Exemple #1
0
    protected override void RunItems(DebugMenu caller)
    {
        ReadOnly("- Grounded -");
        //Cycle ground enemies
        foreach (var i in Commons.RoomGenerator.RoomParameterBuilder.GroundEnemies.OrderBy(i => i.Enemy.name))
        {
            //Spawn enemy if button is pressed
            if (Button(i.Enemy.name))
            {
                Commons.InstantiateInCurrentLevel(i.Enemy, CommonExtensions.GetPlayer().transform.position + Vector3.right * 2f);
            }
        }

        Separator();

        ReadOnly("- Flying -");
        //Cycle ground enemies
        foreach (var i in Commons.RoomGenerator.RoomParameterBuilder.AirEnemies.OrderBy(i => i.Enemy.name))
        {
            //Spawn enemy if button is pressed
            if (Button(i.Enemy.name))
            {
                Commons.InstantiateInCurrentLevel(i.Enemy, CommonExtensions.GetPlayer().transform.position + Vector3.right * 2f);
            }
        }
    }
Exemple #2
0
 protected override void RunItems(DebugMenu caller)
 {
     //Cycle spawnable objects
     foreach (GameObject i in caller.SpawnableItems.OrderBy(i => i.name))
     {
         //Create a button for the object and spawn the object is clicked
         if (Button(i.name))
         {
             Commons.InstantiateInCurrentLevel(i, CommonExtensions.GetPlayer().transform.position + Vector3.right * 2f);
         }
     }
 }
Exemple #3
0
    /// <summary>
    /// Respawns the player at the start of the room
    /// </summary>
    public static void RespawnPlayer()
    {
        var player     = CommonExtensions.GetPlayer();
        var spawnPoint = Vector2.zero;

        if (Object.FindObjectOfType <Entrance>() is Entrance entr)
        {
            spawnPoint = entr.transform.position;
        }

        player.transform.position = spawnPoint;
        player.GetComponent <Rigidbody2D>().velocity = default;
    }