public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Justice " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower()); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); FleeMenu = FirstMenu.AddSubMenu("• Flee", FleeMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.CreateComboBox("Select Combo", "selectCOMBO", new List <string> { "ALL-IN", "IN-OUT", "FASTER" }); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use AutoHarass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("How Much Minion W Should Hit", "wSHIT", 3, 1, 5); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 30); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.CreateCheckBox(" - Use W", "wUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use LastHit spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("How Much Monster W Should Hit", "wMONSTER", 2, 1, 3); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 30); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 30); FleeMenu.AddGroupLabel("Spells"); FleeMenu.CreateCheckBox(" - Use W", "wUse"); FleeMenu.CreateCheckBox(" - Use E", "eUse"); FleeMenu.CreateCheckBox(" - Use R", "rUse"); FleeMenu.CreateComboBox("Disable Auto On Invis", "disableAUTO", new List <string> { "YES", "NO" }); FleeMenu.AddGroupLabel("Settings"); FleeMenu.CreateSlider("Mana must be higher than [{0}%] to use FLEE spells", "manaSlider", 30); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; Player.Instance.SetSkinId(MiscMenu.Get <ComboBox>("skinComboBox").CurrentValue); } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("KappAzir", "KappAzir"); FleeMenu = FirstMenu.AddSubMenu("• Jumper", FleeMenuID); SpellsMenu = FirstMenu.AddSubMenu("• Spells Handler", SpellsMenuID); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); FleeMenu.AddGroupLabel("Jumper - Flee Mode"); FleeMenu.Add("flee", new KeyBind("Jumper Key", false, KeyBind.BindTypes.HoldActive, 'A')); FleeMenu.CreateSlider("Use Soldiers in {0} Range", "range", 1000, 150, 1500); FleeMenu.CreateSlider("EQ Delay = {0}", "delay", 250, 150, 500); FleeMenu.AddSeparator(0); FleeMenu.AddLabel("This is used for the Delay of Casting between E > Q"); FleeMenu.AddLabel("Used In Insec / Flee Mode"); FleeMenu.AddSeparator(0); FleeMenu.AddGroupLabel("Insec Mode"); FleeMenu.AddLabel("Select a Target then hold the insec key"); FleeMenu.Add("insect", new KeyBind("Normal InSec", false, KeyBind.BindTypes.HoldActive, 'S')); FleeMenu.Add("insected", new KeyBind("New InSec", false, KeyBind.BindTypes.HoldActive, 'Z')); FleeMenu.AddGroupLabel("Normal Insec Settings"); FleeMenu.CreateCheckBox(" - Push Enemy To Allis", "Ally"); FleeMenu.CreateCheckBox(" - Push Enemy To Ally Tower", "Tower"); FleeMenu.AddSeparator(0); FleeMenu.AddGroupLabel("New Insec Settings"); FleeMenu.CreateComboBox("Q Position", "qpos", new List<string> { "To Mouse", "To Old Position", "To Tower", "To Ally" }); FleeMenu.CreateComboBox("R Position", "rpos", new List<string> { "To Mouse", "To Old Position", "To Tower", "To Ally" }); FleeMenu.CreateSlider("Lower Q Distance by [{0}]", "dis", 0, 0, 500); SpellsMenu.AddGroupLabel("Spells Handler"); SpellsMenu.CreateCheckBox(" - R Anti GapCloser", "rUseGap"); SpellsMenu.CreateCheckBox(" - R Interrupter", "rUseInt"); SpellsMenu.CreateComboBox("Interrupter DangerLevel", "Intdanger", new List<string> { "High", "Medium", "Low" }); SpellsMenu.AddGroupLabel("Hit Chance"); SpellsMenu.CreateComboBox("HitChance", "chance", new List<string> { "High", "Medium", "Low" }); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.CreateSlider("Create Tower If Enemies Near [{0}]", "TowerPls", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Q Extra Settings"); ComboMenu.CreateCheckBox(" - Use Q If Target Not In Soldiers Range", "qUseAA", false); ComboMenu.CreateSlider("Soldier Count to Cast Q [{0}]", "Qcount", 1, 1, 3); ComboMenu.CreateSlider("Q AoE hit [{0}]", "Qaoe", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("W Extra Settings"); ComboMenu.CreateCheckBox(" - Use W If Target Not In Soldiers Range", "wUseAA", false); ComboMenu.CreateCheckBox(" - Save 1 W Stack", "wSave", false); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("E Extra Settings"); ComboMenu.CreateCheckBox(" - Use E Only if target Killable", "eUsekill"); ComboMenu.CreateCheckBox(" - E Dive Towers", "eUseDive", false); ComboMenu.CreateSlider("No E if Target Health more than my health by [{0}%]", "eHealth", 15); ComboMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("R Extra Settings"); ComboMenu.CreateCheckBox(" - R Over Kill Check", "rOverKill"); ComboMenu.CreateCheckBox(" - Use R Finisher", "rUsekill"); ComboMenu.CreateCheckBox(" - Use R Saver", "rUseSave", false); ComboMenu.CreateCheckBox(" - Push Enemy To Allis", "rUseAlly"); ComboMenu.CreateCheckBox(" - Push Enemy To Ally Tower", "rUseTower"); ComboMenu.Add("Rcast", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive, 'R')); ComboMenu.CreateSlider("R AoE hit [{0}]", "Raoe", 2, 1, 5); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); HarassMenu.CreateCheckBox(" - E Dive Towers", "eUseDive", false); HarassMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 3, 1, 5); HarassMenu.CreateSlider("Mana must be more than [{0}%] to use Harass spells", "manaSlider", 60); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); AutoHarassMenu.CreateCheckBox(" - Always AutoAttack with soldiers", "attack", false); AutoHarassMenu.CreateCheckBox(" - E Dive Towers", "eDive", false); AutoHarassMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 3, 1, 5); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be more than [{0}%] to use AutoHarass spells", "manaSlider", 60); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); LaneClearMenu.CreateCheckBox(" - Use W On Enemy Turret", "wTurret"); LaneClearMenu.CreateSlider("Mana must be more than [{0}%] to use LaneClear spells", "manaSlider", 75); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be more than [{0}%] to use LastHit spells", "manaSlider", 75); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); JungleClearMenu.CreateSlider("Mana must be more than [{0}%] to use JungleClear spells", "manaSlider", 50); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List<string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List<string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List<string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Tarafından Taazuma / Kullandığın için teşekkürler"); FirstMenu.AddLabel("Sorun varsa forumdan bana yazın"); FirstMenu.AddLabel("İyi oyunlar"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Kombo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Kullan Q", "qUse"); ComboMenu.CreateCheckBox(" - Kullan W", "wUse"); ComboMenu.CreateCheckBox(" - Kullan E", "eUse"); ComboMenu.CreateCheckBox(" - Kullan R", "rUse"); ComboMenu.Add("hpR", new Slider("R kullanmak için % canım", 30)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Dürtme"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Kullan W", "wUse"); HarassMenu.CreateCheckBox(" - Kullan E", "eUse"); HarassMenu.AddGroupLabel("Ayarları"); HarassMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("Lanetemizleme"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Kullan Q", "qUse", false); LaneClearMenu.CreateCheckBox(" - Kullan E", "eUse"); LaneClearMenu.AddGroupLabel("Ayarları"); LaneClearMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 20); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LasthitMenu.AddGroupLabel("Sonvuruş"); LasthitMenu.CreateCheckBox(" - Kullan Q", "qUse", true); LasthitMenu.AddGroupLabel("Ayarları"); LasthitMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 30); JungleClearMenu.AddGroupLabel("OrmanTemizleme"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Kullan Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Kullan W", "wUse"); JungleClearMenu.CreateCheckBox(" - Kullan E", "eUse"); JungleClearMenu.AddGroupLabel("Ayarları"); JungleClearMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 15); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Değiştrici"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Skinini Seç", "skinComboBox", skinList.Skins); MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Otomatik Level Arttırma"); MiscMenu.CreateCheckBox("Aktif Otomatik Level Arttırma", "activateAutoLVL", false); MiscMenu.AddLabel("her zaman R öncelik verir gerisini ayarla"); MiscMenu.CreateComboBox("1.ci öncelik büyü", "firstFocus", new List<string> {"Q", "W", "E"}); MiscMenu.CreateComboBox("2.ci öncelik büyü", "secondFocus", new List<string> {"Q", "W", "E"}, 1); MiscMenu.CreateComboBox("3.cü öncelik büyü", "thirdFocus", new List<string> {"Q", "W", "E"}, 2); MiscMenu.CreateSlider("Gecikme Ayarı ms", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Ayarlar"); DrawingsMenu.CreateCheckBox(" - Sadece hazır büyüleri göster.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Hasar tespitçisi göster.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Hasarı yüzde olarak göster.