void AdrenalineRush()
    {
        _playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();

        ++EnemySpawner.Kills;
        CommandHub.LogMetrics();
        Debug.Log("Kills: " + EnemySpawner.Kills);
        Debug.Log("Shots Fired: " + BulletPool.ShotsFired);

        if ((EnemySpawner.Kills % _killStreak) == 0)
        {
            _playerMovement.setAdrenalineRush(true);
            adrenCounter++;
        }
    }