public static int GetTankPercent(CombatantData Combatant) { if (Combatant.GetCombatantType() == 0) { return(0); } float TotalDamage = (float)GetBaseDamageTaken(Combatant.Parent); float BaseDamageTaken = (float)GetBaseDamageTaken(Combatant); if (BaseDamageTaken > 0) { float i = (float)(BaseDamageTaken / TotalDamage); return((int)(i * 100)); } return(0); }
public static int GetTankPercent(CombatantData Combatant) { if (Combatant.GetCombatantType() == 0) return 0; float TotalDamage = (float)GetBaseDamageTaken(Combatant.Parent); float BaseDamageTaken = (float)GetBaseDamageTaken(Combatant); if (BaseDamageTaken > 0) { float i = (float)(BaseDamageTaken / TotalDamage ); return (int)(i * 100); } return 0; }