Exemple #1
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        public override void Unload()
        {
            CommandLogic.instance = null;
            orgCoatSlots          = new int[0];
            HidePartyUI();
            HideCommandUI();
            HideDialogUI();
            HideLevelUpUI();

            PartySelectHotkey = null;
            GuardHotKey       = null;
            MusicUpKey        = null;
            MusicLeftKey      = null;
            MusicDownKey      = null;
            MusicRightKey     = null;

            if (partyUI != null && commandUI != null && dialogUI != null)
            {
                partyUI.Destroy();
                commandUI.Destroy();
                dialogUI.Destroy();
            }
            partyUI   = null;
            commandUI = null;
            dialogUI  = null;
            instance  = null;
        }
Exemple #2
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        private CommandMenu GetManageMenu(Vector2 optionLocation,
                                          int index = 0)
        {
            // Command Window
            Vector2 manage_loc          = optionLocation + new Vector2(48, 8);
            var     manageCommandWindow = new Window_Command(manage_loc, 72,
                                                             new List <string> {
                "Organize", "Items", "Support"
            });

            manageCommandWindow.text_offset  = new Vector2(8, 0);
            manageCommandWindow.glow         = true;
            manageCommandWindow.bar_offset   = new Vector2(-8, 0);
            manageCommandWindow.stereoscopic = Config.PREPMAIN_WINDOW_DEPTH;

            manageCommandWindow.index = index;

            var manageCommandMenu = new CommandMenu(manageCommandWindow);

            manageCommandMenu.CreateCancelButton(
                Config.WINDOW_WIDTH - 128, Config.PREPMAIN_INFO_DEPTH);
            manageCommandMenu.Selected += manageCommandMenu_Selected;
            manageCommandMenu.Canceled += menu_Closed;
            return(manageCommandMenu);
        }
Exemple #3
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        /// <summary>
        /// Constructor
        /// </summary>
        public CommandListener(ICommandLayer command)
        {
            CommandMenu cmd = new CommandMenu(command, this, OnPrompt);

            _IO = command;

            cmd.Add(new string[] { "banner" }, cmdBanner, Lang.Get("Man_Banner"));
            cmd.Add(new string[] { "version" }, cmdVersion, Lang.Get("Man_Version"));
            cmd.Add(new string[] { "clear", "cls" }, cmdClear, Lang.Get("Man_Clear"));
            cmd.Add(new string[] { "cd", "cd..", "cd\\", "cd/", "back" }, cmdCD, Lang.Get("Man_Cd"));

            // Modules command
            cmd.Add(new string[] { "use" }, cmdUse, Lang.Get("Man_Use"));
            cmd.Add(new string[] { "show" }, cmdShow, Lang.Get("Man_Show"));
            cmd.Add(new string[] { "set" }, cmdSet, Lang.Get("Man_Set"));
            cmd.Add(new string[] { "gset" }, cmdSetG, Lang.Get("Man_Set_Global"));
            cmd.Add(new string[] { "check" }, cmdCheck, Lang.Get("Man_Check"));
            cmd.Add(new string[] { "exploit", "run" }, cmdRun, Lang.Get("Man_Run"));
            cmd.Add(new string[] { "reload" }, cmdReload, Lang.Get("Man_Reload"));
            cmd.Add(new string[] { "resource" }, cmdResource, Lang.Get("Man_Resource"));
            cmd.Add(new string[] { "kill" }, cmdKill, Lang.Get("Man_Kill"));
            cmd.Add(new string[] { "jobs" }, cmdJobs, Lang.Get("Man_Jobs"));
            cmd.Add(new string[] { "load" }, cmdLoad, Lang.Get("Man_Load"));

            cmd.Add(new string[] { "rerun", "rexploit" }, cmdReRun, Lang.Get("Man_ReRun"));
            cmd.Add(new string[] { "rcheck" }, cmdRCheck, Lang.Get("Man_RCheck"));
            cmd.Add(new string[] { "info" }, cmdInfo, Lang.Get("Man_Info"));

            cmd.Add(new string[] { "search" }, cmdSearch, Lang.Get("Man_Search"));
            cmd.Add(new string[] { "ifcheckrun" }, cmdIfCheckRun, Lang.Get("Man_IfCheckRun"));
            _Command = cmd;
        }
            public GameObject GetCommandButton(CommandMenu menu)
            {
                switch (menu)
                {
                case CommandMenu.Attack:
                    return(Attack);

                case CommandMenu.Defend:
                    return(Defend);

                case CommandMenu.Ability1:
                    return(Skill1);

                case CommandMenu.Ability2:
                    return(Skill2);

                case CommandMenu.Item:
                    return(Item);

                case CommandMenu.Change:
                    return(Change);

                default:
                    return(Attack);
                }
            }
Exemple #5
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        // Selected an item in the reinforcements menu
        void reinforcementsMenu_Selected(object sender, EventArgs e)
        {
            var reinforcementsMenu = sender as ReinforcementsMenu;