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Hasar istatistiklerini göster.", "statDraw", false); DrawingsMenu.AddGroupLabel("Büyüler"); DrawingsMenu.CreateCheckBox(" - göster Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - göster W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - göster E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - göster R.", "rDraw"); DrawingsMenu.AddGroupLabel("Gösterge Rengi"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Rengi:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Rengi:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Rengi:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Rengi:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "Hasartespitçisi Rengi:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("ComboMenu"); ComboMenu.AddGroupLabel("ONLY USE ON COMBO"); ComboMenu.AddSeparator(15); // --------------------------------------------------------------COMBO LOGICS-------------------------------------------------------------- // ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddLabel("ComboLogics"); ComboMenu.CreateCheckBox("Combo One", "combo1", false); ComboMenu.AddGroupLabel("Combo R - E - W - Q"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Combo Two", "combo2", false); ComboMenu.AddGroupLabel("Combo R - W - Q"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Combo Three", "combo3", true); ComboMenu.AddGroupLabel("Combo Q - W - R"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Combo Four", "combo4", false); ComboMenu.AddGroupLabel("Combo Q - R - W - E"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Combo Five", "combo5", false); ComboMenu.AddGroupLabel("Combo W - E - RQ"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Combo Six", "combo6", false); ComboMenu.AddGroupLabel("Combo RQ - W - E"); ComboMenu.CreateCheckBox("Combo Seven", "combo7", false); ComboMenu.AddGroupLabel("aliyrlmz advanced - Combo´s"); ComboMenu.AddSeparator(15); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse", false); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.Add("comboUseRW", new Slider("Use W+R combo when hp < ({0}%)", 40)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("AutoHarass"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use RQ", "qrUse", false); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use AutoHarass spells", "manaSlider", 80); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("LaneClear/Lasthit"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be lower than [{0}%] to use LaneClear spells", "manaSlider", 40); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //LasthitMenu.AddGroupLabel("Lasthit"); //LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); //LasthitMenu.AddGroupLabel("Settings"); //LasthitMenu.CreateSlider("Mana must be lower than [{0}%] to use LastHit spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.CreateCheckBox(" - Use R", "rUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be lower than [{0}%] to use JungleClear spells", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); MiscMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddLabel("Some Settings:"); MiscMenu.Add("predictionHit", new Slider("Prediction for Q", 70)); MiscMenu.Add("autoShieldTurret", new CheckBox("Auto shield turret", true)); MiscMenu.Add("autoShieldSpell", new CheckBox("Auto shield spell", false)); MiscMenu.Add("antiGapCloser", new CheckBox("Anti GapCloser", true)); MiscMenu.CreateCheckBox("- Use OP E Logic - BlockSpell", "blockSpellsE"); MiscMenu.AddSeparator(10); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //ComboMenu.Add("gankc", new KeyBind("Gank Combo", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.CreateKeyBind("Enable/Disable GankCombo", "gankcombokey", 'T', 'Z'); //Menu.Add("flashq", new KeyBind("FlashQ - Select Target (Hold)", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.AddSeparator(10); ComboMenu.AddLabel("İnsan Ayarları"); ComboMenu.CreateCheckBox(" - Kullan Q", "qUse"); ComboMenu.CreateCheckBox(" - Kullan W", "wUse"); ComboMenu.CreateCheckBox(" - Kullan E", "eUse"); ComboMenu.CreateCheckBox(" - Kullan R", "rUse"); ComboMenu.AddLabel("Örümcek Ayarları"); ComboMenu.CreateCheckBox(" - Ayarları Q2", "q2Use"); ComboMenu.CreateCheckBox(" - Kullan W2", "w2Use"); ComboMenu.CreateCheckBox(" - Kullan E2", "e2Use"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Dürtme"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddLabel("İnsan Ayarları"); HarassMenu.CreateCheckBox(" - Kullan Q", "qUse"); HarassMenu.CreateCheckBox(" - Kullan W", "wUse", false); HarassMenu.CreateCheckBox(" - Kullan E", "eUse"); HarassMenu.AddLabel("Örümcek Ayarları"); HarassMenu.CreateCheckBox(" - Kullan Q2", "q2Use"); HarassMenu.CreateCheckBox(" - Kullan W2", "w2Use", false); HarassMenu.CreateCheckBox(" - Kullan E2", "e2Use", false); HarassMenu.AddGroupLabel("Ayarlar"); HarassMenu.CreateSlider("Dürtme için gereken mana", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("Sonvuruş ve Lantemizleme"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Kullan Q/Q2", "qUse"); LaneClearMenu.AddGroupLabel("Ayarlar"); LaneClearMenu.CreateSlider("Gereken mana", "manaSlider", 30); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("OrmanTemizleme"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddLabel("İnsan Ayarları"); JungleClearMenu.CreateCheckBox(" - Kullan Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Kullan W", "wUse"); JungleClearMenu.CreateCheckBox(" - Kullan E", "eUse"); JungleClearMenu.CreateCheckBox(" - Kullan R", "rUse"); JungleClearMenu.AddLabel("Örümcek Ayarları"); JungleClearMenu.CreateCheckBox(" - Kullan Q2", "q2Use"); JungleClearMenu.CreateCheckBox(" - Kullan W2", "w2Use"); JungleClearMenu.CreateCheckBox(" - Kullan E2", "e2Use"); JungleClearMenu.AddGroupLabel("Ayarlar"); JungleClearMenu.CreateSlider("Ormantemizleme için gereken mana", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.AddGroupLabel("KS"); //KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.CreateCheckBox(" - Kullan Q", "qUse"); //KillStealMenu.CreateCheckBox(" - Kullan W", "wUse"); //KillStealMenu.CreateCheckBox(" - Kullan E", "eUse"); //KillStealMenu.CreateCheckBox(" - Kullan R", "rUse"); //KillStealMenu.AddGroupLabel("Ayarlar"); //KillStealMenu.CreateSlider("Manam şundan fazla", "manaSlider", 30); //KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.CreateCheckBox("- E kullan Antigapcloser için(betadır)", "eGap"); MiscMenu.AddGroupLabel("Skin Değiştirici"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Kostümünüzü seçin", "skinComboBox", skinList.Skins); MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Otomatik level arttırma"); MiscMenu.CreateCheckBox("Otomatik level", "activateAutoLVL", false); MiscMenu.AddLabel("Otomatik level herşeyden önce Rye öncelik verir gerisini ayarlayın"); MiscMenu.CreateComboBox("1.ci büyü", "firstFocus", new List<string> {"Q", "W", "E"}); MiscMenu.CreateComboBox("2.ci büyü", "secondFocus", new List<string> {"Q", "W", "E"}, 1); MiscMenu.CreateComboBox("3.cü büyü", "thirdFocus", new List<string> {"Q", "W", "E"}, 2); MiscMenu.CreateSlider("Gecikme Ayarı", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Gösterge Ayarları"); DrawingsMenu.CreateCheckBox(" - Sadece büyü hazırsa göster.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Hasar tespitçisi göster.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Yüzde olarak göster.", "perDraw"); DrawingsMenu.CreateCheckBox(" - İstatistiklerini göster.", "statDraw", false); DrawingsMenu.AddGroupLabel("Büyülere gösterge"); DrawingsMenu.CreateCheckBox(" - Göster Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Göster W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Göster E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Göster R.", "rDraw"); DrawingsMenu.AddGroupLabel("Gösterge Rengi"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Rengi:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Rengi:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Rengi:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Rengi:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "Hasartespitçisi Rengi:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("F U E " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); InsecMenu = FirstMenu.AddSubMenu("• Insec", InsecMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); WardJumpMenu = FirstMenu.AddSubMenu("• WardJump", WardJumpMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use Q2", "q2Use"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.CreateSlider("Min [{0}] stacks on Passive", "passivestacks", 1, 1, 2); ComboMenu.CreateCheckBox(" - Wardjump in combo", "wardjumpC"); ComboMenu.CreateCheckBox(" - Out of AA range - Wardjump", "wardjumpCAA"); ComboMenu.AddSeparator(); ComboMenu.CreateCheckBox(" - Use R Ks", "rUseks"); ComboMenu.CreateCheckBox(" - Use Q1 Ks", "q1Useks"); ComboMenu.CreateCheckBox(" - Use Q2 Ks", "q2Useks"); ComboMenu.CreateCheckBox(" - Use E Ks", "eUseks"); ComboMenu.CreateCheckBox(" - Use Passive?", "Cpassive", false); ComboMenu.Add("starCombo", new KeyBind("Use Star Combo", false, KeyBind.BindTypes.HoldActive, 'Y')); ComboMenu.AddSeparator(); ComboMenu.CreateCheckBox(" - Kick multiple targets:", "rkick"); ComboMenu.CreateSlider("Min [{0}] targets to use R", "rkickcount", 2, 2, 4); ComboMenu.CreateCheckBox(" - Kick to kill enemy behind:", "rkickkill"); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "q1Use"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eeUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Min [{0}] Passive Stacks", "passivestacksH", 30); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateCheckBox("Use Passive", "Jpassive", true); WardJumpMenu.AddGroupLabel("Spells"); WardJumpMenu.Add("wardjump", new KeyBind("Wardjump :", false, KeyBind.BindTypes.HoldActive, 'G')); WardJumpMenu.AddSeparator(); WardJumpMenu.CreateCheckBox(" - Jump to mouse", "mousej"); WardJumpMenu.CreateCheckBox(" - Jump to minions", "minionsj"); WardJumpMenu.CreateCheckBox(" - Jump to champions", "champsj"); WardJumpMenu.CreateCheckBox(" - Ward jump on max range", "wjmaxrange", false); InsecMenu.AddGroupLabel("Spells"); InsecMenu.Add("insec", new KeyBind("Insec :", false, KeyBind.BindTypes.HoldActive, 'T')); InsecMenu.Add("insecflash", new KeyBind("Flash + R :", false, KeyBind.BindTypes.HoldActive, 'A')); InsecMenu.CreateCheckBox(" - Orbwalk?", "insecorbw"); InsecMenu.CreateCheckBox(" - Insec to allies?", "insecally"); InsecMenu.CreateCheckBox(" - Insec to original pos?", "insecpos"); InsecMenu.CreateCheckBox(" - Flash Insec when no ward?", "insecnoward", false); InsecMenu.CreateCheckBox(" - Use minions [Q]", "inseccheck"); InsecMenu.CreateCheckBox(" - Left click target to Insec", "insecMode"); InsecMenu.CreateCheckBox(" - Click Insec", "clickInsec"); InsecMenu.AddLabel("Click anywhere and you will see a blue circle, then click the enemy and it will insec to that