Exemple #1
0
    private void showTip(string msg)
    {
        CommonUIAni c = _tipPanel.GetComponent <CommonUIAni>();

        Text t = _tipPanel.transform.Find("TipMsg").gameObject.GetComponent <Text>();

        t.text = msg;
        c.PlayScale(10f);
        _tipPanel.SetActive(true);
        // c.AutoPlay(10f,10f,1f);
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        if (_aniIndex == 0)
        {
            Debug.Log("Victory ResetVictory");
            ResetVictory();
            _aniIndex = 1;
        }

        if (!_isPlaying && _aniIndex == 1)
        {
            Debug.Log("Victory _bg");
            _isPlaying = true;
            CommonUIAni ani = _bg.GetComponent <CommonUIAni>();
            ani.PlayScale(3f, EventTypeName.VictoryActionDone);
            _bg.SetActive(true);
        }

        if (!_isPlaying && _aniIndex == 2)
        {
            Debug.Log("Victory _excellet");
            _isPlaying = true;
            CommonUIAni ani = _excellet.GetComponent <CommonUIAni>();
            ani.PlayScale(3f, EventTypeName.VictoryActionDone);
            _excellet.SetActive(true);
        }

        if (!_isPlaying && _aniIndex == 3 && _star >= 1)
        {
            _isPlaying = true;
            CommonUIAni ani = _star0.GetComponent <CommonUIAni>();
            ani.PlayScale(3f, EventTypeName.VictoryActionDone);
            _star0.SetActive(true);
        }

        if (!_isPlaying && _aniIndex == 4 && _star >= 2)
        {
            _isPlaying = true;
            CommonUIAni ani = _star1.GetComponent <CommonUIAni>();
            ani.PlayScale(3f, EventTypeName.VictoryActionDone);
            _star1.SetActive(true);
        }

        if (!_isPlaying && _aniIndex == 5 && _star >= 3)
        {
            _isPlaying = true;
            CommonUIAni ani = _star2.GetComponent <CommonUIAni>();
            ani.PlayScale(3f, EventTypeName.VictoryActionDone);
            _star2.SetActive(true);
        }
    }