Exemple #1
0
 // Start is called before the first frame update
 private void Start()
 {
     for (int i = 0; i < 2; i++)
     {
         var gear = CommonGear.Instantiate(transform, handleCollide);
         gear.transform.position = Vector3.one * (0.5f * i);
         _gears.Add(gear.GetComponent <CommonGear>());
     }
 }
Exemple #2
0
    //TODO: Move to factory
    public static GameObject Instantiate(Transform parent, Action <Collision2D, CommonGear> gearCollideHandler)
    {
        var        prefab  = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/CommonGear.prefab", typeof(GameObject));
        var        newGear = Instantiate(prefab, Vector3.zero, Quaternion.identity, parent) as GameObject;
        CommonGear gear    = newGear.GetComponent <CommonGear>();

        gear._gearCollideHandler = gearCollideHandler;
        return(newGear);
    }
Exemple #3
0
 void handleCollide(Collision2D collision, CommonGear source)
 {
     Debug.Log("Collision done!");
 }