// Start is called before the first frame update void Start() { // erstelle die erste Zeile manager = new CommandsManager(); manager.ReadFileSystem(GameObject.FindWithTag("RootDictory")); newLine(manager.GetDirectoryPath(), false); newLine("", true); if (this.transform.parent.GetComponent <FlexibleGridLayout>()) { knoten = this.transform.parent.gameObject; } historyPointer = 0; _rawEingabenHistory = new Stack <string>(10); _rawEingabenHistory.Push(" "); _tmphistory = new Stack <string>(10); MonsterAttackEvent.MonsterAttack += MonsterAttacks; fitType = knoten.GetComponent <FlexibleGridLayout>().fitType; }