Exemple #1
0
        private void BtnAddColorClick(object sender, EventArgs e)
        {
            var availableColors = Enum.GetValues(typeof(ColorEnum)).Cast <ColorEnum>().ToList();

            if (MapEditor.LevelProps.Colors != null)
            {
                foreach (var color in MapEditor.LevelProps.Colors)
                {
                    availableColors.Remove(color);
                }
            }

            var dialog = new AddColorDialog(availableColors);

            if (dialog.ShowDialog() == DialogResult.OK)
            {
                ColorEnum color = dialog.GetColor();
                if (MapEditor.LevelProps.Colors == null)
                {
                    MapEditor.LevelProps.Colors = new List <ColorEnum>();
                }

                MapEditor.LevelProps.Colors.Add(color);
                this.listColours.Items.Add(new ListViewItem(color.ToString()));
            }
        }
Exemple #2
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        ///Events

        /*
         * Starts a new game of chess, resets the board and variables
         */
        private void Reset(object sender, EventArgs e)
        {
            PlayerColor        = ColorEnum.White;
            aPlayerHasWon      = false;
            lblPlayerTurn.Text = PlayerColor.ToString() + "'s Turn";
            lblWinText.Text    = "";

            //Create a basic game of chess
            gameBoard.createNewBoard();

            ColorEnum color = ColorEnum.Black;

            for (int i = 0; i < 2; i++)
            {
                gameBoard.addPiece(new Rook(color, new Location(0, i * 7 - 0)));
                gameBoard.addPiece(new Knight(color, new Location(1, i * 7 - 0)));
                gameBoard.addPiece(new Bishop(color, new Location(2, i * 7 - 0)));
                gameBoard.addPiece(new King(color, new Location(3, i * 7 - 0)));
                gameBoard.addPiece(new Queen(color, new Location(4, i * 7 - 0)));
                gameBoard.addPiece(new Bishop(color, new Location(5, i * 7 - 0)));
                gameBoard.addPiece(new Knight(color, new Location(6, i * 7 - 0)));
                gameBoard.addPiece(new Rook(color, new Location(7, i * 7 - 0)));
                for (int j = 0; j < 8; j++)
                {
                    gameBoard.addPiece(new Pawn(color, new Location(j, Math.Abs(i * 7 - 1))));
                }

                color = ColorEnum.White;
            }
            gameBoard.RefreshPieceImage();
        }
Exemple #3
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    public EnumSample()
    {
        ColorEnum white = ColorEnum.White;

        Console.WriteLine(white);
        Console.WriteLine((int)white);
        Console.WriteLine(white.ToString());
    }
Exemple #4
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        protected override void OnMouseUp(MouseEventArgs e)
        {
            CurrentMove.EndPosition = MouseOverCoordinate;
            movement = false;

            if (CurrentMove.piece != null)
            {
                if (Context.CurrentPlayer == CurrentMove.piece.Color)
                {
                    var nextMove = CurrentMove.piece.GetNextLegalMoves(CurrentMove.StartPosition, Context);
                    if (CurrentMove.piece.GetNextLegalMoves(CurrentMove.StartPosition, Context).Contains(CurrentMove.EndPosition))
                    {
                        Context.Update(CurrentMove);
                        this.Refresh();
                        if (CurrentMove.piece.Type == PieceEnum.Pawn && (CurrentMove.EndPosition.Y == 0 || CurrentMove.EndPosition.Y == 9))
                        {
                            Context.Layout.Promote(CurrentMove.EndPosition, CurrentMove.piece.Color);
                            this.Refresh();
                        }
                        Cursor = Cursors.Default;
                        if (VsAI)
                        {
                            AI ai = new AI(Context.Clone());
                            Context.Layout.Update(ai.GetNextMove());
                            Context.ToggleCurrentPlayer();
                            this.Refresh();
                        }
                        if (Context.CheckMating())
                        {
                            winner = CurrentMove.piece.Color;
                            DialogResult res = MessageBox.Show(winner.ToString() + " won! Do you want to play again?! ", "Game over", MessageBoxButtons.YesNo, MessageBoxIcon.Information);
                            if (res == DialogResult.Yes)
                            {
                                OnReplay?.Invoke();
                            }
                            else
                            {
                                OnExit?.Invoke();
                            }
                        }
                        if (Context.AlertCheck())
                        {
                            MessageBox.Show("Check! Save your king!");
                            Cursor = Cursors.Default;
                        }
                    }
                    Cursor = Cursors.Default;
                }
                else
                {
                    MessageBox.Show("Not your turn");
                    Cursor = Cursors.Default;
                }
            }
        }
Exemple #5
0
        private void button_Click(object sender, EventArgs e)
        {
            switch (colorVal)
            {
            case ColorEnum.Czerwony:
                colorVal         = ColorEnum.Zielony;
                button.BackColor = Color.Green;
                break;

