protected virtual void OnRenderImage(RenderTexture src, RenderTexture dst) { colorMatrix.Setup(colorVisualizerMat); switch (outputMode) { case OutputModeEnum.AdvectionSource: Graphics.Blit(_sourceTex.Texture, dst, colorVisualizerMat); break; case OutputModeEnum.AdvectedImage: Graphics.Blit(_imageTex0.Texture, dst, colorVisualizerMat); break; default: Graphics.Blit(src, dst); break; } }