Exemple #1
0
    private static void ClientDeserializeUpdate(List <Snapshot> interpolationBuffer, BitBuffer buffer,
                                                int displaySeq, CommandsList clientCommands, out int commandSnapshotAck)
    {
        commandSnapshotAck = -1;
        var seq         = buffer.GetInt();
        var time        = buffer.GetFloat();
        var cmdSeq      = buffer.GetInt();
        var playerCount = buffer.GetInt();

        Dictionary <int, UserState> userStates = new Dictionary <int, UserState>();
        int i;

        for (i = 0; i < playerCount; i++)
        {
            var position = new Vector3();
            var rotation = new Quaternion();

            var userID = buffer.GetInt();
            position.x = buffer.GetFloat();
            position.y = buffer.GetFloat();
            position.z = buffer.GetFloat();
            rotation.w = buffer.GetFloat();
            rotation.x = buffer.GetFloat();
            rotation.y = buffer.GetFloat();
            rotation.z = buffer.GetFloat();

            userStates.Add(userID, new UserState(position, rotation));
        }

        if (seq < displaySeq)
        {
            return;
        }

        clientCommands.SnapshotAck(cmdSeq);
        commandSnapshotAck = cmdSeq;

        Snapshot snapshot = new Snapshot(seq, time, cmdSeq, userStates);

        for (i = 0; i < interpolationBuffer.Count; i++)
        {
            if (interpolationBuffer[i].Seq > seq)
            {
                break;
            }
        }
        interpolationBuffer.Insert(i, snapshot);
    }