void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("Bullet"))
        {
            return;
        }

        ColorType otherColor = other.gameObject.GetComponent <ColorManager>().myColor;

        if (other.gameObject != owner)
        {
            if (other.CompareTag("Player"))
            {
                // The player should ONLY be damaged by bullets of other colors
                if (!ColorManager.CompareColorType(colorManager.myColor, otherColor))
                {
                    other.SendMessage("HandleHit", damage);
                    HandleDeath();
                }
            }
            else
            {
                // Enemies should be damaged by bullets of all colors
                if (other.name == "Enemy")
                {
                    other.SendMessage("HandleHit", damage);
                    HandleDeath();
                }
            }
        }
    }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.CompareTag("Enemy"))
     {
         if (!ColorManager.CompareColorType(colorManager.myColor, other.GetComponent <ColorManager>().myColor))
         {
             HandleHit();
         }
     }
 }