position"); InsecMenu.CreateSlider("Ally Bonus Range", "bonusrangea", 0, 0, 1000); InsecMenu.CreateSlider("Tower Bonus Range", "bonusranget", 0, 0, 1000); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; Player.Instance.SetSkinId(MiscMenu.Get <ComboBox>("skinComboBox").CurrentValue); } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); MiscMenu.AddSeparator(); MiscMenu.CreateCheckBox(" - Smite", "smiteks"); MiscMenu.CreateCheckBox(" - Ignite", "igniteks"); MiscMenu.CreateCheckBox(" - Smite Q", "smiteq", true); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Enabled.", "drawsenabled"); DrawingsMenu.CreateCheckBox(" - Draw Insec lines.", "drawinseclines"); DrawingsMenu.CreateCheckBox(" - Draw Insec text.", "drawinsectext"); DrawingsMenu.CreateCheckBox(" - Draw Outline.", "drawoutline"); DrawingsMenu.CreateCheckBox(" - Draw WardJump.", "drawwardjump"); DrawingsMenu.CreateCheckBox(" - Draw Insec.", "drawinsec"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("T2IN1 " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Teemo"); ActiveMenu = FirstMenu.AddSubMenu("• Item Activator"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear"); LastHitMenu = FirstMenu.AddSubMenu("• LastHit"); FleeMenu = FirstMenu.AddSubMenu("• Flee"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("RCount", new Slider("Use R in Combo [{0}]", 1, 1, 3)); ComboMenu.CreateSlider("Mana must be higher than {0}% to use R in Combo", "manaSlider", 30); //ComboMenu.AddGroupLabel("Summoner Settings"); //ComboMenu.Add("Smite", new CheckBox("- Use Smite")); //ComboMenu.Add("Ignite", new CheckBox("- Use Ignite")); ComboMenu.AddGroupLabel("Item Settings"); ComboMenu.Add("Cutlass", new CheckBox("- Use Bilgewater Cutlass")); ComboMenu.Add("Botrk", new CheckBox("- Use Blade of the Ruined King")); ComboMenu.Add("Gunblade", new CheckBox("- Use Hextech Gunblade")); ComboMenu.Add("Protobelt", new CheckBox("- Use Hextech Protobelt")); ComboMenu.Add("GLP", new CheckBox("- Use Hextech GLP-800")); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("R", new CheckBox("- Use R")); LaneClearMenu.CreateSlider("Mana must be higher than {0}% to use Lane Clear Spells", "manaSlider", 50); LastHitMenu.AddGroupLabel("Last Hit Settings"); LastHitMenu.Add("Q", new CheckBox("- Use Q")); LastHitMenu.CreateSlider("Mana must be higher than {0}% to use Last Hit spells", "manaSlider", 45); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("W", new CheckBox("- Use W")); ActiveMenu.AddGroupLabel("Item Defensive Items Settings"); ActiveMenu.AddGroupLabel("Only one Option for each Defensive Item can be Active at a Time!"); ActiveMenu.Add("Zhonyas", new CheckBox("- Use Zhonyas Only if Enemy is in Range")); ActiveMenu.Add("Zhonyas2", new CheckBox("- Use Zhonyas", false)); ActiveMenu.CreateSlider("Use Zhonyas if {0}% Health", "Item.ZyHp", 35); ActiveMenu.Add("Seraph", new CheckBox("- Use Seraph Only if Enemy is in Range")); ActiveMenu.Add("Seraph2", new CheckBox("- Use Seraph", false)); ActiveMenu.CreateSlider("Use Seraphs Embrace if {0}% Health", "Item.SeraphHp", 35); ActiveMenu.Add("Solari", new CheckBox("- Use Solari Only if Enemy is in Range")); ActiveMenu.Add("Solari2", new CheckBox("- Use Solari", false)); ActiveMenu.CreateSlider("Use Locket of the Iron Solari if {0}% Health", "Item.SolariHp", 35); ActiveMenu.Add("Face", new CheckBox("- Use Face")); ActiveMenu.CreateSlider("Use Face of the Mountain if {0}% Health", "Item.FaceHp", 35); ActiveMenu.AddGroupLabel("Item Consumables Settings"); ActiveMenu.Add("HealthPotion", new CheckBox("- Use Health Potion")); ActiveMenu.CreateSlider("Use Health Potion if below {0}% Health", "Item.HealthPotionHp", 35); ActiveMenu.Add("HuntersPotion", new CheckBox("- Use Hunters Potion")); ActiveMenu.CreateSlider("Use Hunters if below {0}% Health", "Item.HuntersPotionHp", 35); ActiveMenu.Add("Biscuit", new CheckBox("- Use Biscuit")); ActiveMenu.CreateSlider("Use Biscuit if below {0}% Health", "Item.BiscuitHp", 35); ActiveMenu.Add("Refillable", new CheckBox("- Use Biscuit")); ActiveMenu.CreateSlider("Use Refillable if below {0}% Health", "Item.RefillableHp", 35); ActiveMenu.Add("Corrupting", new CheckBox("- Use Biscuit")); ActiveMenu.CreateSlider("Use Corrupting if below {0}% Health", "Item.CorruptingHp", 35); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell Range only if Spell is Ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw Damage Indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw Damage Indicator Percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw Damage Indicator Statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.White, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.CreateComboBox("1 Spell to Focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2 Spell to Focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3 Spell to Focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay Slider", "delaySlider", 200, 150, 500); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //ComboMenu.Add("gankc", new KeyBind("Gank Combo", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.CreateKeyBind("Enable/Disable GankCombo", "gankcombokey", 'T', 'Z'); //Menu.Add("flashq", new KeyBind("FlashQ - Select Target (Hold)", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.AddSeparator(10); ComboMenu.AddLabel("Human Settings"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.AddLabel("Spider Settings"); ComboMenu.CreateCheckBox(" - Use Q2", "q2Use"); ComboMenu.CreateCheckBox(" - Use W2", "w2Use"); ComboMenu.CreateCheckBox(" - Use E2", "e2Use"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddLabel("Human Settings"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse", false); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddLabel("Spider Settings"); HarassMenu.CreateCheckBox(" - Use Q2", "q2Use"); HarassMenu.CreateCheckBox(" - Use W2", "w2Use", false); HarassMenu.CreateCheckBox(" - Use E2", "e2Use", false); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("LaneLasthitClear"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q/Q2", "qUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 30); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddLabel("Human Settings"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.CreateCheckBox(" - Use R", "rUse"); JungleClearMenu.AddLabel("Spider Settings"); JungleClearMenu.CreateCheckBox(" - Use Q2", "q2Use"); JungleClearMenu.CreateCheckBox(" - Use W2", "w2Use"); JungleClearMenu.CreateCheckBox(" - Use E2", "e2Use"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.AddGroupLabel("KS"); //KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); //KillStealMenu.CreateCheckBox(" - Use W", "wUse"); //KillStealMenu.CreateCheckBox(" - Use E", "eUse"); //KillStealMenu.CreateCheckBox(" - Use R", "rUse"); //KillStealMenu.AddGroupLabel("Settings"); //KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 30); //KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.CreateCheckBox("- Use E Anti Gapcloser BETA", "eGap"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("ComboMenu"); ComboMenu.AddSeparator(15); // --------------------------------------------------------------COMBO LOGICS-------------------------------------------------------------- // ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddLabel("ComboLogics"); ComboMenu.CreateCheckBox("Taazuma Stun - Spell Combo", "1combo", true); ComboMenu.AddGroupLabel("Combo Q - when Stunned -> E - R"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Taazuma - Spell Combo", "3combo", false); ComboMenu.AddGroupLabel("Combo Q - E - W - R"); ComboMenu.AddSeparator(15); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.AddLabel("Use ultimate on"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe)) { ComboMenu.Add("r.ult" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false)); } ComboMenu.AddLabel("Humanizer"); ComboMenu.Add("Qdelay", new Slider("Q Delay (ms)", 0, 0, 300)); ComboMenu.Add("Edelay", new Slider("E Delay (ms)", 0, 0, 300)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("AutoHarass"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use AutoHarass spells", "manaSlider", 90); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.Add("lc.MinionsE", new Slider("Min. Minions for E ", 3, 0, 10)); LaneClearMenu.CreateSlider("Mana must be lower than [{0}%] to use LaneClear spells", "manaSlider", 40); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LasthitMenu.AddGroupLabel("Lasthit"); LasthitMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse", false); LasthitMenu.CreateCheckBox(" - Use E", "eUse", false); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be lower than [{0}%] to use LastHit spells", "manaSlider", 50); LasthitMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddLabel("ClearLogics"); JungleClearMenu.CreateCheckBox("- Ra Logic", "jclear1", false); JungleClearMenu.CreateCheckBox("- Ta Logic", "jclear2", true); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be lower than [{0}%] to use JungleClear spells", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.AddGroupLabel("Killsteal"); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.CreateCheckBox(" - Use R", "rUse"); KillStealMenu.CreateCheckBox("Steal Baron", "StealBaron"); KillStealMenu.CreateCheckBox("Steal Dragon", "StealDragon"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be lower than [{0}%] to use Killsteal spells", "manaSlider", 20); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Changer"); //ItemMenu.AddGroupLabel("Items"); //ItemMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //ItemMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //ItemMenu.AddSeparator(); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); MiscMenu.AddSeparator(10); MiscMenu.AddGroupLabel("Interrupter settings"); MiscMenu.Add("interruptq", new CheckBox("Use Q Spell to Interrupt")); MiscMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.CreateCheckBox("- Use OP W Shield/BlockSpell