            List <string> commands =
                new List <string> {
                "Edit", "Add", "Paste", "Delete"
            };
            var reinforcementsOptionsWindow = new Window_Command(
                reinforcementsMenu.WindowLoc +
                new Vector2(WindowCommandReinforcements.WIDTH + 8, 0),
                80, commands);

            if (ReinforcementData.Count == 0)
            {
                reinforcementsOptionsWindow.set_text_color(0, "Grey");
                reinforcementsOptionsWindow.set_text_color(3, "Grey");
            }

            var reinforcementsOptionsMenu = new CommandMenu(reinforcementsOptionsWindow);

            reinforcementsOptionsMenu.Selected += reinforcementsOptionsMenu_Selected;
            reinforcementsOptionsMenu.Canceled += reinforcementsOptionsMenu_Canceled;
            AddMenu(reinforcementsOptionsMenu);
        }
Exemple #6
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 public void Initialise(int newIndex, CommandMenu menu, Item newItem)
 {
     index         = newIndex;
     characterName = newItem.name;
     text.text     = characterName;
     commandMenu   = menu;
     item          = newItem;
 }
 public void Initialise(int newIndex, string newName, CommandMenu menu, bool newTargetAllies)
 {
     index         = newIndex;
     characterName = newName;
     text.text     = characterName;
     commandMenu   = menu;
     targetAllies  = newTargetAllies;
 }
Exemple #8
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        public static ContextMenuStrip BuildContextMenu(CommandMenu menu, CommandRegistry registry)
        {
            ContextMenuStrip strip = new ContextMenuStrip();
            if (menu.Groups == null)
                return strip;

            PopulateItems(strip.Items, menu.Groups, registry);
            return strip;
        }
 public void Initialise(int newIndex, CommandMenu menu, Spell newSpell, bool canAfford)
 {
     index               = newIndex;
     characterName       = newSpell.name;
     text.text           = characterName;
     commandMenu         = menu;
     spell               = newSpell;
     button.interactable = canAfford;
 }
Exemple #10
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        public static ToolStripMenuItem BuildToolStripMenu(CommandMenu menu, CommandRegistry registry)
        {
            ToolStripMenuItem strip = new ToolStripMenuItem(menu.Name);
            if (menu.Groups == null)
                return strip;

            PopulateItems(strip.DropDownItems, menu.Groups, registry);
            return strip;
        }
Exemple #11
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        public CommandMenuHelp(CommandMenu menu)
            : base(new string[] { "help", "man" })
        {
            if (menu == null) throw new ArgumentNullException("menu");

            _Menu = menu;

            HelpText = Lang.Get("Man_Help");
        }
        /// <summary>
        /// Called when the aim of the Heal magic is released.
        /// </summary>
        /// <param name="actionMenu">The menu that requested the mover.</param>
        /// <param name="target">The unit targeted by the aim. Null if the aim is over anything.</param>
        /// <param name="position">The last valid position of the aim.</param>
        private void Aim_Aimed(ActionMenu actionMenu, Unit target, Vector2 position)
        {
            this.Reset();

            // Execute the command.
            CommandMenu commandMenu = actionMenu as CommandMenu;

            commandMenu.Command.Execute(target, position);
        }
        private void Run(string[] args)
        {
            CommandMenu   menu   = new CommandMenu();
            CommandResult result = CommandResult.NoOp;

            while (result != CommandResult.CriticalError && result != CommandResult.Exit)
            {
                result = menu.ReadEvalPrint(args);
            }
        }
Exemple #14
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 public override void Awake()
 {
     base.Awake();
     ddol           = GameObject.FindObjectOfType <DDOL>();
     levelManager   = GameObject.FindObjectOfType <LevelManager>();
     gameManager    = GameObject.FindObjectOfType <GameManager>();
     commandMenu    = GameObject.FindObjectOfType <CommandMenu>();
     itemMenu       = GameObject.FindObjectOfType <ItemMenu>();
     spriteRenderer = GetComponent <SpriteRenderer>();
 }
        public static ToolStripMenuItem BuildToolStripMenu(CommandMenu menu, CommandRegistry registry)
        {
            ToolStripMenuItem strip = new ToolStripMenuItem(menu.Name);

            if (menu.Groups == null)
            {
                return(strip);
            }

