void AdrenalineRush() { _playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>(); ++EnemySpawner.Kills; CommandHub.LogMetrics(); Debug.Log("Kills: " + EnemySpawner.Kills); Debug.Log("Shots Fired: " + BulletPool.ShotsFired); if ((EnemySpawner.Kills % _killStreak) == 0) { _playerMovement.setAdrenalineRush(true); adrenCounter++; } }