public RallyPoint(Actor building, string palettePrefix) { this.building = building; this.palettePrefix = palettePrefix; rp = building.Trait<Common.RallyPoint>(); flag = new Animation(building.World, "rallypoint"); circles = new Animation(building.World, "rallypoint"); flag.PlayRepeating("flag"); circles.Play("circles"); }
public RallyPoint(Actor building, string palettePrefix) { this.building = building; this.palettePrefix = palettePrefix; rp = building.Trait <Common.RallyPoint>(); flag = new Animation(building.World, "rallypoint"); circles = new Animation(building.World, "rallypoint"); flag.PlayRepeating("flag"); circles.Play("circles"); }