public void CreateBinding(GameObject obj) { _viewGameObject = obj; _viewCanvas = _viewGameObject.GetComponent <Canvas>(); bool bFirst = false; var view = obj.GetComponent <CommonMiniMapView>(); if (view == null) { bFirst = true; view = obj.AddComponent <CommonMiniMapView>(); view.FillField(); } DataInit(view); SpriteReset(); if (bFirst) { SaveOriData(view); } _view = view; }
void DataInit(CommonMiniMapView view) { }
void SaveOriData(CommonMiniMapView view) { }
private void EventTriggerBind(CommonMiniMapView view) { }