Exemple #1
0
 public float this[int x, int y]
 {
     get
     {
         if (!_valueMapMask[x, y])
         {
             var hsvPixel = _converter.ToHsv(_image[x, y]);
             var v        = Math.Max(0, (hsvPixel.V - 0.21f)) / (1f - 0.21f);
             var color    = GetColor(x, y);
             if (color == ChatColor.Unknown || color == ChatColor.Redtext)
             {
                 v = 0;
             }
             else if (color == ChatColor.ChatTimestampName)
             {
                 v = Math.Min(1f, (v / 0.8f)); //Timestamps and username max out at 0.8
             }
             //else if (color == ChatColor.Redtext)
             //    v += 0.3f;
             _valueMap[x, y]     = v;
             _valueMapMask[x, y] = true;
         }
         return(_valueMap[x, y]);
     }
 }
Exemple #2
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        /// <summary>
        /// Set Goron energy colors from the given options.
        /// </summary>
        /// <param name="options">Color options.</param>
        void SetGoronEnergyColors(GoronColorOptions options)
        {
            Colors.GoronPunchEnergyPrim = GetPunchPrim(options.Main);
            Colors.GoronPunchEnergyEnv1 = options.Extra1;
            Colors.GoronPunchEnergyEnv2 = options.Extra1;

            var inner = Mix(options.Main, Colors.GoronRollInnerEnergyEnv);

            Colors.GoronRollInnerEnergyEnv  = inner.Item1;
            Colors.GoronRollInnerEnergyPrim = inner.Item2;

            var outer1 = Mix(options.Extra1, Colors.GoronRollOuterEnergyEnv1);

            Colors.GoronRollOuterEnergyEnv1  = outer1.Item1;
            Colors.GoronRollOuterEnergyPrim1 = outer1.Item2;

            var outer2 = Mix(options.Extra2, Colors.GoronRollOuterEnergyEnv2);

            Colors.GoronRollOuterEnergyEnv2  = outer2.Item1;
            Colors.GoronRollOuterEnergyPrim2 = outer2.Item2;

            Color GetPunchPrim(Color color)
            {
                var converter = new ColorSpaceConverter();

                return(converter.TranslateHsv(color, hsv => new Hsv(hsv.H, (hsv.S / 5f) * 4f, hsv.V)));
            }

            (Color env, Color prim) Mix(Color color, Color env)
            {
                // Convert color values to HSV.
                var converter = new ColorSpaceConverter();
                var curHsv    = converter.ToHsv(color);
                var envHsv    = converter.ToHsv(env);
                // Calculate delta of Value.
                var envHsvValDelta = ((curHsv.V + envHsv.V) / 2f) - curHsv.V;
                // Multiply by Saturation to limit deviation of Value for greyscale-approaching colors (Saturation approaching 0).
                var envHsvValue = options.MixEnvValue ? curHsv.V + (envHsvValDelta * curHsv.S) : curHsv.V;
                // Build new colors from HSV.
                var envResultHsv  = new Hsv(curHsv.H, curHsv.S, envHsvValue);
                var primResultHsv = new Hsv(curHsv.H, curHsv.S, curHsv.V);
                // Convert back into RGB.
                var envResult  = converter.ToColor(envResultHsv);
                var primResult = converter.ToColor(primResultHsv);

                return(envResult, primResult);
            }
        }
Exemple #3
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        public void Convert_CieXyz_to_Hsv(float x, float y, float yl, float h, float s, float v)
        {
            // Arrange
            var input    = new CieXyz(x, y, yl);
            var expected = new Hsv(h, s, v);

            Span <CieXyz> inputSpan = new CieXyz[5];

            inputSpan.Fill(input);

            Span <Hsv> actualSpan = new Hsv[5];

            // Act
            var actual = Converter.ToHsv(input);

            Converter.Convert(inputSpan, actualSpan);

            // Assert
            Assert.Equal(expected, actual, ColorSpaceComparer);

            for (int i = 0; i < actualSpan.Length; i++)
            {
                Assert.Equal(expected, actualSpan[i], ColorSpaceComparer);
            }
        }
        public void Convert_CieLuv_to_Hsv(float l, float u, float v, float h, float s, float v2)
        {
            // Arrange
            var input    = new CieLuv(l, u, v);
            var expected = new Hsv(h, s, v2);

            Span <CieLuv> inputSpan = new CieLuv[5];

            inputSpan.Fill(input);

            Span <Hsv> actualSpan = new Hsv[5];

            // Act
            var actual = Converter.ToHsv(input);

            Converter.Convert(inputSpan, actualSpan, actualSpan.Length);

