public void showBattleArea() { playArea.Children.Clear(); CombatGUI cg = new CombatGUI(); playArea.Children.Add(cg); }
public void battle() { if (playSound) { sp.Stop(); sp.SoundLocation = "Resources/HDATE Begin Battle Theme.wav"; } currentScene = Scenes.Battling; inGameScreen.armorBox.IsEnabled = false; inGameScreen.weaponBox.IsEnabled = false; clearPlayArea(); CombatGUI = new CombatGUI(ref p1, testMap.currentFloor); CombatGUI.FleeButton.Click += new RoutedEventHandler(fleeButton_Click); CombatGUI.AtkButton.Click += new RoutedEventHandler(attkButton_Click); inGameScreen.playArea.Children.Add(CombatGUI); if (playSound) { if (testMap.currentFloor % 5 == 0) { //sp.SoundLocation = "Resources/HDATE Begin Boss Theme.wav"; //sp.PlaySync(); sp.Stop(); sp.SoundLocation = "Resources/HDATE Boss Theme.wav"; sp.PlayLooping(); } else { sp.PlaySync(); sp.Stop(); sp.SoundLocation = "Resources/HDATE Battle Theme.wav"; sp.PlayLooping(); } } }