            PopulateItems(strip.DropDownItems, menu.Groups, registry);
            return(strip);
        }
Exemple #16
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        public CommandMenuHelp(CommandMenu menu)
            : base(new string[] { "help", "man" })
        {
            if (menu == null)
            {
                throw new ArgumentNullException("menu");
            }

            _Menu = menu;

            HelpText = Lang.Get("Man_Help");
        }
        public static ContextMenuStrip BuildContextMenu(CommandMenu menu, CommandRegistry registry)
        {
            ContextMenuStrip strip = new ContextMenuStrip();

            if (menu.Groups == null)
            {
                return(strip);
            }

            PopulateItems(strip.Items, menu.Groups, registry);
            return(strip);
        }
        // Open item use menu
        private void ItemsMenu_Use(object sender, EventArgs e)
        {
            var itemsMenu = (sender as Window_Prep_Items);

            CommandMenu itemCommandMenu = null;

            if (Menus.Peek() is CommandMenu)
            {
                itemCommandMenu = Menus.Peek() as CommandMenu;
                RemoveTopMenu();
            }

            AddUseMenu(itemsMenu, itemCommandMenu);
        }
        private void AddUseMenu(Window_Prep_Items itemsMenu, CommandMenu itemCommandMenu = null)
        {
            itemsMenu.StartUse();
            var useMenu = itemsMenu.GetUseMenu();

            if (itemCommandMenu != null)
            {
                useMenu.SetCursorLoc(itemCommandMenu.CurrentCursorLoc);
            }

            useMenu.Selected += UseMenu_Selected;
            useMenu.Canceled += UseMenu_Canceled;
            AddMenu(useMenu);
        }
    IEnumerator CommandManager()
    {
        CommandMenu cm = commandMenu.GetComponent <CommandMenu>();

        while (true)
        {
            GameObject currentOrder = cm.getCurrentOrder();
            if (currentOrder != null)
            {
                giveOrder(currentOrder);
                yield return(new WaitUntil(() => currentOrder == null));
            }
            yield return(new WaitForFixedUpdate());
        }
    }
        private void ActivateObjectMenu(PointerEventInfo info)
        {
            CommandMenu menu = new CommandMenu("", new List <CommandMenuGroup>()
            {
                new CommandMenuGroup()
                {
                    CommandKey.Cut, CommandKey.Copy, CommandKey.Paste, CommandKey.Delete,
                },
                new CommandMenuGroup()
                {
                    CommandKey.ObjectProperties,
                },
            });

            LayerContext.ActivateContextMenu(menu, new Point((int)info.X, (int)info.Y));
        }
Exemple #22
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        public static void Main()
        {
            // var items = new List<Item>();
            // var test = new Test();
            //test.AddTestObjects(items);
            //var users = new List<User>();
            //var testUsers = new TestUsers();
            //testUsers.AddTestObjects(users);
            //Register.Serialize(users);
            var file        = FileClass.Deserialize();
            var usersFile   = Login.Deserialize();
            var itemFactory = new ItemFactory();
            var commandMenu = new CommandMenu();

            commandMenu.Menu(file, itemFactory, usersFile);
        }
        /// <summary>
        /// Handle the Execute event for attack commands.
        /// </summary>
        /// <param name="actionMenu">The menu that dispatched the event.</param>
        private void Attack_Execute(ActionMenu actionMenu)
        {
            CommandMenu commandMenu = actionMenu as CommandMenu;

            switch ((commandMenu.Command as Attack).Type)
            {
            case Attack.AttackType.Long:

                this.Aim.Activate(actionMenu, this.Unit.Attributes.LongAttackRange);
                break;

            case Attack.AttackType.Short:

                this.Aim.Activate(actionMenu, this.Unit.Attributes.ShortAttackRange);
                break;
            }
        }
        /// <summary>
        /// Handle the Execute event for item commands.
        /// </summary>
        /// <param name="actionMenu">The menu that dispatched the event.</param>
        private void Item_Execute(ActionMenu actionMenu)
        {
            CommandMenu commandMenu = actionMenu as CommandMenu;

            switch ((commandMenu.Command as Item).Type)
            {
            case Item.ItemType.Self:

                commandMenu.Command.Execute(this.Unit, this.Unit.Position);
                this.Reset();
                break;

            case Item.ItemType.Target:

                this.Aim.Activate(actionMenu, this.Unit.Attributes.SkillRange);
                break;
            }
        }
        /// <summary>
        /// Construct the menu.
        /// </summary>
        private void Construct()
        {
            // Create the actions.
            ActionMenu moveAction   = new ActionMenu(this.Unit, "Move", ActionMenu.ActionMenuType.Move);
            ActionMenu attackAction = new ActionMenu(this.Unit, "Attack", ActionMenu.ActionMenuType.Attack);
            ActionMenu skillsAction = new ActionMenu(this.Unit, "Skills", ActionMenu.ActionMenuType.Skills);
            ActionMenu itemsAction  = new ActionMenu(this.Unit, "Items", ActionMenu.ActionMenuType.Items);

            // Handle the Execute events.
            moveAction.Execute   += new ActionMenu.ExecuteEventHandler(Action_Execute);
            attackAction.Execute += new ActionMenu.ExecuteEventHandler(Action_Execute);
            skillsAction.Execute += new ActionMenu.ExecuteEventHandler(Action_Execute);
            itemsAction.Execute  += new ActionMenu.ExecuteEventHandler(Action_Execute);

            // Add the attacks.
            foreach (Attack attack in this.Unit.Attacks)
            {
                CommandMenu menu = new CommandMenu(attack, ActionMenu.ActionMenuType.Attack);
                menu.Execute += new ActionMenu.ExecuteEventHandler(Attack_Execute);
                attackAction.Commands.Add(menu);
            }

            // Add the skills.
            foreach (Skill skill in this.Unit.Skills)
            {
                CommandMenu menu = new CommandMenu(skill, ActionMenu.ActionMenuType.Skills);
                menu.Execute += new ActionMenu.ExecuteEventHandler(Skill_Execute);
                skillsAction.Commands.Add(menu);
            }

            // Add the items.
            foreach (Item item in this.Unit.Items)
            {
                CommandMenu menu = new CommandMenu(item, ActionMenu.ActionMenuType.Items);
                menu.Execute += new ActionMenu.ExecuteEventHandler(Item_Execute);
                itemsAction.Commands.Add(menu);
            }

            // Add the actions.
            this.Actions.Add(moveAction);
            this.Actions.Add(attackAction);
            this.Actions.Add(skillsAction);
            this.Actions.Add(itemsAction);
        }
Exemple #26
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        static void Main(string[] args)
        {
            // Context = new InstanceContext(new CallbackHandler());
            // Server client = new Server(Context);
            //
            // Cards = client.GetCards().ToList();
            // Cards.ForEach(card =>
            // {
            //     Console.Write(card.Id);
            //     Console.Write("{");
            //     card.Symbols.ForEach(symbol => Console.Write(symbol + ","));
            //     Console.Write("}\n");
            // });
            InitClient();
            CommandMenu <Server> menu = new CommandMenu <Server>(Program.server);

            var commands = new Dictionary <int, Command <Server> >();

            commands.Add(1, new JoinCommand(server, "Dołącz do lobby"));
            commands.Add(2, new DeclareReadinessCommand(server, "Zaznacz gotowość."));
            commands.Add(3, new PickCardCommand(server, "Wybierz kartę"));
            commands.Add(4, new ChangeSettingsCommand(server, "Zmień ustawienia"));
            commands.Add(5, new LeaveCommand(server, "Wyjdź z lobby"));


            commands.Add(9, new ExitCommand(server, "Wyjdź"));
            menu.AddCommands(commands);