            // Assert
            Assert.Equal(expected, actual, ColorSpaceComparer);

            for (int i = 0; i < actualSpan.Length; i++)
            {
                Assert.Equal(expected, actualSpan[i], ColorSpaceComparer);
            }
        }
        public void Convert_Rgb_To_Hsv(float r, float g, float b, float h, float s, float v)
        {
            // Arrange
            var input    = new Rgb(r, g, b);
            var expected = new Hsv(h, s, v);

            Span <Rgb> inputSpan = new Rgb[5];

            inputSpan.Fill(input);

            Span <Hsv> actualSpan = new Hsv[5];

            // Act
            var actual = Converter.ToHsv(input);

            Converter.Convert(inputSpan, actualSpan, actualSpan.Length);

            // Assert
            Assert.Equal(expected, actual, ColorSpaceComparer);

            for (int i = 0; i < actualSpan.Length; i++)
            {
                Assert.Equal(expected, actualSpan[i], ColorSpaceComparer);
            }
        }
        /// <summary>
        /// Translate a given <see cref="Color"/> as <see cref="Hsv"/> values.
        /// </summary>
        /// <param name="converter">Converter.</param>
        /// <param name="color">Source <see cref="Color"/>.</param>
        /// <param name="func">Translate function.</param>
        /// <returns>Translated <see cref="Color"/>.</returns>
        public static Color TranslateHsv(this ColorSpaceConverter converter, Color color, Func <Hsv, Hsv> func)
        {
            var hsv         = converter.ToHsv(ToRgb(color));
            var adjustedHsv = func(hsv);

            return(ToColor(converter.ToRgb(adjustedHsv)));
        }
        public void SaveGreyscaleImage(string imagePath, string outputPath, float minV, float maxV)
        {
            var converter = new ColorSpaceConverter();

            using (Image <Rgba32> rgbImage = Image.Load(imagePath))
            {
                for (int i = 0; i < rgbImage.Width * rgbImage.Height; i++)
                {
                    var x        = i % rgbImage.Width;
                    var y        = i / rgbImage.Width;
                    var pixel    = rgbImage[x, y];
                    var hsvPixel = converter.ToHsv(pixel);
                    if (hsvPixel.V > minV && hsvPixel.V < maxV)
                    {
                        rgbImage[x, y] = Rgba32.Black;
                    }
                    else
                    {
                        rgbImage[x, y] = Rgba32.White;
                    }
                }

                rgbImage.Save(outputPath);
            }
        }
        public void Convert_Cmyk_to_Hsv(float c, float m, float y, float k, float h, float s, float v)
        {
            // Arrange
            var input    = new Cmyk(c, m, y, k);
            var expected = new Hsv(h, s, v);

            Span <Cmyk> inputSpan = new Cmyk[5];

            inputSpan.Fill(input);

            Span <Hsv> actualSpan = new Hsv[5];

            // Act
            var actual = Converter.ToHsv(input);

            Converter.Convert(inputSpan, actualSpan, actualSpan.Length);

            // Assert
            Assert.Equal(expected, actual, ColorSpaceComparer);

            for (int i = 0; i < actualSpan.Length; i++)
            {
                Assert.Equal(expected, actualSpan[i], ColorSpaceComparer);
            }
        }
        public void SaveChatColors(string imagePath, string outputPath)
        {
            var converter = new ColorSpaceConverter();

            using (Image <Rgba32> rgbImage = Image.Load(imagePath))
            {
                for (int i = 0; i < rgbImage.Width * rgbImage.Height; i++)
                {
                    var x        = i % rgbImage.Width;
                    var y        = i / rgbImage.Width;
                    var pixel    = rgbImage[x, y];
                    var hsvPixel = converter.ToHsv(pixel);
                    var v        = (hsvPixel.V - 0.21f) / (1f - 0.21f);
                    //if (x == 369 && y == 1134)
                    //    System.Diagnostics.Debugger.Break();
                    if (IsChatColor(hsvPixel))
                    {
                        rgbImage[x, y] = new Rgba32(v, v, v);
                    }
                    else
                    {
                        rgbImage[x, y] = Rgba32.Black;
                    }
                }

                rgbImage.Save(outputPath);
            }
        }
        public static Color GetComplementary(this Color src, bool preserveOpacity = false)
        {
            var c = src.ToPixel <Rgba32>();
            var a = c.A;
            //if RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side,
            //decrease the blue by 50% (eventually it will increase in conversion below),
            //if RBB values are on darker side, decrease yellow by about 50% (it will increase in conversion)
            var avgColorValue = (c.R + c.G + c.B) / 3.0;
            var dR            = Math.Abs(c.R - avgColorValue);
            var dG            = Math.Abs(c.G - avgColorValue);
            var dB            = Math.Abs(c.B - avgColorValue);