Logic", "wLogic"); MiscMenu.AddSeparator(10); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("UC" + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); CreditoMenu = FirstMenu.AddSubMenu("Crêditos"); ComboMenu = FirstMenu.AddSubMenu("Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("JungleClear", JungleClearMenuID); MiscMenu = FirstMenu.AddSubMenu("Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("Drawings", DrawingsMenuID); CreditoMenu.AddSeparator(); CreditoMenu.AddLabel("Thanks <3"); CreditoMenu.AddLabel("Mario Gk:"); CreditoMenu.AddLabel("For Template and Dlib"); CreditoMenu.AddLabel("MrArticuno: "); CreditoMenu.AddLabel("Tutorial"); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use AutoHarass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 30); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.CreateCheckBox(" - Use W", "wUse"); LasthitMenu.CreateCheckBox(" - Use E", "eUse"); LasthitMenu.CreateCheckBox(" - Use R", "rUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use LastHit spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 30); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; Player.Instance.SetSkinId(MiscMenu.Get <ComboBox>("skinComboBox").CurrentValue); } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Yellow, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Orange, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.OrangeRed, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.Red, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("S-Class " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• S-Class Logic", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Early game settings"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 70); HarassMenu.AddSeparator(); HarassMenu.AddGroupLabel("Late game settings"); HarassMenu.CreateSlider("Use late game settings when my level is [{0}] ", "lateGameLevelSlider", 12, 1, 18); HarassMenu.CreateCheckBox(" - Use Q", "qUseLateGame"); HarassMenu.CreateCheckBox(" - Use W", "wUseLateGame"); HarassMenu.CreateCheckBox(" - Use E", "eUseLateGame"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSliderLateGame", 30); LaneClearMenu.AddGroupLabel("Early game settings"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.CreateSlider("Use Q if it hits at least [{0}] minions", "minQHits", 3, 1, 4); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 70); LaneClearMenu.AddGroupLabel("Late game settings"); LaneClearMenu.CreateSlider("Use late game settings when my level is [{0}] ", "lateGameLevelSlider", 12, 1, 18); LaneClearMenu.CreateCheckBox(" - Use Q", "qUseLateGame"); LaneClearMenu.CreateCheckBox(" - Use W", "wUseLateGame"); LaneClearMenu.CreateCheckBox(" - Use E", "eUseLateGame"); LaneClearMenu.CreateSlider("Use Q if it hits at least [{0}] minions", "minQHitsLateGame", 2, 1, 4); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSliderLateGame", 30); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 30); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); //KillStealMenu.CreateCheckBox(" - Use R (Not implemented yet)", "rUse"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 30); MiscMenu.AddGroupLabel("S-Class Settings"); MiscMenu.CreateCheckBox("Spellweave attacks", "spellweaving", true); MiscMenu.CreateCheckBox("Anti-melee (E)", "antiMeleeDash", false); MiscMenu.CreateCheckBox("Dash away from Gap closers (E)", "antiGapDash", false); MiscMenu.AddSeparator(); MiscMenu.CreateSlider("Dash for combo into maximum [{0}] enemies", "maxEnemiesNear", 2, 0, 5); MiscMenu.AddSeparator(); MiscMenu.CreateComboBox("Dash prediction", "dashPrediction", new List <string> { "S-Class Logic", "Mouse" }); var skinList = S_Class_Library.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Tarafından Taazuma / Kullandığın için teşekkürler"); FirstMenu.AddLabel("Sorun varsa forumdan bana yazın"); FirstMenu.AddLabel("İyi oyunlar"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Kombo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Kullan Q", "qUse"); ComboMenu.CreateCheckBox(" - Kullan W", "wUse"); ComboMenu.CreateCheckBox(" - Kullan E", "eUse"); ComboMenu.CreateCheckBox(" - Kullan R", "rUse"); ComboMenu.Add("hpR", new Slider("R kullanmak için % canım", 30)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Dürtme"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Kullan W", "wUse"); HarassMenu.CreateCheckBox(" - Kullan E", "eUse"); HarassMenu.AddGroupLabel("Ayarları"); HarassMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("Lanetemizleme"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Kullan Q", "qUse", false); LaneClearMenu.CreateCheckBox(" - Kullan E", "eUse"); LaneClearMenu.AddGroupLabel("Ayarları"); LaneClearMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 20); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LasthitMenu.AddGroupLabel("Sonvuruş"); LasthitMenu.CreateCheckBox(" - Kullan Q", "qUse", true); LasthitMenu.AddGroupLabel("Ayarları"); LasthitMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 30); JungleClearMenu.AddGroupLabel("OrmanTemizleme"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Kullan Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Kullan W", "wUse"); JungleClearMenu.CreateCheckBox(" - Kullan E", "eUse"); JungleClearMenu.AddGroupLabel("Ayarları"); JungleClearMenu.CreateSlider("Manam şundan azsa kullanma %", "manaSlider", 15); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Değiştrici"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Skinini Seç", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Otomatik Level Arttırma"); MiscMenu.CreateCheckBox("Aktif Otomatik Level Arttırma", "activateAutoLVL", false); MiscMenu.AddLabel("her zaman R öncelik verir gerisini ayarla"); MiscMenu.CreateComboBox("1.ci öncelik büyü", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2.ci öncelik büyü", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3.cü öncelik büyü", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Gecikme Ayarı ms", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Ayarlar"); DrawingsMenu.CreateCheckBox(" - Sadece hazır büyüleri göster.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Hasar tespitçisi göster.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Hasarı yüzde olarak göster.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Hasar istatistiklerini göster.", "statDraw", false); DrawingsMenu.AddGroupLabel("Büyüler"); DrawingsMenu.CreateCheckBox(" - göster Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - göster W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - göster E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - göster R.", "rDraw"); DrawingsMenu.AddGroupLabel("Gösterge Rengi"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Rengi:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Rengi:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Rengi:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Rengi:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "Hasartespitçisi Rengi:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Mario`s "+Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "marios"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox("Use Q", "qUse"); ComboMenu.CreateCheckBox("Use E", "eUse"); ComboMenu.CreateCheckBox("Use Smart Combo", "smartCombo"); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox("Use Q", "qUse"); HarassMenu.CreateCheckBox("Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox("Use Q", "qUse"); AutoHarassMenu.CreateCheckBox("Use E", "eUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox("Use Q", "qUse"); LaneClearMenu.CreateCheckBox("Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox("Use Q", "qUse"); LasthitMenu.CreateCheckBox("Use E", "eUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox("Use Q", "qUse"); JungleClearMenu.CreateCheckBox("Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox("Use Q", "qUse"); KillStealMenu.CreateCheckBox("Use E", "eUse"); KillStealMenu.CreateCheckBox("Use R", "rUse"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); MiscMenu.AddGroupLabel("Settings"); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox("Draw spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox("Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox("Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox("Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox("Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox("Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Mario`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.CreateCheckBox(" - Use R", "rUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use AutoHarass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.CreateCheckBox(" - Use R", "rUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be lower than [{0}%] to use LaneClear spells", "manaSlider", 30); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.CreateCheckBox(" - Use W", "wUse"); LasthitMenu.CreateCheckBox(" - Use E", "eUse"); LasthitMenu.CreateCheckBox(" - Use R", "rUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be lower than [{0}%] to use LastHit spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.CreateCheckBox(" - Use R", "rUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be lower than [{0}%] to use JungleClear spells", "manaSlider", 30); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be lower than [{0}%] to use Killsteal spells", "manaSlider", 30); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 150, 100, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //ComboMenu.Add("gankc", new KeyBind("Gank Combo", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.CreateKeyBind("Enable/Disable GankCombo", "gankcombokey", 'T', 'Z'); //Menu.Add("flashq", new KeyBind("FlashQ - Select Target (Hold)", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.AddSeparator(10); ComboMenu.AddLabel("İnsan Ayarları"); ComboMenu.CreateCheckBox(" - Kullan Q", "qUse"); ComboMenu.CreateCheckBox(" - Kullan