Exemple #1
0
 private void Awake()
 {
     unitStats     = GetComponent <CombatantStats>();
     unitEquipment = GetComponent <Equipment>();
     unitDB        = GetComponent <BuildDB>();
     unitSM        = GetComponent <CombatantStateMachine>();
 }
Exemple #2
0
 private void Awake()
 {
     unitStats         = GetComponent <CombatantStats>();
     unitMoveComponent = GetComponent <Move>();
     unitDB            = GetComponent <BuildDB>();
     unitSM            = GetComponent <CombatantStateMachine>();
 }
Exemple #3
0
 private void Awake()
 {
     unitDB            = GetComponent <BuildDB>();
     unitLootActions   = GetComponent <LootActions>();
     unitMoveComponent = GetComponent <Move>();
     unitStats         = GetComponent <CombatantStats>();
     unitStateMachine  = GetComponent <CombatantStateMachine>();
     unitCombat        = GetComponent <Combat>();
     unitObjectInfo    = GetComponent <ObjectInfo>();
 }
Exemple #4
0
 private void Awake()
 {
     unitStats          = GetComponent <CombatantStats>();
     combatantComponent = GetComponent <Combatant>();
     unitSM             = GetComponent <CombatantStateMachine>();
 }
 private void Awake()
 {
     unitStats           = GetComponent <CombatantStats>();
     combatantObjectInfo = GetComponent <ObjectInfo>();
     unitSM = GetComponent <CombatantStateMachine>();
 }