            if (dR < 20 && dG < 20 && dB < 20)           //The color is a shade of gray
            {
                if (avgColorValue < 123)                 //color is dark
                {
                    c = new Rgba32(220, 230, 50, a);     // #dce632
                }
                else
                {
                    c = new Rgba32(255, 255, 50, a);                     // #ffff32
                }
            }
            if (!preserveOpacity)
            {
                a = Math.Max(a, (byte)127);                 //We don't want contrast color to be more than 50% transparent ever.
            }
            var hsb = colorSpaceConverter.ToHsv(new Rgb24(c.R, c.G, c.B));
            var h   = hsb.H;

            h = h < 180 ? h + 180 : h - 180;
            var r = colorSpaceConverter.ToRgb(new Hsv(h, hsb.S, hsb.V));

            return(new Rgba32(r.R, r.G, r.B, a));
        }
Exemple #11
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        public static Color SaturateColor(Color color, float saturate)
        {
            var hsv    = _colorConverter.ToHsv(color.ToPixel <Rgb24>());
            var newhsv = new Hsv(hsv.H, Math.Min(1.0f, hsv.S * saturate), hsv.V);
            var newrgb = _colorConverter.ToRgb(newhsv);
            var r      = (byte)Math.Clamp(newrgb.R * 255, 0, 255);
            var g      = (byte)Math.Clamp(newrgb.G * 255, 0, 255);
            var b      = (byte)Math.Clamp(newrgb.B * 255, 0, 255);

            return(Color.FromRgb(r, g, b));
        }
        public void Convert_Rgb_To_Hsv(float r, float g, float b, float h, float s, float v)
        {
            // Arrange
            var input = new Rgb(r, g, b);

            // Act
            Hsv output = Converter.ToHsv(input);

            // Assert
            Assert.Equal(h, output.H, FloatRoundingComparer);
            Assert.Equal(s, output.S, FloatRoundingComparer);
            Assert.Equal(v, output.V, FloatRoundingComparer);
        }
Exemple #13
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 public float this[int x, int y]
 {
     get
     {
         if (!_valueMapMask[x, y])
         {
             var hsvPixel = _converter.ToHsv(_image[x, y]);
             var v        = Math.Max(0, (hsvPixel.V - 0.21f)) / (1f - 0.21f);
             var color    = GetColor(x, y);
             if (color == ChatColor.Unknown)
             {
                 v = 0;
             }
             else if (color == ChatColor.Redtext)
             {
                 v += 0.3f;
             }
             _valueMap[x, y]     = v;
             _valueMapMask[x, y] = true;
         }
         return(_valueMap[x, y]);
     }
 }
        /// <summary>
        /// Converts the full color game window into a image of the chat window in grayscale.
        /// </summary>
        /// <param name="imagePath">The path to the game screenshot</param>
        /// <param name="outputDirectory">The directory to save the processed image</param>
        /// <returns>The full path to the processed image</returns>
        public string ProcessChatImage(string imagePath, string outputDirectory)
        {
            var converter = new ColorSpaceConverter();
            var chatRect  = new Rectangle(4, 893, 3236, 1350);

            //Image.Load(@"C:\Users\david\OneDrive\Documents\WFChatParser\Screenshot (7).png")
            //@"C:\Users\david\OneDrive\Documents\WFChatParser\friday_last_moved.png"
            using (Image <Rgba32> rgbImage = Image.Load(imagePath))
            {
                if (rgbImage.Height == 1440)
                {
                    chatRect = new Rectangle(4, 530, 2022, 850);
                }
                else if (rgbImage.Height == 1080)
                {
                    chatRect = new Rectangle(4, 370, 1507, 650);
                }

                rgbImage.Mutate(x => x.Crop(chatRect));

                var minV = 0.29;

                for (int i = 0; i < rgbImage.Width * rgbImage.Height; i++)
                {
                    var x        = i % rgbImage.Width;
                    var y        = i / rgbImage.Width;
                    var pixel    = rgbImage[x, y];
                    var hsvPixel = converter.ToHsv(pixel);
                    if (hsvPixel.V > minV)
                    {
                        rgbImage[x, y] = Rgba32.Black;
                    }
                    else
                    {
                        rgbImage[x, y] = Rgba32.White;
                    }
                }

                var file       = new FileInfo(imagePath);
                var outputPath = Path.Combine(outputDirectory, file.Name);
                rgbImage.Save(outputPath);
                return(outputPath);
            }
        }
 /// <summary>
 /// Convert <see cref="Color"/> to <see cref="Hsv"/>.
 /// </summary>
 /// <param name="converter">Converter.</param>
 /// <param name="color">Source <see cref="Color"/>.</param>
 /// <returns>Converted <see cref="Hsv"/>.</returns>
 public static Hsv ToHsv(this ColorSpaceConverter converter, Color color)
 {
     return(converter.ToHsv(ToRgb(color)));
 }