            Console.WriteLine("---------------------");
            Console.WriteLine("Testowy klient Dobble");
            while (true)
            {
                try {
                    menu.displayMenu();
                    var cmd = int.Parse(Console.ReadLine() ?? string.Empty);
                    menu.execute(cmd);
                    Thread.Sleep(500);
                }
                catch (Exception e) {
                    Console.WriteLine(e.ToString());
                }
            }
        }
        private void PromotionChoiceMenu_Selected(object sender, EventArgs e)
        {
            Global.game_system.play_se(System_Sounds.Open);
            var promotionChoiceMenu = (sender as PromotionChoiceMenu);

            var promotionConfirmWindow = new Window_Command(
                promotionChoiceMenu.WindowLoc + new Vector2(64, 24),
                48,
                new List <string> {
                "Change", "Cancel"
            });

            promotionConfirmWindow.help_stereoscopic = Config.MAPCOMMAND_HELP_DEPTH;
            promotionConfirmWindow.small_window      = true;

            var promotionConfirmMenu = new CommandMenu(promotionConfirmWindow, promotionChoiceMenu);

            promotionConfirmMenu.Selected += PromotionConfirmMenu_Selected;
            promotionConfirmMenu.Canceled += menu_Closed;
            AddMenu(promotionConfirmMenu);
        }
Exemple #28
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    private static BattleCommandId GetCommandFromCommandIndex(CommandMenu commandIndex, Int32 playerIndex)
    {
        BattleUnit        player   = FF9StateSystem.Battle.FF9Battle.GetUnit(playerIndex);
        CharacterPresetId presetId = FF9StateSystem.Common.FF9.party.GetCharacter(player.Position).PresetId;

        switch (commandIndex)
        {
        case CommandMenu.Attack:
            return(BattleCommandId.Attack);

        case CommandMenu.Defend:
            return(BattleCommandId.Defend);

        case CommandMenu.Ability1:
        {
            CharacterCommandSet commandSet  = CharacterCommands.CommandSets[presetId];
            Boolean             underTrance = player.IsUnderStatus(BattleStatus.Trance);
            return(commandSet.Get(underTrance, 0));
        }

        case CommandMenu.Ability2:
        {
            CharacterCommandSet commandSet  = CharacterCommands.CommandSets[presetId];
            Boolean             underTrance = player.IsUnderStatus(BattleStatus.Trance);
            return(commandSet.Get(underTrance, 1));
        }

        case CommandMenu.Item:
            return(BattleCommandId.Item);

        case CommandMenu.Change:
            return(BattleCommandId.Change);

        default:
            return(BattleCommandId.None);
        }
    }
Exemple #29
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 public CommandMenuQuit(CommandMenu menu)
     : base(new string[] { "quit", "exit" })
 {
     _Menu    = menu;
     HelpText = Lang.Get("Man_Exit");
 }
Exemple #30
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 public CommandMenuQuit(CommandMenu menu)
     : base(new string[] { "quit", "exit" })
 {
     _Menu = menu;
     HelpText = Lang.Get("Man_Exit");
 }
Exemple #31
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    // Use this for initialization
    void Start()
    {
        GameObject menuObject = GameObject.FindGameObjectWithTag("CommandMenu");

        menu = menuObject.GetComponent <CommandMenu> ();
    }
Exemple #32
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        private void ActivateObjectMenu(PointerEventInfo info)
        {
            CommandMenu menu = new CommandMenu("", new List<CommandMenuGroup>() {
                    new CommandMenuGroup() {
                        CommandKey.Cut, CommandKey.Copy, CommandKey.Paste, CommandKey.Delete,
                    },
                    new CommandMenuGroup() {
                        CommandKey.ObjectProperties,
                    },
                });

            LayerContext.ActivateContextMenu(menu, new Point((int)info.X, (int)info.Y));
        }
Exemple #33
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 public ContextMenuEventArgs(CommandMenu menu, Point location)
 {
     Menu = menu;
     Location = location;
 }
Exemple #34
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 public void ActivateContextMenu(CommandMenu menu, Point location)
 {
     OnContextMenuActivated(new ContextMenuEventArgs(menu, location));
 }
Exemple #35
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        public override void Load()
        {
            PartySelectHotkey = KeybindLoader.RegisterKeybind(this, "Party menu", "F");
            GuardHotKey       = KeybindLoader.RegisterKeybind(this, "Guard", "Q");
            MusicUpKey        = KeybindLoader.RegisterKeybind(this, "MusicalUp", "Z");
            MusicLeftKey      = KeybindLoader.RegisterKeybind(this, "MusicalLeft", "X");
            MusicDownKey      = KeybindLoader.RegisterKeybind(this, "MusicalDown", "N");
            MusicRightKey     = KeybindLoader.RegisterKeybind(this, "MusicalRight", "M");

            instance = this;

