private void Awake() { unitStats = GetComponent <CombatantStats>(); unitEquipment = GetComponent <Equipment>(); unitDB = GetComponent <BuildDB>(); unitSM = GetComponent <CombatantStateMachine>(); }
private void Awake() { unitStats = GetComponent <CombatantStats>(); unitMoveComponent = GetComponent <Move>(); unitDB = GetComponent <BuildDB>(); unitSM = GetComponent <CombatantStateMachine>(); }
private void Awake() { unitDB = GetComponent <BuildDB>(); unitLootActions = GetComponent <LootActions>(); unitMoveComponent = GetComponent <Move>(); unitStats = GetComponent <CombatantStats>(); unitStateMachine = GetComponent <CombatantStateMachine>(); unitCombat = GetComponent <Combat>(); unitObjectInfo = GetComponent <ObjectInfo>(); }
private void Awake() { unitStats = GetComponent <CombatantStats>(); combatantComponent = GetComponent <Combatant>(); unitSM = GetComponent <CombatantStateMachine>(); }
private void Awake() { unitStats = GetComponent <CombatantStats>(); combatantObjectInfo = GetComponent <ObjectInfo>(); unitSM = GetComponent <CombatantStateMachine>(); }