W", "wUse"); ComboMenu.CreateCheckBox(" - Kullan E", "eUse"); ComboMenu.CreateCheckBox(" - Kullan R", "rUse"); ComboMenu.AddLabel("Örümcek Ayarları"); ComboMenu.CreateCheckBox(" - Ayarları Q2", "q2Use"); ComboMenu.CreateCheckBox(" - Kullan W2", "w2Use"); ComboMenu.CreateCheckBox(" - Kullan E2", "e2Use"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Dürtme"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddLabel("İnsan Ayarları"); HarassMenu.CreateCheckBox(" - Kullan Q", "qUse"); HarassMenu.CreateCheckBox(" - Kullan W", "wUse", false); HarassMenu.CreateCheckBox(" - Kullan E", "eUse"); HarassMenu.AddLabel("Örümcek Ayarları"); HarassMenu.CreateCheckBox(" - Kullan Q2", "q2Use"); HarassMenu.CreateCheckBox(" - Kullan W2", "w2Use", false); HarassMenu.CreateCheckBox(" - Kullan E2", "e2Use", false); HarassMenu.AddGroupLabel("Ayarlar"); HarassMenu.CreateSlider("Dürtme için gereken mana", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("Sonvuruş ve Lantemizleme"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Kullan Q/Q2", "qUse"); LaneClearMenu.AddGroupLabel("Ayarlar"); LaneClearMenu.CreateSlider("Gereken mana", "manaSlider", 30); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("OrmanTemizleme"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddLabel("İnsan Ayarları"); JungleClearMenu.CreateCheckBox(" - Kullan Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Kullan W", "wUse"); JungleClearMenu.CreateCheckBox(" - Kullan E", "eUse"); JungleClearMenu.CreateCheckBox(" - Kullan R", "rUse"); JungleClearMenu.AddLabel("Örümcek Ayarları"); JungleClearMenu.CreateCheckBox(" - Kullan Q2", "q2Use"); JungleClearMenu.CreateCheckBox(" - Kullan W2", "w2Use"); JungleClearMenu.CreateCheckBox(" - Kullan E2", "e2Use"); JungleClearMenu.AddGroupLabel("Ayarlar"); JungleClearMenu.CreateSlider("Ormantemizleme için gereken mana", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.AddGroupLabel("KS"); //KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.CreateCheckBox(" - Kullan Q", "qUse"); //KillStealMenu.CreateCheckBox(" - Kullan W", "wUse"); //KillStealMenu.CreateCheckBox(" - Kullan E", "eUse"); //KillStealMenu.CreateCheckBox(" - Kullan R", "rUse"); //KillStealMenu.AddGroupLabel("Ayarlar"); //KillStealMenu.CreateSlider("Manam şundan fazla", "manaSlider", 30); //KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.CreateCheckBox("- E kullan Antigapcloser için(betadır)", "eGap"); MiscMenu.AddGroupLabel("Skin Değiştirici"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Kostümünüzü seçin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Otomatik level arttırma"); MiscMenu.CreateCheckBox("Otomatik level", "activateAutoLVL", false); MiscMenu.AddLabel("Otomatik level herşeyden önce Rye öncelik verir gerisini ayarlayın"); MiscMenu.CreateComboBox("1.ci büyü", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2.ci büyü", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3.cü büyü", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Gecikme Ayarı", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Gösterge Ayarları"); DrawingsMenu.CreateCheckBox(" - Sadece büyü hazırsa göster.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Hasar tespitçisi göster.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Yüzde olarak göster.", "perDraw"); DrawingsMenu.CreateCheckBox(" - İstatistiklerini göster.", "statDraw", false); DrawingsMenu.AddGroupLabel("Büyülere gösterge"); DrawingsMenu.CreateCheckBox(" - Göster Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Göster W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Göster E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Göster R.", "rDraw"); DrawingsMenu.AddGroupLabel("Gösterge Rengi"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Rengi:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Rengi:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Rengi:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Rengi:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "Hasartespitçisi Rengi:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("Dont Feed & Dont be Afk ;)"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("♦ Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("♦ Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("♦ AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("♦ LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("♦ LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("♦ JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("♦ KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("♦ Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("♦ Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("xCombox"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddGroupLabel("Spell Settings"); ComboMenu.AddLabel("It dont use W correctly when you disable this: (Pref Disable W then)"); ComboMenu.CreateCheckBox("Disable Stop Attacking while using W", "stopatt"); ComboMenu.CreateCheckBox("Disable Stop Moving while using W", "stoppmov"); HarassMenu.AddGroupLabel("xHarassx"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 40); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("xAuto Harassx"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHarass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use AutoHarass spells", "manaSlider", 70); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("xLaneClearx"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse", false); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 40); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("xJungleClearx"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.AddGroupLabel("xKillStealx"); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse", false); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 50); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Settings for GapCloser/Interrupter"); MiscMenu.CreateCheckBox("Use Terrify (Q Spell) For Interrupt", "interrupt.Q"); MiscMenu.CreateCheckBox("Use Terrify (Q Spell) For Anti-Gap", "gapcloser.Q"); MiscMenu.CreateCheckBox("Use Terrify (E Spell) For Anti-Gap", "gapcloser.E"); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("T2IN1 " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "Wukong"); ComboMenu = FirstMenu.AddSubMenu("• Combo "); LaneClearMenu = FirstMenu.AddSubMenu("• Lane Clear"); JungleClearMenu = FirstMenu.AddSubMenu("• Jungle Clear"); HarassMenu = FirstMenu.AddSubMenu("• Harass"); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("Q", new CheckBox("- Use Q")); HarassMenu.Add("W", new CheckBox("- Use W")); HarassMenu.Add("E", new CheckBox("- Use E")); HarassMenu.CreateSlider("Mana must be higher than {0}% to use Harass", "manaSlider", 50); HarassMenu.AddSeparator(); HarassMenu.AddLabel("Experimental"); HarassMenu.Add("wGapCloser", new CheckBox("- Use W as Gap Closer", false)); HarassMenu.Add("aaqcombo", new CheckBox("- Use Q for AA Reset", false)); HarassMenu.CreateSlider("Mana must be higher than {0}% to use W as Gap Closer", "GapCloserManaSlider", 50); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("Q", new CheckBox("- Use Q")); ComboMenu.Add("W", new CheckBox("- Use W")); ComboMenu.Add("E", new CheckBox("- Use E")); ComboMenu.AddSeparator(); ComboMenu.Add("R", new CheckBox("- Use R")); ComboMenu.Add("RCount", new Slider("Use R if {0} Player(s) in Range", 1, 1, 5)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("Experimental"); ComboMenu.Add("wGapCloser", new CheckBox("- Use W as Gap Closer", false)); ComboMenu.Add("aaqcombo", new CheckBox("- Use Q for AA Reset", false)); ComboMenu.CreateSlider("Mana must be higher than {0}% to use W as Gap Closer", "manaSlider", 50); //ComboMenu.AddGroupLabel("Summoner Settings"); //ComboMenu.Add("Smite", new CheckBox("- Use Smite")); //ComboMenu.Add("Ignite", new CheckBox("- Use Ignite")); LaneClearMenu.AddGroupLabel("Lane Clear Settings"); LaneClearMenu.Add("Q", new CheckBox("- Use Q")); LaneClearMenu.Add("W", new CheckBox("- Use W")); LaneClearMenu.Add("E", new CheckBox("- Use E")); LaneClearMenu.CreateSlider("Mana must be higher than {0}% to use Lane Clear Spells", "manaSlider", 50); JungleClearMenu.AddGroupLabel("Jungle Clear Settings"); JungleClearMenu.Add("Q", new CheckBox("- Use Q")); JungleClearMenu.Add("W", new CheckBox("- Use W")); JungleClearMenu.Add("E", new CheckBox("- Use E")); JungleClearMenu.AddSeparator(); JungleClearMenu.AddLabel("Auto Smite / Steal Settings"); JungleClearMenu.Add("AutoSmite", new CheckBox("- Smite/Steal (Dragon, Baron, Herald)")); JungleClearMenu.Add("JRed&Blue", new CheckBox("- Smite/Steal Red & Blue Buff")); JungleClearMenu.AddSeparator(); JungleClearMenu.AddGroupLabel("Consumables Settings"); JungleClearMenu.Add("usePotions", new CheckBox("- Use Potions")); JungleClearMenu.CreateSlider("Use Potion's if below {0}% Health", "PotionHp", 35); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell Range only if Spell is Ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw Damage Indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw Damage Indicator Percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw Damage Indicator Statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.CornflowerBlue, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.White, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.White, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.Red, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The Auto Leveler will always Focus R than the rest of the Spells"); MiscMenu.CreateComboBox("1 Spell to Focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2 Spell to Focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3 Spell to Focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay Slider", "delaySlider", 200, 150, 500); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); UltimateMenu = FirstMenu.AddSubMenu("• Ultimate", UltimateID); //HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddGroupLabel("ONLY USE ON