// Use this for initialization void Start() { GameObject mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); colorBlindSetting = mainCamera.GetComponent <Colorblind>(); GameObject[] spawns = GameObject.FindGameObjectsWithTag("SpawnPoint"); int i = 0; foreach (GameObject spawn in spawns) //assign spawn transforms to spawnPoints array { spawnPoints[i] = spawn.transform; i++; } sound = mainCamera.GetComponent <AudioSource>(); SpawnApples(spawnPoints); ripeApples = GameObject.FindGameObjectsWithTag("RipeApple").Length; collectedApples = 0; StartGame(); }
//public bool isEnabled; //UnityEvent toggleEvent; // Use this for initialization void Start() { ppProfile = GetComponent <PostProcessingBehaviour>().profile; cbProfile = GetComponent <Colorblind>(); }