public void Shutdown() { // Release the position object. Position = null; // Release the fps object. FPS = null; // Release the camera object. Camera = null; // Release the text object. Text?.Shutdown(); Text = null; // Release the font shader object. FontShader?.Shuddown(); FontShader = null; // Release the cpu object. CPU?.Shutdown(); CPU = null; // Release the color shader object. ColorShader?.ShutDown(); ColorShader = null; // Release the tree object. Terrain?.ShutDown(); Terrain = null; // Release the input object. Input?.Shutdown(); Input = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }
public void ShutDown() { // Release the font shader object. FontShader?.Shuddown(); FontShader = null; // Release the texture shader object. ColorShader?.ShutDown(); ColorShader = null; }
public void ShutDown() { Camera = null; Timer = null; ColorShader?.ShutDown(); ColorShader = null; Model?.ShutDown(); Model = null; D3D?.ShutDown(); D3D = null; }
public void ShutDown() { // Release the sky dome shader object. SkyDomeShader.ShutDown(); SkyDomeShader = null; // Release the Terrain Shader ibject. TerrainShader?.ShutDown(); TerrainShader = null; // Release the font shader object. FontShader?.Shuddown(); FontShader = null; // Release the texture shader object. ColorShader?.ShutDown(); ColorShader = null; }
public void ShutDown() { // Release the camera object. Camera = null; Timer = null; // Release the color shader object. ColorShader?.ShutDown(); ColorShader = null; // Release the model object. Model?.ShutDown(); Model = null; // Release the Direct3D object. D3D?.ShutDown(); D3D = null; }