public Point getAngle1(double [] angles)
        {
            double L1 = 325, L2 = 430, L3 = 650;
            Point  i1  = new Point(0, 0);
            Point  i2  = new Point(0, 0);
            Point  O4  = new Point(0, 0);
            Point  O7  = new Point(0, 0);
            Point  O6  = new Point(0, 0);
            double O4a = 180 - (180 - (angles[2] + 90) + Math.Abs(angles[3]));

            O4.X = L1 * Math.Cos(CommonMath.Deg2Rad(angles[2] + 90)) - 170;
            O4.Y = L1 * Math.Sin(CommonMath.Deg2Rad(angles[2] + 90));
            O7.X = L2 * Math.Cos(CommonMath.Deg2Rad(O4a)) + O4.X;
            O7.Y = L2 * Math.Sin(CommonMath.Deg2Rad(O4a)) + O4.Y;
            O6.X = L1 * Math.Cos(CommonMath.Deg2Rad(angles[4] + 90)) + 170;
            O6.Y = L1 * Math.Sin(CommonMath.Deg2Rad(angles[4] + 90));
            CommonMath.FindCircleCircleIntersections(O7.X, O7.Y, L3, O6.X, O6.Y, L2, out i1, out i2);
            Point a = new Point(CommonMath.getMagicAngle(O4, L2, L3, i2), CommonMath.getMagicAngle(new Point(170, 0), L1, L2, i2));

            return(a);
        }