public void Startup(IFileStorage storage) { GameEngine = new GameEngine(storage); Log = Dependencies.Get <ILogger> (); var combatScene = new CombatScene(this); combatScene.Load(CurrentState.CurrentMap); CurrentScene = combatScene; GameWindow.StartAnimationTimer(); }
public void Startup(IFileStorage storage) { Client = new GameClient(); var combatScene = new CombatScene(this); Client.Delegate = combatScene; combatScene.Load(CurrentState.CurrentMap); CurrentScene = combatScene; GameWindow.StartAnimationTimer(); }