            case ColorEnum.Zielony:
                colorVal         = ColorEnum.Niebieski;
                button.BackColor = Color.Blue;
                break;

            case ColorEnum.Niebieski:
                colorVal         = ColorEnum.Czerwony;
                button.BackColor = Color.Red;
                break;
            }
            comboBox.SelectedItem = colorVal.ToString();
            button.Text           = colorVal.ToString();
        }
    public void SetDefaultColor(List <ColorEnum> pickedColors)
    {
        ColorEnum[]      colors          = { ColorEnum.Blue, ColorEnum.Red, ColorEnum.Green, ColorEnum.Yellow, ColorEnum.Black, ColorEnum.Purple };
        List <ColorEnum> availableColors = new List <ColorEnum>();

        foreach (var color in pickedColors)
        {
            for (int i = 0; i < colors.Length; i++)
            {
                if (color != colors[i])
                {
                    availableColors.Add(color);
                }
            }
        }
        for (int i = 0; i < 1; i++)
        {
            m_color = availableColors[Random.Range(0, availableColors.Count)];
            Debug.Log(userName + ": " + m_color.ToString());
            break;
        }
    }
Exemple #7
0
        private void comboBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            ColorEnum colorV;

            Enum.TryParse <ColorEnum>(comboBox.SelectedItem.ToString(), out colorV);
            switch (colorV)
            {
            case ColorEnum.Czerwony:
                button.BackColor = Color.Red;
                break;

            case ColorEnum.Zielony:
                button.BackColor = Color.Green;
                break;

            case ColorEnum.Niebieski:
                button.BackColor = Color.Blue;
                break;
            }
            colorVal    = colorV;
            button.Text = colorVal.ToString();
        }
Exemple #8
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        /*
         * Handles turn shifting, and end game condition (Check, Checkmate, Stalemate)
         */
        public void PieceMoved(object sender, EventArgs e)
        {
            //Switching the player
            ColorEnum previousPlayer = PlayerColor;

            PlayerColor        = (ColorEnum)(((int)PlayerColor + 1) % Enum.GetNames(typeof(ColorEnum)).Length);
            lblPlayerTurn.Text = PlayerColor.ToString() + "'s Turn";

            //Check for check, checkmate, stalemate
            //TODO
            IList <AbstractPiece> kings     = gameBoard.getPieces(typeof(King), PlayerColor);
            IList <AbstractPiece> attackers = gameBoard.getAttackers(kings);

            if (attackers.Count > 0)
            {     //Check
                if (ColorHasMoves(gameBoard, PlayerColor))
                { //Just checked
                    lblWinText.Text = PlayerColor + " Checked";
                    return;
                }
                else
                {
                    aPlayerHasWon   = true;
                    lblWinText.Text = previousPlayer + " Checkmate!";
                    return;
                }
            }
            else if (!ColorHasMoves(gameBoard, PlayerColor))
            {
                aPlayerHasWon   = true;
                lblWinText.Text = "Stalemate";
                return;
            }

            lblWinText.Text = "";
        }
Exemple #9
0
 public Color(ColorEnum id)
 {
     Id          = id;
     Name        = id.ToString();
     Description = id.GetEnumDescription();
 }
Exemple #10
0
    private void SetAnswerOption(ref BaseQuestion question, ColorEnum randomColor, ConfusionTouch questionType)
    {
        ColorEnum color = GetColorBasedOnAnswerOrSpriteID(IDType.AnswerID, CurrentColorID);

