// Use this for initialization void Awake() { if (load == null) { load = this; } else { Destroy(gameObject); return; } onScene = new Dictionary <Commandments.Shrines, GameObject>(); destinyShrine = Commandments.Shrines.NEXUS; }
public void RegisterToList(Commandments.Shrines shrine, GameObject me) { if (onScene.ContainsKey(shrine)) { onScene[shrine] = me; } else { onScene.Add(shrine, me); } if (shrine == destinyShrine) { SetActors(); } }
public Texture2D GetTexture(Commandments.Shrines shrine) { return(shrineToTexture[shrine].shrineTexture); }
public void loadShrine(Commandments.Shrines destinyShrine) { asd = sceneDictionary[destinyShrine]; Create(false); }
public void loadShrine(Commandments.Shrines shrine) { startLoading = true; destinyShrine = shrine; }
public void Reload(Commandments.Shrines destiny) { destinyShrine = destiny; Reload(); }