/// <summary> /// Initializes a new instance of the MainViewModel class. /// </summary> public MainViewModel() { CommandsFactory.CreateCommandsFile(@"commands.json"); CommandGroups = new List <ConfigurationGroup> { new ConfigurationGroup { DisplayName = "Basic Config", CommandKeys = new List <string> { "ChangeHostname", "ChangeInterface" } }, new ConfigurationGroup { DisplayName = "EIGRP" }, }; // Load in XAML }
public InitialMatchState(IAnarkanoidGame arkanoidGame, IKeysConfiguration keysConfiguration) : base(arkanoidGame, keysConfiguration) { //Components.SpaceShip.Reset(); //Components.Ball.Reset(); //BORRAR PREMIOS AnarkanoidGame.ComponentManager.RemovePrizes(); _timer = new Timer(Configuration.BallInitialHookedMiliseconds); _timer.Elapsed += (sender, e) => { foreach (IBall currentBall in Components.Balls) { currentBall.Unhook(); } _timer.Stop(); _timer.Dispose(); }; _timer.Start(); CommandPerKey.Add(Keys.Left, CommandsFactory.GetMoveSpaceShipToLeftCommand()); CommandPerKey.Add(Keys.Right, CommandsFactory.GetMoveSpaceShipToRightCommand()); CommandPerKey.Add(Keys.Shoot, CommandsFactory.GetUnhookBallCommand()); }
// constructor public MainWindowViewModel() { ShowDamageTakenCommand = CommandsFactory.CreateShowDamageTakenCommand(this); }
public IntroGameState(IAnarkanoidGame anarkanoidGame, IKeysConfiguration keys) : base(anarkanoidGame, keys) { KeyDelay = KEY_DELAY; TOTAL_OPTIONS = OPTIONS_TEXTS.Length; AnarkanoidGame.CurrentStage = 0; var backgroundSize = new Size( AnarkanoidGame.ComponentManager.Configuration.ScreenSize.Width, AnarkanoidGame.ComponentManager.Configuration.ScreenSize.Height ); _background = new CustomElement(AnarkanoidGame.ComponentManager.Configuration, backgroundSize) { Scale = new Vector2(BACKGROUND_SCALE, BACKGROUND_SCALE) }; AnarkanoidGame.ComponentManager.AddComponentByAssetName(_background, "Title"); var spaceInvaderSize = new Size( AnarkanoidGame.ComponentManager.Configuration.ScreenSize.Width / SPACE_INVADER_PERCENT_SCALE, AnarkanoidGame.ComponentManager.Configuration.ScreenSize.Height / SPACE_INVADER_PERCENT_SCALE ); _spaceInvader = new CustomElement(AnarkanoidGame.ComponentManager.Configuration, spaceInvaderSize) { Position = SPACE_INVADER_POSITION }; AnarkanoidGame.ComponentManager.AddComponentByAssetName(_spaceInvader, "SpaceInvader"); var subtitle = new ShowText(AnarkanoidGame.ComponentManager.Configuration, OPTION_TEXT_SIZE) { Position = SUBTITLE_POSITION, SpriteColor = Color.Red, Scale = new Vector2(1.5f, 1.5f) }; AnarkanoidGame.ComponentManager.AddText(subtitle, SUBTITLE_TEXT); //SUBTITLE_TEXT var textTopPosition = FIRST_OPTION_TEXT_POSITION.Y; _optionsText = new List <ShowText>(); foreach (string optionText in OPTIONS_TEXTS) { var text = new ShowText(AnarkanoidGame.ComponentManager.Configuration, OPTION_TEXT_SIZE) { Position = new Vector2(FIRST_OPTION_TEXT_POSITION.X, textTopPosition), SpriteColor = Color.Black }; AnarkanoidGame.ComponentManager.AddText(text, optionText); _optionsText.Add(text); textTopPosition += text.Size.Height; } ACTIONS = new System.Action[] { NewGameSelected, ConfigureControlsSelected, ToggleFullScreenSelected, ExitGameSelected }; AnarkanoidGame.ComponentManager.SpaceShip.Scale = new Vector2(.8f, .8f); AnarkanoidGame.ComponentManager.SpaceShip.Position = new Vector2( _optionsText[0].Position.X - AnarkanoidGame.ComponentManager.SpaceShip.Size.Width, _optionsText[0].Position.Y + 10 ); AnarkanoidGame.ComponentManager.AddSpaceShip(AnarkanoidGame.ComponentManager.SpaceShip); CommandsFactory.GetDelayedActionCommand(ToggleSpceInvaderPosition, 1000).Execute(); CommandPerKey.Add(Keys.Up, CommandsFactory.GetActionCommand(MoveUpOption)); CommandPerKey.Add(Keys.Down, CommandsFactory.GetActionCommand(MoveDownOption)); CommandPerKey.Add(Microsoft.Xna.Framework.Input.Keys.Enter, CommandsFactory.GetActionCommand(EnterPressed)); _returnState = this; AnarkanoidGame.ComponentManager.PlaySound("Anarky"); }
public CommandProcessor(CommandsFactory commandsFactory) { Guard.WhenArgument(commandsFactory, "CommandProcessor commandsFactory").IsNull().Throw(); this.commandsFactory = commandsFactory; }
public CommandProcessor(CommandsFactory commandFactory) { this.commandFactory = commandFactory; }
public CommandParser(CommandsFactory factory) { this.factory = factory; }
public Engine(CommandsFactory factory) { this.factory = factory; }
public CommandProcessor(CommandsFactory factory) { this.factory = factory; }