Exemple #1
0
        private Entity GetMaterial(ColorsType colorsType)
        {
            Entity mainEntity = GetSingletonEntity <GameDataComponent>();
            var    buffer     = GetBuffer <ColorsBuffer>(mainEntity);

            return(buffer[(int)colorsType].Entity);
        }
Exemple #2
0
        public GLine()
        {
            InitializeComponent();
            this.SetStyle(ControlStyles.AllPaintingInWmPaint |
                          ControlStyles.UserPaint |
                          ControlStyles.OptimizedDoubleBuffer, true);

            colors = ColorsType.TowColors;
        }
Exemple #3
0
 private void SetGameDataColor(ColorsType colorsType)
 {
     Entities.WithAll <GameDataComponent>()
     .WithBurst()
     .ForEach((ref GameDataComponent gameData) =>
     {
         gameData.Color = colorsType;
     }).Schedule();
 }
Exemple #4
0
 private void SetDynamicBoxColor(Entity material, ColorsType colorsType)
 {
     Entities.WithAll <DynamicColorBoxTagComponent>().
     WithBurst().
     ForEach((ref ColorBoxComponent colorBoxComponent, ref MeshRenderer meshRenderer) =>
     {
         colorBoxComponent.ColorsType = colorsType;
         meshRenderer.material        = material;
     }).Schedule();
 }
            private void OnTriggerTeleport(TriggerEvent triggerEvent)
            {
                ColorsType colorsType = ColorBoxComponents[triggerEvent.EntityB].ColorsType;

                CommandBuffer.AddComponent(EntityCamera, new ChangePlayerColorComponent {
                    ColorsType = colorsType
                });

                for (var i = 0; i < ChildBufferFromEntity[triggerEvent.EntityB].Length; i++)
                {
                    CommandBuffer.DestroyEntity(ChildBufferFromEntity[triggerEvent.EntityB][i].Value);
                }
                CommandBuffer.DestroyEntity(triggerEvent.EntityB);
            }
Exemple #6
0
        protected override void OnUpdate()
        {
            ColorsType colorsType     = GetSingleton <ChangePlayerColorComponent>().ColorsType;
            Entity     entityMaterial = GetMaterial(colorsType);


            SetPlayerColor(entityMaterial);
            SetBoxColor(entityMaterial, colorsType);
            SetDynamicBoxColor(entityMaterial, colorsType);
            SetGameDataColor(colorsType);

            Entity cSingletonEntity = GetSingletonEntity <ChangePlayerColorComponent>();

            EntityManager.RemoveComponent <ChangePlayerColorComponent>(cSingletonEntity);
        }