private void ClientOnJoinedChannel(object sender, OnJoinedChannelArgs e)
    {
        client.SendMessage("I have arrived!");

        EnsureMainThread.executeOnMainThread.Enqueue(() => { FindObjectOfType <Canvas>()?.gameObject.SetActive(false); });
        EnsureMainThread.executeOnMainThread.Enqueue(() => { commandController.DelayedStart(); });
    }