// Use this for initialization void Start() { currentState = turnState.START; player.LeftHand_state = true; player.RightHand_state = true; CSM = GameObject.Find("BattleManager").GetComponent <Combat_statemachine> (); }
// inintialized enemy state void Start() { currentState = turnState.START; enemy.LeftHand_state = true; enemy.RightHand_state = true; CSM = GameObject.Find("BattleManager").GetComponent <Combat_statemachine> (); startPosition = transform.position; }
// inintialized enemy state void Start() { ani.GetComponent <Animator>(); currentState = turnState.START; enemy.LeftHand_state = true; enemy.RightHand_state = true; ani.SetBool("lefthand", true); ani.SetBool("righthand", true); CSM = GameObject.Find("BattleManager").GetComponent <Combat_statemachine>(); startPosition = transform.position; }