public override void Render() { if (Alive) { rectangleArray.Render(X, Y); } }
public override void Render() { var v = value; v = Basics.Utils.Clamp(v, 0, 1); if (true)//v > 0.5f) { var r = 1 - v + v * v; var g = 1 - v; var b = v * v; rectangleBuffer.SetColor(new Color4(r * 0.25f + 0.75f, g * 0.25f + 0.5f, b * 0.25f + 0.25f, 1)); rectangleArray.Render(X, Y); } }