/// <summary> /// 釣りが終わり釣り具を収納する /// </summary> public void RetrieveTools() { isInWater_mask = false; isInWater = false; m_currentFish = null; }
/// <summary> /// 釣り具を展開する 2秒後に釣り可能にする /// </summary> public async void ExpandTools() { // rg2d.simulated = true; transform.localPosition = neutralPos; isInWater_mask = true; isInWater = false; m_currentFish = null; await Task.Delay(1700); isInWater = true; }
public void FinishBite() { m_currentFish = null; // rg2d.simulated = true; }
public void SetTarget(CommonFish fish) { m_currentFish = fish; }