COMBO"); ComboMenu.AddSeparator(15); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddLabel("ComboLogics"); ComboMenu.CreateCheckBox("Normal", "One", true); ComboMenu.AddGroupLabel("Combo Q - E - W - R"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox("Extend", "Two", false); ComboMenu.AddGroupLabel("Combo W - E - Q - R"); ComboMenu.AddSeparator(15); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.Add("hitChanceQ", new Slider("Hitchance for Q", 2, 1, 3)); ComboMenu.Add("hptoult", new Slider("Min %HP to use R", 50, 0, 100)); ComboMenu.AddSeparator(); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddGroupLabel("Pro Tips"); ComboMenu.AddLabel(" -Uncheck the boxes if you wish to dont use a specific spell while you are pressing the Combo Key"); UltimateMenu.AddGroupLabel("Ultimate Menu"); UltimateMenu.AddSeparator(); UltimateMenu.AddLabel("Use ultimate on"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe)) { UltimateMenu.Add("r.ult" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false)); } UltimateMenu.Add("manu.ult", new CheckBox("Use R Manual", false)); //HarassMenu.AddGroupLabel("Harass"); //HarassMenu.CreateCheckBox(" - Use Q", "qUse"); //HarassMenu.CreateCheckBox(" - Use W", "wUse"); //HarassMenu.CreateCheckBox(" - Use E", "eUse"); //HarassMenu.CreateCheckBox(" - Use R", "rUse"); //HarassMenu.AddGroupLabel("Settings"); //HarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 30); //AutoHarassMenu.AddGroupLabel("AutoHarass"); //AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); //AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); //AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); //AutoHarassMenu.CreateCheckBox(" - Use R", "rUse"); //AutoHarassMenu.AddGroupLabel("Settings"); //AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); //AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use AutoHarass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.Add("lc.MinionsE", new Slider("Min. Minions for E ", 3, 0, 10)); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be lower than [{0}%] to use LaneClear spells", "manaSlider", 30); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //LasthitMenu.AddGroupLabel("Lasthit"); //LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); //LasthitMenu.CreateCheckBox(" - Use W", "wUse"); //LasthitMenu.CreateCheckBox(" - Use E", "eUse"); //LasthitMenu.CreateCheckBox(" - Use R", "rUse"); //LasthitMenu.AddGroupLabel("Settings"); //LasthitMenu.CreateSlider("Mana must be lower than [{0}%] to use LastHit spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be lower than [{0}%] to use JungleClear spells", "manaSlider", 30); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.AddGroupLabel("KilLSteal"); //KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); //KillStealMenu.CreateCheckBox(" - Use W", "wUse"); //KillStealMenu.CreateCheckBox(" - Use E", "eUse"); //KillStealMenu.CreateCheckBox(" - Use R", "rUse"); //KillStealMenu.AddGroupLabel("Settings"); //KillStealMenu.CreateSlider("Mana must be lower than [{0}%] to use Killsteal spells", "manaSlider", 30); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Interrupter settings"); MiscMenu.Add("interruptq", new CheckBox("Use Q Spell to Interrupt")); MiscMenu.Add("interruptr", new CheckBox("Use R Spell to Interrupt", false)); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Kapp沙皇", "KappAzir"); FleeMenu = FirstMenu.AddSubMenu("• 漂移", FleeMenuID); SpellsMenu = FirstMenu.AddSubMenu("• 技能管理", SpellsMenuID); ComboMenu = FirstMenu.AddSubMenu("• 连招", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• 骚扰", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• 自动骚扰", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• 清线", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• 尾兵", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• 清野", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• 抢头", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• 杂项", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• 线圈", DrawingsMenuID); FleeMenu.AddGroupLabel("漂移 - 逃跑"); FleeMenu.Add("flee", new KeyBind("漂移按键", false, KeyBind.BindTypes.HoldActive, 'A')); FleeMenu.CreateSlider("使用 {0} 范围内的士兵", "range", 1000, 150, 1500); FleeMenu.CreateSlider("EQ 延迟 = {0}", "delay", 250, 150, 500); FleeMenu.AddSeparator(0); FleeMenu.AddLabel("上面的控制E和Q之间的延迟 E > Q"); FleeMenu.AddLabel("漂移推和逃跑模式中使用的延迟"); FleeMenu.AddSeparator(0); FleeMenu.AddGroupLabel("漂移推模式"); FleeMenu.AddLabel("选择目标后按下神推按键"); FleeMenu.Add("insect", new KeyBind("普通漂移推", false, KeyBind.BindTypes.HoldActive, 'S')); FleeMenu.Add("insected", new KeyBind("新漂移推", false, KeyBind.BindTypes.HoldActive, 'Z')); FleeMenu.AddGroupLabel("普通漂移推设置"); FleeMenu.CreateCheckBox(" - 推至友军", "Ally"); FleeMenu.CreateCheckBox(" - 推至友军塔", "Tower"); FleeMenu.AddSeparator(0); FleeMenu.AddGroupLabel("新漂移推设置"); FleeMenu.CreateComboBox("Q 位置", "qpos", new List <string> { "至鼠标", "至之前的位置", "至塔", "至友军" }); FleeMenu.CreateComboBox("R 位置", "rpos", new List <string> { "至鼠标", "至之前的位置", "至塔", "至友军" }); FleeMenu.CreateSlider("降低 Q 距离 [{0}]", "dis", 0, 0, 500); SpellsMenu.AddGroupLabel("技能管理"); SpellsMenu.CreateCheckBox(" - R 防突进", "rUseGap"); SpellsMenu.CreateCheckBox(" - R 技能打断", "rUseInt"); SpellsMenu.CreateComboBox("技能危险等级打断", "Intdanger", new List <string> { "高", "中", "低" }); SpellsMenu.AddGroupLabel("命中率"); SpellsMenu.CreateComboBox("命中率", "chance", new List <string> { "高", "中", "低" }); ComboMenu.AddGroupLabel("技能"); ComboMenu.CreateCheckBox(" - 使用 Q", "qUse"); ComboMenu.CreateCheckBox(" - 使用 W", "wUse"); ComboMenu.CreateCheckBox(" - 使用 E", "eUse"); ComboMenu.CreateCheckBox(" - 使用 R", "rUse"); ComboMenu.CreateSlider("附近敌人多于 [{0}] 召唤防御塔", "TowerPls", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Q 额外设置"); ComboMenu.CreateCheckBox(" - 使用 Q 如果敌人不在 Q 范围", "qUseAA", false); ComboMenu.CreateSlider("士兵数量使用 Q [{0}]", "Qcount", 1, 1, 3); ComboMenu.CreateSlider("Q 命中数量 [{0}]", "Qaoe", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("W 额外设置"); ComboMenu.CreateCheckBox(" - 使用 W 如果敌人不在范围", "wUseAA", false); ComboMenu.CreateCheckBox(" - 保留 1 个 W", "wSave", false); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("E 额外设置"); ComboMenu.CreateCheckBox(" - 只使用 E 当目标可被击杀", "eUsekill"); ComboMenu.CreateCheckBox(" - E 越塔", "eUseDive", false); ComboMenu.CreateSlider("不 E 如果目标血量高于我的血量 [{0}%]", "eHealth", 15); ComboMenu.CreateSlider("不 E 如果敌人附近敌方英雄多于[{0}] 个", "eSave", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("R 额外设置"); ComboMenu.CreateCheckBox(" - R Over Kill Check", "rOverKill"); ComboMenu.CreateCheckBox(" - 使用 R Finisher", "rUsekill"); ComboMenu.CreateCheckBox(" - 使用 R Saver", "rUseSave", false); ComboMenu.CreateCheckBox(" - 推向友军", "rUseAlly"); ComboMenu.CreateCheckBox(" - 推行友军塔", "rUseTower"); ComboMenu.Add("Rcast", new KeyBind("半自动 R", false, KeyBind.BindTypes.HoldActive, 'R')); ComboMenu.CreateSlider("R 命中数量 [{0}]", "Raoe", 2, 1, 5); HarassMenu.AddGroupLabel("技能"); HarassMenu.CreateCheckBox(" - 使用 Q", "qUse"); HarassMenu.CreateCheckBox(" - 使用 W", "wUse"); HarassMenu.CreateCheckBox(" - 使用 E", "eUse"); HarassMenu.AddGroupLabel("设置"); HarassMenu.CreateCheckBox(" - 保留 1 个 W", "wSave"); HarassMenu.CreateCheckBox(" - E 越塔", "eUseDive", false); HarassMenu.CreateSlider("不 E 如果敌人附近敌方英雄多于[{0}] 个", "eSave", 3, 1, 5); HarassMenu.CreateSlider("蓝量多于 [{0}%] 才使用技能骚扰", "manaSlider", 60); AutoHarassMenu.AddGroupLabel("技能"); AutoHarassMenu.CreateCheckBox(" - 使用 Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - 使用 W", "wUse"); AutoHarassMenu.CreateCheckBox(" - 使用 E", "eUse"); AutoHarassMenu.AddGroupLabel("设置"); AutoHarassMenu.CreateCheckBox(" - 保留 1 个 W", "wSave"); AutoHarassMenu.CreateCheckBox(" - 总是使用士兵攻击", "attack", false); AutoHarassMenu.CreateCheckBox(" - E 越塔", "eDive", false); AutoHarassMenu.CreateSlider("不 E 如果敌人附近敌方英雄多于[{0}] 个", "eSave", 3, 1, 5); AutoHarassMenu.CreateKeyBind("自动骚扰开关按键", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("蓝量多于 [{0}%] 才使用技能骚扰", "manaSlider", 60); LaneClearMenu.AddGroupLabel("技能"); LaneClearMenu.CreateCheckBox(" - 使用 Q", "qUse"); LaneClearMenu.CreateCheckBox(" - 使用 W", "wUse"); LaneClearMenu.AddGroupLabel("设置"); LaneClearMenu.CreateCheckBox(" - 保留 1 个 W", "wSave"); LaneClearMenu.CreateCheckBox(" - 使用 W 攻击敌方塔", "wTurret"); LaneClearMenu.CreateSlider("蓝量多于 [{0}%] 才使用技能清线", "manaSlider", 75); LasthitMenu.AddGroupLabel("技能"); LasthitMenu.CreateCheckBox(" - 使用 Q", "qUse"); LasthitMenu.AddGroupLabel("设置"); LasthitMenu.CreateSlider("蓝量多于 [{0}%] 才使用技能尾兵", "manaSlider", 75); JungleClearMenu.AddGroupLabel("技能"); JungleClearMenu.CreateCheckBox(" - 使用 Q", "qUse"); JungleClearMenu.CreateCheckBox(" - 使用 W", "wUse"); JungleClearMenu.AddGroupLabel("设置"); JungleClearMenu.CreateCheckBox(" - 保留 1 个 W", "wSave"); JungleClearMenu.CreateSlider("蓝量多于 [{0}%] 才使用技能清野", "manaSlider", 50); KillStealMenu.AddGroupLabel("技能"); KillStealMenu.CreateCheckBox(" - 使用 Q", "qUse"); KillStealMenu.CreateCheckBox(" - 使用 W", "wUse"); KillStealMenu.CreateCheckBox(" - 使用 E", "eUse"); KillStealMenu.CreateCheckBox(" - 使用 R", "rUse"); MiscMenu.AddGroupLabel("换肤"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("选择皮肤", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("自动加点"); MiscMenu.CreateCheckBox("开启自动加点", "activateAutoLVL", false); MiscMenu.AddLabel("将会优先加R"); MiscMenu.CreateComboBox("第一技能", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("第二技能", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("第三技能", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("延迟", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("设置"); DrawingsMenu.CreateCheckBox(" - 只显示无冷却技能", "readyDraw"); DrawingsMenu.CreateCheckBox(" - 显示伤害指示器.