bool RefreshRT() { int width = EnvironmentManager.Instance.GetCurrentRTWidth(); int height = EnvironmentManager.Instance.GetCurrentRTHeight(); bool update = false; CommonSet.RefreshRT(ref colorRT, width, height, EnvironmentManager.Instance.isSupportDepthTex ? 0 : 24, EnvironmentManager.Instance.halfFormat, false, false, FilterMode.Bilinear, ref update, ref cam); if (NormalBufferEnable()) { CommonSet.RefreshRT(ref normalRT, width, height, 0, RenderTextureFormat.ARGBHalf, false, false, FilterMode.Bilinear, ref update, ref cam); CommonSet.RefreshRT(ref specRT, width, height, 0, RenderTextureFormat.ARGB32, false, false, FilterMode.Bilinear, ref update, ref cam); bufs[0] = colorRT.colorBuffer; bufs[1] = normalRT.colorBuffer; bufs[2] = specRT.colorBuffer; } else { CommonSet.DeleteRenderTexture(ref normalRT); CommonSet.DeleteRenderTexture(ref specRT); } if (EnvironmentManager.Instance.isSupportDepthTex) { CommonSet.RefreshRT(ref depthRT, width, height, 24, RenderTextureFormat.Depth, false, false, FilterMode.Bilinear, ref update, ref cam); RenderTextureFormat depthRawFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) ? RenderTextureFormat.RFloat : RenderTextureFormat.RHalf; CommonSet.RefreshRT(ref depthCopy, width, height, 0, depthRawFormat, true, true, FilterMode.Point, ref update, ref cam); } else { CommonSet.DeleteRenderTexture(ref depthRT); CommonSet.DeleteRenderTexture(ref depthCopy); } if (StochasticSSREnable()) { RenderTextureFormat depthRawFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.RFloat) ? RenderTextureFormat.RFloat : RenderTextureFormat.RHalf; CommonSet.RefreshRT(ref depthBackUp, width, height, 0, depthRawFormat, true, false, FilterMode.Point, ref update, ref cam); CommonSet.RefreshRT(ref temporal[0], width / (int)mProperty.reflectionResolution, height / (int)mProperty.reflectionResolution, 0, RenderTextureFormat.ARGBHalf, false, false, FilterMode.Bilinear, ref update, ref cam); CommonSet.RefreshRT(ref temporal[1], width / (int)mProperty.reflectionResolution, height / (int)mProperty.reflectionResolution, 0, RenderTextureFormat.ARGBHalf, false, false, FilterMode.Bilinear, ref update, ref cam); } else { CommonSet.DeleteRenderTexture(ref depthBackUp); CommonSet.DeleteRenderTexture(ref temporal[0]); CommonSet.DeleteRenderTexture(ref temporal[1]); } return(update); }