip": Communicate.GossipChannel(commandOptions, playerData); break; case "ooc": Communicate.OocChannel(commandOptions, playerData); break; case "yes": Communicate.Say("Yes", playerData, room); break; case "no": Communicate.Say("No", playerData, room); break; case "yell": Communicate.Yell(commandOptions, room, playerData); break; case "talkto": Talk.TalkTo(commandOptions, room, playerData); break; case "emote": Emote.EmoteActionToRoom(commandOptions, playerData); break; case "use": case "wear": case "wield": Equipment.WearItem(playerData, commandOptions); break; case "remove": case "doff": case "unwield": Equipment.RemoveItem(playerData, commandOptions); break; case "hit": case "kill": case "attack": Fight2.PerpareToFight(playerData, room, commandOptions); break; case "flee": Flee.fleeCombat(playerData, room); break; case "sacrifice": case "harvest": Harvest.Body(playerData, room, commandOptions); break; case "peek": Peak.DoPeak(context, playerData, room, commandOptions); break; case "steal": Steal.DoSteal(context, playerData, room, commandOptions); break; case "pick": LockPick.DoLockPick(context, playerData, room, commandOptions); break; case "c magic missile": case "cast magic missile": MagicMissile.StartMagicMissile(playerData, room, commandOptions); break; case "c armour": case "cast armour": case "c armor": case "cast armor": new Armour().StartArmour(playerData, room, commandOptions); break; case "c continual light": case "cast continual light": ContinualLight.StarContinualLight(playerData, room, commandOptions); break; case "c invis": case "cast invis": Invis.StartInvis(playerData, room, commandOptions); break; case "c weaken": case "cast weaken": Weaken.StartWeaken(playerData, room, commandOptions); break; case "c chill touch": case "cast chill touch": ChillTouch.StartChillTouch(playerData, room, commandOptions); break; case "c fly": case "cast fly": Fly.StartFly(playerData, room, commandOptions); break; case "c refresh": case "cast refresh": Refresh.StartRefresh(playerData, room, commandOptions); break; case "c faerie fire": case "cast faerie fire": FaerieFire.StartFaerieFire(playerData, room, commandOptions); break; case "c teleport": case "cast teleport": Teleport.StartTeleport(playerData, room); break; case "c blindness": case "cast blindness": Blindness.StartBlind(playerData, room, commandOptions); break; case "c haste": case "cast haste": Haste.StartHaste(playerData, room, commandOptions); break; case "c create spring": case "cast create spring": CreateSpring.StartCreateSpring(playerData, room); break; case "c shocking grasp": case "cast shocking grasp": new ShockingGrasp().StartShockingGrasp(playerData, room, commandOptions); break; case "c cause light": case "cast cause light": new CauseLight().StartCauseLight(context, playerData, room, commandOptions); break; case "c cure light": case "cast cure light": new CureLight().StartCureLight(context, playerData, room, commandOptions); break; case "c cure blindness": new CureBlindness().StartCureBlindness(context, playerData, room, commandOptions); break; case "c detect invis": case "cast detect invis": DetectInvis.DoDetectInvis(context, playerData, room); break; case "forage": new Foraging().StartForaging(playerData, room); break; case "fish": case "angle": case "line": case "trawl": case "lure": new Fishing().StartFishing(playerData, room); break; case "reel": Fishing.GetFish(playerData, room); break; case "dirt kick": new DirtKick().StartDirtKick(context, playerData, room, commandOptions); break; case "bash": new Bash().StartBash(context, playerData, room, commandOptions); break; case "shield bash": new ShieldBash().StartBash(context, playerData, room, commandOptions); break; case "punch": Punch.StartPunch(playerData, room); break; case "kick": new Kick().StartKick(context, playerData, room, commandOptions); break; case "spin kick": new SpinKick().StartKick(context, playerData, room, commandOptions); break; case "rescue": new Rescue().StartRescue(context, playerData, room, commandOptions); break; case "lunge": new Lunge().StartLunge(context, playerData, room, commandOptions); break; case "disarm": new Disarm().StartDisarm(context, playerData, room); break; case "backstab": new Backstab().StartBackstab(context, playerData, room, commandOptions); break; case "feint": new Feint().StartFeint(context, playerData, room, commandOptions); break; case "mount": case "ride": Mount.StartMount(playerData, room, commandOptions); break; case "dismount": Mount.Dismount(playerData, room, commandOptions); break; case "trip": new Trip().StartTrip(context, playerData, room, commandOptions); break; case "sneak": Sneak.DoSneak(context, playerData); break; case "hide": Hide.DoHide(context, playerData); break; case "lore": Lore.DoLore(context, playerData, commandOptions); break; case "unlock": ManipulateObject.UnlockItem(room, playerData, commandOptions, commandKey); break; case "lock": ManipulateObject.LockItem(room, playerData, commandOptions, commandKey); break; case "close": case "shut": ManipulateObject.Close(room, playerData, commandOptions, commandKey); break; case "drink": ManipulateObject.Drink(room, playerData, commandOptions, commandKey); break; case "help": case "/help": case "?": case "commands": Help.ShowHelp(commandOptions, playerData); break; case "time": case "clock": Update.Time.ShowTime(); break; case "skills": case "spells": case "skills all": ShowSkills.ShowPlayerSkills(playerData, commandOptions); break; case "practice": Trainer.Practice(playerData, room, commandOptions); break; case "list": Shop.listItems(playerData, room); break; case "buy": Shop.buyItems(playerData, room, commandOptions); break; case "sell": Shop.sellItems(playerData, room, commandOptions); break; case "quest log": case "qlog": Quest.QuestLog(playerData); break; case "wake": Status.WakePlayer(context, playerData, room); break; case "sleep": Status.SleepPlayer(context, playerData, room); break; case "rest": case "sit": Status.RestPlayer(context, playerData, room); break; case "stand": Status.StandPlayer(context, playerData, room); break; case "greet": Greet.GreetMob(playerData, room, commandOptions); break; case "who": Who.Connected(playerData); break; case "affects": Effect.Show(playerData); break; case "follow": Follow.FollowThing(playerData, room, commandOptions); break; case "nofollow": Follow.FollowThing(playerData, room, "noFollow"); break; case "quit": HubContext.Instance.Quit(playerData.HubGuid, room); break; case "craft": Craft.CraftItem(playerData, room, commandOptions, CraftType.Craft); break; case "chop": Craft.CraftItem(playerData, room, commandOptions, CraftType.Chop); break; case "cook": Craft.CraftItem(playerData, room, commandOptions, CraftType.Cook); break; case "brew": Craft.CraftItem(playerData, room, commandOptions, CraftType.Brew); break; case "forge": Craft.CraftItem(playerData, room, commandOptions, CraftType.Forge); break; case "carve": Craft.CraftItem(playerData, room, commandOptions, CraftType.Carve); break; case "knit": Craft.CraftItem(playerData, room, commandOptions, CraftType.Knitting); break; case "make": case "build": Craft.CraftItem(playerData, room, commandOptions, CraftType.Craft); break; case "show crafts": case "craftlist": Craft.CraftList(playerData); break; case "set up camp": Camp.SetUpCamp(playerData, room); break; case "repair": Events.Repair.RepairItem(playerData, room, commandOptions); break; case "/debug": PlayerSetup.Player.DebugPlayer(playerData); break; case "/setGold": PlayerSetup.Player.SetGold(playerData, commandOptions); break; case "/setAc": PlayerSetup.Player.SetAC(playerData, commandOptions); break; case "/map": SigmaMap.DrawMap(playerData.HubGuid); //not what you think it does break; default: HubContext.Instance.SendToClient("Sorry you can't do that. Try help commands or ask on the discord channel.", playerData.HubGuid); var log = new Error.Error { Date = DateTime.Now, ErrorMessage = commandKey + " " + commandOptions, MethodName = "Wrong command" }; Save.LogError(log); break; } }
public void VerifFormule() { Jardin jardin = terrainHandler.getJardin(); Communicate comm = new Communicate(SCRIPT_PYTHON, jardin); //lance le script comm.GetSource().Execute(comm.GetScope()); for (int i = 1; i <= NB_FORMULE; i++) { iField = (InputField)GameObject.Find(PATH + "Form_" + i).GetComponent <InputField>(); output = (Text)GameObject.Find(PATH + "VerifPan_" + i + "/verif_resultat_" + i).GetComponent <Text>(); if (iField.text == "") { continue; } try { Formule formule = FormuleFactory.parse(iField.text); foreach (Element el in jardin.GetElements()) { Debug.Log(el); } object pythonForm = comm.HandleForm(formule); Func <Jardin, object> unity_my_interp_formul = comm.GetScope().GetVariable <Func <Jardin, object> >("unity_my_interp_formul"); object pythonJardin = unity_my_interp_formul(jardin); Func <object, object, object> unity_eval_one_form = comm.GetScope().GetVariable <Func <object, object, object> >("unity_eval_one_form"); var res = unity_eval_one_form(pythonJardin, pythonForm); //Affiche résultat if ((bool)res == true) { output.color = Color.green; output.text = "Vrai"; } else { output.color = Color.red; output.text = "Faux"; } } catch (ParserLogException) { output.color = Color.red; output.text = "Erreur"; Debug.Log("Erreur formule"); } catch (ValueErrorException) { output.color = new Color32(255, 128, 0, 255); output.text = "Var libre"; } catch (Exception) { output.color = Color.red; output.text = "Erreur imprévue"; } } }
/// <summary> /// 心跳包 /// </summary> public static void SendKeepLiveMsg() { ProtoMsg.MsgClientKeepLiveAck requestKeepLive = new ProtoMsg.MsgClientKeepLiveAck(); Communicate.Send2GS(eMsgTypes.MsgClientKeepLiveAck, protobufM.Serializerobject <ProtoMsg.MsgClientKeepLiveAck>(requestKeepLive)); }
public ValuesController(IUnitOfWork unitOfWork, ILogger <ValuesController> logger, Communicate communicate) { _UnitOfWork = unitOfWork; _Logger = logger; _Communicate = communicate; }