private void API_onChatCommand(Client sender, string command, CancelEventArgs cancel)
 {
     try
     {
         Console.WriteLine(command);
         Player p = Player.PlayerData[sender];
         if (p.IsLogged)
         {
             CommandLogRepository.AddNew(new CommandLog(p.MasterId, p.Id, command));
         }
     }
     catch (Exception)
     {
     }
 }