Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     ComboSystem = GameManager.Instance.PlayerActor.GetComponent <Player>().ComboSkillSet;
     if (ComboSystem.COMBO_GAGE < 1)
     {
         //스킬 게이지 충전.
         SkillGaugeLabel.text            = "Charging....";
         TimeSkillBtnActivation.enabled  = false;
         SkillGaugeForeground.fillAmount = ComboSystem.COMBO_GAGE;
     }
     else if (ComboSystem.COMBO_GAGE >= 1)
     {
         //게이지 충전 중지, 타임스킬 버튼 활성화.
         SkillGaugeLabel.text            = "Activated!";
         SkillGaugeForeground.fillAmount = 1.0f;
         TimeSkillBtnActivation.enabled  = true;
         //print("TimeSkill is fully charged.");
     }
 }
Exemple #2
0
    /// <summary>
    /// 释放连击技能
    /// </summary>
    /// <param name="combo"></param>
    void ReleaseComboSkill(ComboSkill combo)
    {
        //播放combo动画

        print(combo.name);
    }
Exemple #3
0
 private void Awake()
 {
     //Actor PlayerActor = ActorManager.Instance.PlayerLoad();
     ComboSystem = GameManager.Instance.PLAYER_ACTOR.GetComponent <Player>().ComboSkillSet;
 }