public void OnClickSwitchPlazaLevelBtn(int op) { //OP = 0 降低,1 升高 if (op == 0) { int level = (int)_currentPlazaLevel; if (level == 1) { return; } _currentPlazaLevel = (CommonDefine.ePlazaLevelType)(--level); if (_currentPlazaLevel == CommonDefine.ePlazaLevelType.PLAZA_LEVEL_LOW) { _switchPlazaLBtn.interactable = false; } else { _switchPlazaLBtn.interactable = true; } _switchPlazaRBtn.interactable = true; } else if (op == 1) { int level = (int)_currentPlazaLevel; if (level == 3) { return; } _currentPlazaLevel = (CommonDefine.ePlazaLevelType)(++level); if (_currentPlazaLevel == CommonDefine.ePlazaLevelType.PLAZA_LEVEL_HIGH) { _switchPlazaRBtn.interactable = false; } else { _switchPlazaRBtn.interactable = true; } _switchPlazaLBtn.interactable = true; } _plazaLevel.sprite = CommonUtil.Util.getSprite(CommonDefine.ResPath.PLAZA_ROOM_LEVEL + (int)_currentPlazaLevel); _plazaLevelText.text = "" + getBaseScore() + "\n积分"; _switchPlazaText.text = "创建该等级房间,需要消耗<color=#f03a13>" + getBaseScore() + "</color>积分"; }
void updateLevel(CommonDefine.ePlazaLevelType level, int baseScore) { string pname = "新手场"; if (level == CommonDefine.ePlazaLevelType.PLAZA_LEVEL_LOW) { pname = "新手场"; } else if (level == CommonDefine.ePlazaLevelType.PLAZA_LEVEL_MIDDLE) { pname = "进阶场"; } else if (level == CommonDefine.ePlazaLevelType.PLAZA_LEVEL_HIGH) { pname = "高手场"; } _levelText.text = pname; _levelIcon.sprite = CommonUtil.Util.getSprite(CommonDefine.ResPath.LEVEL_ICON + (int)level); _baseScoreText.text = "" + baseScore + "积分"; }