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - 显示伤害百分比", "perDraw"); DrawingsMenu.CreateCheckBox(" - 显示伤害指示器数据.", "statDraw", false); DrawingsMenu.AddGroupLabel("技能"); DrawingsMenu.CreateCheckBox(" - 显示 Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - 显示 W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - 显示 E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - 显示 R.", "rDraw"); DrawingsMenu.AddGroupLabel("线圈颜色"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q 颜色:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W 颜色:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E 颜色:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R 颜色:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Addon by Taazuma / Kullandığın için teşekkürler"); FirstMenu.AddLabel("Sorun olursa forumdaki konuma bildirin"); FirstMenu.AddLabel("İyi oyunlar"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.Add("gankc", new KeyBind("Gank Combo", false, KeyBind.BindTypes.HoldActive, 'T')); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.AddLabel("W Spells"); ComboMenu.CreateCheckBox(" - Her zaman W Kullan", "wUse", true); ComboMenu.CreateCheckBox(" - W sadece düşman menzildeyse ", "wrUse", false); ComboMenu.CreateCheckBox(" - E KUllan", "eUse"); ComboMenu.CreateCheckBox(" - Kullan R", "rUse"); ComboMenu.AddLabel("Use ultimate on"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe)) { ComboMenu.Add("r.ult" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false)); } ComboMenu.AddSeparator(10); ComboMenu.Add("manu.ult", new CheckBox("Use R Manual", false)); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Dürtme"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Kullan E", "eUse"); HarassMenu.AddGroupLabel("Ayarları"); HarassMenu.CreateSlider("Dürtme büyüleri için gereken mana", "manaSlider", 30); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("Otomatik Dürtme"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.CreateCheckBox(" - Kullan E", "eUse", false); AutoHarassMenu.AddGroupLabel("Ayarları"); AutoHarassMenu.CreateSlider("Dürtme için gereken mana", "manaSlider", 80); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("Lanetemizleme"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Kullan Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Kullan E", "eUse"); LaneClearMenu.AddGroupLabel("Ayarları"); LaneClearMenu.CreateSlider("Gereken mana", "manaSlider", 30); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Kullan Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Kullan W", "wUse"); JungleClearMenu.CreateCheckBox(" - Kullan E", "eUse"); JungleClearMenu.AddGroupLabel("Ayarları"); JungleClearMenu.CreateSlider("Gereken mana", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); //KillStealMenu.AddGroupLabel("KilLSteal"); //KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); //KillStealMenu.CreateCheckBox(" - Use E", "eUse"); //KillStealMenu.AddGroupLabel("Settings"); //KillStealMenu.CreateSlider("Mana must be lower than [{0}%] to use Killsteal spells", "manaSlider", 50); MiscMenu.AddGroupLabel("Skin Değiştrici"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Skinini seç", "skinComboBox", skinList.Skins); MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate (ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Otomatik level arttırma"); MiscMenu.CreateCheckBox("Aktif oto level", "activateAutoLVL", false); MiscMenu.AddLabel("Otomatik level her zaman R ye öncelik verir ondan sonrası aşağıda"); MiscMenu.CreateComboBox("1.ci büyü", "firstFocus", new List<string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2.ci büyü", "secondFocus", new List<string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3.cü büyü", "thirdFocus", new List<string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Gecikme Ayarı", "delaySlider", 200, 150, 500); MiscMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.CreateCheckBox("- W ile efsanevi kalkan logic", "wLogic", false); MiscMenu.AddSeparator(10); DrawingsMenu.AddGroupLabel("Gösterge Ayarları"); DrawingsMenu.CreateCheckBox(" - Sadece hazırsa göster.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Hasar tespitçisi göster.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Hasar tespitini yüzde olarak göster.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Hasar istatistiklerini göster.", "statDraw", false); DrawingsMenu.AddGroupLabel("Göstergeler"); DrawingsMenu.CreateCheckBox(" - Göster Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Göster W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Göster E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Göster R.", "rDraw"); DrawingsMenu.AddGroupLabel("Gösterge Rengi"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Rengi:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Rengi:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Rengi:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Rengi:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "Hasar Tespitçisi rengi:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); //AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); //KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.AddLabel("Use ultimate on"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe)) { ComboMenu.Add("r.ult" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false)); } ComboMenu.AddSeparator(10); ComboMenu.AddGroupLabel("Flash Settings Beta"); ComboMenu.CreateCheckBox(" - Gank Modus", "gankm", true); ComboMenu.CreateCheckBox(" - Flash + Q", "flashq", false); ComboMenu.CreateCheckBox(" - Flash + Q + R", "flashqr", false); ComboMenu.CreateKeyBind("Enable Gank/Flash Logic", "gankKey", 'T', 'Z'); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.AddGroupLabel("Harass"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be lower than [{0}%] to use Harass spells", "manaSlider", 40); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("LaneClear"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be lower than [{0}%] to use LaneClear spells", "manaSlider", 40); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("JungleClear"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be lower than [{0}%] to use JungleClear spells", "manaSlider", 220); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Settings"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("KappAzir", "KappAzir"); FleeMenu = FirstMenu.AddSubMenu("• Jumper", FleeMenuID); SpellsMenu = FirstMenu.AddSubMenu("• Spells Handler", SpellsMenuID); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); FleeMenu.AddGroupLabel("Jumper - Flee Mode"); FleeMenu.Add("flee", new KeyBind("Jumper Key", false, KeyBind.BindTypes.HoldActive, 'A')); FleeMenu.CreateSlider("EQ Speed = {0}", "delay", 250, 100, 400); FleeMenu.AddSeparator(0); FleeMenu.AddLabel("This is used for Speed of Casting between E > Q"); FleeMenu.AddLabel("Used In Insec / Flee Mode"); FleeMenu.AddLabel("Note: it uses Arrive time - (speed set above + Game Ping)"); FleeMenu.AddSeparator(0); FleeMenu.AddGroupLabel("Insec Mode"); FleeMenu.AddLabel("Select a Target then hold the insec key"); FleeMenu.Add("insect", new KeyBind("Normal InSec", false, KeyBind.BindTypes.HoldActive, 'S')); FleeMenu.Add("insected", new KeyBind("New InSec", false, KeyBind.BindTypes.HoldActive, 'Z')); FleeMenu.AddGroupLabel("Normal Insec Settings"); FleeMenu.CreateCheckBox(" - Push Enemy To Allis", "Ally"); FleeMenu.CreateCheckBox(" - Push Enemy To Ally Tower", "Tower"); FleeMenu.AddSeparator(0); FleeMenu.AddGroupLabel("New Insec Settings"); FleeMenu.CreateComboBox("Q Position", "qpos", new List <string> { "To Mouse", "To Old Position", "To Tower", "To Ally" }); FleeMenu.CreateComboBox("R Position", "rpos", new List <string> { "To Mouse", "To Old Position", "To Tower", "To Ally" }); FleeMenu.CreateSlider("Lower Q Distance by [{0}]", "dis", 0, 0, 500); SpellsMenu.AddGroupLabel("Spells Handler"); SpellsMenu.CreateCheckBox(" - R Anti GapCloser", "rUseGap"); SpellsMenu.CreateCheckBox(" - R Interrupter", "rUseInt"); SpellsMenu.CreateComboBox("Interrupter DangerLevel", "Intdanger", new List <string> { "High", "Medium", "Low" }); SpellsMenu.AddGroupLabel("Hit Chance"); SpellsMenu.CreateComboBox("HitChance", "chance", new List <string> { "High", "Medium", "Low" }); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.CreateSlider("Create Tower If Enemies Near [{0}]", "TowerPls", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Q Extra Settings"); ComboMenu.CreateCheckBox(" - Use Q If Target Not In Soldiers Range", "qUseAA", false); ComboMenu.CreateSlider("Soldier Count to Cast Q [{0}]", "Qcount", 1, 1, 3); ComboMenu.CreateSlider("Q AoE hit [{0}]", "Qaoe", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("W Extra Settings"); ComboMenu.CreateCheckBox(" - Use W If Target Not In Soldiers Range", "wUseAA", false); ComboMenu.CreateCheckBox(" - Save 1 W Stack", "wSave", false); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("E Extra Settings"); ComboMenu.CreateCheckBox(" - Use E Only if target Killable", "eUsekill"); ComboMenu.CreateCheckBox(" - E Dive Towers", "eUseDive", false); ComboMenu.CreateSlider("No E if Target Health more than my health by [{0}%]", "eHealth", 15); ComboMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 2, 1, 5); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("R Extra Settings"); ComboMenu.CreateCheckBox(" - R Over Kill Check", "rOverKill"); ComboMenu.CreateCheckBox(" - Use R Finisher", "rUsekill"); ComboMenu.CreateCheckBox(" - Use R Saver", "rUseSave", false); ComboMenu.CreateCheckBox(" - Push Enemy To Allis", "rUseAlly"); ComboMenu.CreateCheckBox(" - Push Enemy To Ally Tower", "rUseTower"); ComboMenu.Add("Rcast", new KeyBind("Semi-Auto R", false, KeyBind.BindTypes.HoldActive, 'R')); ComboMenu.CreateSlider("R AoE hit [{0}]", "Raoe", 2, 1, 5); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); HarassMenu.CreateCheckBox(" - E Dive Towers", "eUseDive", false); HarassMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 3, 1, 5); HarassMenu.CreateSlider("Mana must be more than [{0}%] to use Harass spells", "manaSlider", 60); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); AutoHarassMenu.CreateCheckBox(" - Always AutoAttack with soldiers", "attack", false); AutoHarassMenu.CreateCheckBox(" - E Dive Towers", "eDive", false); AutoHarassMenu.CreateSlider("No E if Enemies Near target more than [{0}]", "eSave", 3, 1, 5); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be more than [{0}%] to use AutoHarass spells", "manaSlider", 60); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); LaneClearMenu.CreateSlider("Mana must be more than [{0}%] to use LaneClear spells", "manaSlider", 75); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be more than [{0}%] to use LastHit spells", "manaSlider", 75); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateCheckBox(" - Save 1 W Stack", "wSave"); JungleClearMenu.CreateSlider("Mana must be more than [{0}%] to use JungleClear spells", "manaSlider", 50); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get <ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List <string> { "Q", "W", "E" }); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List <string> { "Q", "W", "E" }, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List <string> { "Q", "W", "E" }, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Mario`s " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); ComboMenu = FirstMenu.AddSubMenu("• Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("• Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("• AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("• LaneClear", LaneClearMenuID); LasthitMenu = FirstMenu.AddSubMenu("• LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("• JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("• KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("• Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("• Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("Spells"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Spells"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use W", "wUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.CreateCheckBox(" - Use R", "rUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 30); AutoHarassMenu.AddGroupLabel("Spells"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use W", "wUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.CreateCheckBox(" - Use R", "rUse"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHrass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be higher than [{0}%] to use AutoHarass spells", "manaSlider", 30); LaneClearMenu.AddGroupLabel("Spells"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse"); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.CreateCheckBox(" - Use R", "rUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 30); LasthitMenu.AddGroupLabel("Spells"); LasthitMenu.CreateCheckBox(" - Use Q", "qUse"); LasthitMenu.CreateCheckBox(" - Use W", "wUse"); LasthitMenu.CreateCheckBox(" - Use E", "eUse"); LasthitMenu.CreateCheckBox(" - Use R", "rUse"); LasthitMenu.AddGroupLabel("Settings"); LasthitMenu.CreateSlider("Mana must be higher than [{0}%] to use LastHit spells", "manaSlider", 30); JungleClearMenu.AddGroupLabel("Spells"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.CreateCheckBox(" - Use R", "rUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 30); KillStealMenu.AddGroupLabel("Spells"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse"); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 30); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate (ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; Player.Instance.SetSkinId(MiscMenu.Get<ComboBox>("skinComboBox").CurrentValue); } MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List<string> {"Q", "W", "E"}); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List<string> {"Q", "W", "E"}, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List<string> {"Q", "W", "E"}, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }
public static void CreateMenu() { FirstMenu = MainMenu.AddMenu("Ronin " + Player.Instance.ChampionName, Player.Instance.ChampionName.ToLower() + "hue"); FirstMenu.AddGroupLabel("Addon by Taazuma / Thanks for using it"); FirstMenu.AddLabel("If you found any bugs report it on my Thread"); FirstMenu.AddLabel("Have fun with Playing"); FirstMenu.AddLabel("Dont Feed & Dont be Afk ;)"); FirstMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu = FirstMenu.AddSubMenu("♦ Combo", ComboMenuID); HarassMenu = FirstMenu.AddSubMenu("♦ Harass", HarassMenuID); AutoHarassMenu = FirstMenu.AddSubMenu("♦ AutoHarass", AutoHarassMenuID); LaneClearMenu = FirstMenu.AddSubMenu("♦ LaneClear", LaneClearMenuID); //LasthitMenu = FirstMenu.AddSubMenu("♦ LastHit", LastHitMenuID); JungleClearMenu = FirstMenu.AddSubMenu("♦ JungleClear", JungleClearMenuID); KillStealMenu = FirstMenu.AddSubMenu("♦ KillSteal", KillStealMenuID); MiscMenu = FirstMenu.AddSubMenu("♦ Misc", MiscMenuID); DrawingsMenu = FirstMenu.AddSubMenu("♦ Drawings", DrawingsMenuID); ComboMenu.AddGroupLabel("xCombox"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.CreateCheckBox(" - Use Q", "qUse"); ComboMenu.CreateCheckBox(" - Use W", "wUse"); ComboMenu.CreateCheckBox(" - Use E", "eUse"); ComboMenu.CreateCheckBox(" - Use R", "rUse"); ComboMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); ComboMenu.AddGroupLabel("Spell Settings"); ComboMenu.AddLabel("It dont use W correctly when you disable this: (Pref Disable W then)"); ComboMenu.CreateCheckBox("Disable Stop Attacking while using W", "stopatt"); ComboMenu.CreateCheckBox("Disable Stop Moving while using W", "stoppmov"); HarassMenu.AddGroupLabel("xHarassx"); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); HarassMenu.CreateCheckBox(" - Use Q", "qUse"); HarassMenu.CreateCheckBox(" - Use E", "eUse"); HarassMenu.AddGroupLabel("Settings"); HarassMenu.CreateSlider("Mana must be higher than [{0}%] to use Harass spells", "manaSlider", 40); HarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("xAuto Harassx"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.CreateCheckBox(" - Use Q", "qUse"); AutoHarassMenu.CreateCheckBox(" - Use E", "eUse"); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); AutoHarassMenu.AddGroupLabel("Settings"); AutoHarassMenu.CreateKeyBind("Enable/Disable AutoHarass", "autoHarassKey", 'Z', 'U'); AutoHarassMenu.CreateSlider("Mana must be lower than [{0}%] to use AutoHarass spells", "manaSlider", 70); AutoHarassMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.AddGroupLabel("xLaneClearx"); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); LaneClearMenu.CreateCheckBox(" - Use Q", "qUse"); LaneClearMenu.CreateCheckBox(" - Use W", "wUse", false); LaneClearMenu.CreateCheckBox(" - Use E", "eUse"); LaneClearMenu.AddGroupLabel("Settings"); LaneClearMenu.CreateSlider("Mana must be higher than [{0}%] to use LaneClear spells", "manaSlider", 40); LaneClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.AddGroupLabel("xJungleClearx"); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); JungleClearMenu.CreateCheckBox(" - Use Q", "qUse"); JungleClearMenu.CreateCheckBox(" - Use W", "wUse"); JungleClearMenu.CreateCheckBox(" - Use E", "eUse"); JungleClearMenu.AddGroupLabel("Settings"); JungleClearMenu.CreateSlider("Mana must be higher than [{0}%] to use JungleClear spells", "manaSlider", 20); JungleClearMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.AddGroupLabel("xKillStealx"); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); KillStealMenu.CreateCheckBox(" - Use Q", "qUse"); KillStealMenu.CreateCheckBox(" - Use W", "wUse"); KillStealMenu.CreateCheckBox(" - Use E", "eUse"); KillStealMenu.CreateCheckBox(" - Use R", "rUse", false); KillStealMenu.AddGroupLabel("Settings"); KillStealMenu.CreateSlider("Mana must be higher than [{0}%] to use Killsteal spells", "manaSlider", 50); KillStealMenu.AddLabel("▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬"); MiscMenu.AddGroupLabel("Skin Changer"); var skinList = Mario_s_Lib.DataBases.Skins.SkinsDB.FirstOrDefault(list => list.Champ == Player.Instance.Hero); if (skinList != null) { MiscMenu.CreateComboBox("Choose the skin", "skinComboBox", skinList.Skins); MiscMenu.Get<ComboBox>("skinComboBox").OnValueChange += delegate(ValueBase<int> sender, ValueBase<int>.ValueChangeArgs args) { Player.Instance.SetSkinId(sender.CurrentValue); }; } MiscMenu.AddGroupLabel("Settings for GapCloser/Interrupter"); MiscMenu.CreateCheckBox("Use Terrify (Q Spell) For Interrupt", "interrupt.Q"); MiscMenu.CreateCheckBox("Use Terrify (Q Spell) For Anti-Gap", "gapcloser.Q"); MiscMenu.CreateCheckBox("Use Terrify (E Spell) For Anti-Gap", "gapcloser.E"); MiscMenu.AddSeparator(); MiscMenu.AddGroupLabel("Auto Level UP"); MiscMenu.CreateCheckBox("Activate Auto Leveler", "activateAutoLVL", false); MiscMenu.AddLabel("The auto leveler will always focus R than the rest of the spells"); MiscMenu.CreateComboBox("1st Spell to focus", "firstFocus", new List<string> {"Q", "W", "E"}); MiscMenu.CreateComboBox("2nd Spell to focus", "secondFocus", new List<string> {"Q", "W", "E"}, 1); MiscMenu.CreateComboBox("3rd Spell to focus", "thirdFocus", new List<string> {"Q", "W", "E"}, 2); MiscMenu.CreateSlider("Delay slider", "delaySlider", 200, 150, 500); DrawingsMenu.AddGroupLabel("Setting"); DrawingsMenu.CreateCheckBox(" - Draw Spell`s range only if they are ready.", "readyDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator.", "damageDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator percent.", "perDraw"); DrawingsMenu.CreateCheckBox(" - Draw damage indicator statistics.", "statDraw", false); DrawingsMenu.AddGroupLabel("Spells"); DrawingsMenu.CreateCheckBox(" - Draw Q.", "qDraw"); DrawingsMenu.CreateCheckBox(" - Draw W.", "wDraw"); DrawingsMenu.CreateCheckBox(" - Draw E.", "eDraw"); DrawingsMenu.CreateCheckBox(" - Draw R.", "rDraw"); DrawingsMenu.AddGroupLabel("Drawings Color"); QColorSlide = new ColorSlide(DrawingsMenu, "qColor", Color.Red, "Q Color:"); WColorSlide = new ColorSlide(DrawingsMenu, "wColor", Color.Purple, "W Color:"); EColorSlide = new ColorSlide(DrawingsMenu, "eColor", Color.Orange, "E Color:"); RColorSlide = new ColorSlide(DrawingsMenu, "rColor", Color.DeepPink, "R Color:"); DamageIndicatorColorSlide = new ColorSlide(DrawingsMenu, "healthColor", Color.YellowGreen, "DamageIndicator Color:"); }