            CommandLogic.Initialize();
            CommandLogic.instance.ChangeCommand(0);

            Logger.InfoFormat("{0} Sora logging", Name);

            if (!Main.dedServ)
            {
                orgCoatSlots    = new int[3];
                orgCoatSlots[0] = AddEquipTexture(new Items.Armor.orgCoat(), EquipType.Body, "KingdomTerrahearts/Items/Armor/orgCoat_Body");
                orgCoatSlots[1] = AddEquipTexture(new Items.Armor.orgCoat(), EquipType.Legs, "KingdomTerrahearts/Items/Armor/orgCoat_Legs");
                orgCoatSlots[2] = AddEquipTexture(new Items.Armor.orgCoat(), EquipType.Head, "KingdomTerrahearts/Items/Armor/orgCoat_Head");



                MusicLoader.AddMusicBox(this,
                                        MusicLoader.GetMusicSlot(this, "Sounds/Music/Lazy Afternoons"), ModContent.ItemType <Items.Placeable.LazyAfternoons_Item>(), ModContent.TileType <Tiles.MusicBoxes.LazyAfternoons_MusicBox>());

                MusicLoader.AddMusicBox(this,
                                        MusicLoader.GetMusicSlot(this, "Sounds/Music/Vector to the Heaven"), ModContent.ItemType <Items.Placeable.VectorToHeaven_Item>(), ModContent.TileType <Tiles.MusicBoxes.VectorToHeaven_MusicBox>());
            }

            if (Main.netMode != NetmodeID.Server)
            {
                // First, you load in your shader file.
                // You'll have to do this regardless of what kind of shader it is,
                // and you'll have to do it for every shader file.
                // This example assumes you have both armour and screen shaders.

                Ref <Effect> dyeRef = new Ref <Effect>(ModContent.Request <Effect>("KingdomTerrahearts/Effects/lastWorldShader").Value);

                // To add a dye, simply add this for every dye you want to add.
                // "PassName" should correspond to the name of your pass within the *technique*,
                // so if you get an error here, make sure you've spelled it right across your effect file.

                GameShaders.Armor.BindShader(ModContent.ItemType <Items.lastWorldDye>(), new ArmorShaderData(dyeRef, "ArmorMyShader"));

                Ref <Effect> screenRef = new Ref <Effect>(ModContent.Request <Effect>("KingdomTerrahearts/Effects/Shockwave").Value);              // The path to the compiled shader file.
                Filters.Scene["Shockwave"] = new Filter(new ScreenShaderData(screenRef, "Shockwave"), EffectPriority.VeryHigh);
                Filters.Scene["Shockwave"].Load();
            }

            if (!Main.dedServ)
            {
                partyInterface = new UserInterface();
                partyUI        = new PartyUI();
                partyUI.Activate();

                commandInterface = new UserInterface();
                commandUI        = new CommandMenu();
                commandUI.Activate();

                dialogInterface = new UserInterface();
                dialogUI        = new DialogDisplay();
                dialogUI.Activate();

                levelUpInterface = new UserInterface();
                levelUpUI        = new KeybladeLeveling();
                levelUpUI.Activate();
            }


            //Collision extra

            On.Terraria.Player.Update_NPCCollision += CollisionDetour;
        }
Exemple #36
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 public static ContextMenuStrip BuildContextMenu(CommandMenu menu)
 {
     return BuildContextMenu(menu, CommandRegistry.Default);
 }
 public static ContextMenuStrip BuildContextMenu(CommandMenu menu)
 {
     return(BuildContextMenu(menu, CommandRegistry.Default));
 }
 public void ActivateContextMenu(CommandMenu menu, Point location)
 {
 }
Exemple #39
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 public static ToolStripMenuItem BuildToolStripMenu(CommandMenu menu)
 {
     return BuildToolStripMenu(menu, CommandRegistry.Default);
 }
Exemple #40
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 public void ActivateContextMenu(CommandMenu menu, Treefrog.Framework.Imaging.Point location)
 {
 }
Exemple #41
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 public void ActivateContextMenu(CommandMenu menu, Point location)
 {
 }