        switch (questionType)
        {
        case ConfusionTouch.ColorX:
            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].Sprite    = AnswerInfos[i].SpriteID;
                question.Options[i].ID        = AnswerInfos[i].AnswerID;
                question.Options[i].text      = AnswerInfos[i].TextInBalloon.ToString();
                question.Options[i].TextColor = GetColorBasedOnColorEnum(AnswerInfos[i].TextColor);
                if (CurrentColorID == AnswerInfos[i].AnswerID)
                {
                    question.Options[i].IsCorrect = true;
                    question.Question             = "Touch the " + color.ToString() + " balloon.";
                }
                else
                {
                    question.Options[i].IsCorrect = false;
                }
            }
            break;

        case ConfusionTouch.WordColorX:
            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].Sprite    = AnswerInfos[i].SpriteID;
                question.Options[i].ID        = AnswerInfos[i].AnswerID;
                question.Options[i].text      = AnswerInfos[i].TextInBalloon.ToString();
                question.Options[i].TextColor = GetColorBasedOnColorEnum(AnswerInfos[i].TextColor);
                if (CurrentColorID == AnswerInfos[i].AnswerID)
                {
                    question.Options[i].IsCorrect = true;
                    question.Question             = "Touch the " + AnswerInfos[i].TextColor.ToString() + " word.";
                }
                else
                {
                    question.Options[i].IsCorrect = false;
                }
            }
            break;

        case ConfusionTouch.WordX:
            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].Sprite    = AnswerInfos[i].SpriteID;
                question.Options[i].ID        = AnswerInfos[i].AnswerID;
                question.Options[i].text      = AnswerInfos[i].TextInBalloon.ToString();
                question.Options[i].TextColor = GetColorBasedOnColorEnum(AnswerInfos[i].TextColor);
                if (CurrentColorID == AnswerInfos[i].AnswerID)
                {
                    question.Options[i].IsCorrect = true;
                    question.Question             = "Touch the word " + question.Options[i].text + ".";
                }
                else
                {
                    question.Options[i].IsCorrect = false;
                }
            }
            break;
        }
    }
Exemple #11
0
    /// <summary>
    /// Main method to set the question property and answer button property for each answer button
    /// </summary>
    /// <param name="question">Question.</param>
    /// <param name="answer">Answer.</param>
    /// <param name="randomColor">Random color.</param>
    /// <param name="questionType">Question type.</param>
    private void SetAnswerOption(ref BaseQuestion question, List <SpeedTouchAnswerInfo> answer, ColorEnum randomColor, SpeedTouch questionType)
    {
        ColorEnum color = GetColorBasedOnAnswerOrSpriteID(IDType.AnswerID, CurrentColorID);

        switch (questionType)
        {
        case SpeedTouch.OneX:
            question.Question = "Touch the " + color.ToString() + " balloon.";

            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].IsCorrect = (CurrentColorID == answer[i].AnswerID) ? true : false;
                question.Options[i].ID        = answer[i].AnswerID;
                question.Options[i].Sprite    = answer[i].SpriteID;
            }
            break;

        case SpeedTouch.ExceptX:
            question.Question = "Touch any balloon except the " + color.ToString() + " balloon.";
            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].IsCorrect = (CurrentColorID == answer[i].AnswerID) ? false : true;
                question.Options[i].ID        = answer[i].AnswerID;
                question.Options[i].Sprite    = answer[i].SpriteID;
            }
            break;

        case SpeedTouch.AnyX:
            question.Question = "Touch any " + color.ToString() + " balloon.";
            int secondColorPos = -1;
            int firstColorPos  = -1;

            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].ID     = answer[i].AnswerID;
                question.Options[i].Sprite = answer[i].SpriteID;
                Debug.Log("Answer Image = " + question.Options[i].Sprite.ToString());

                if (answer[i].AnswerID == CurrentColorID)
                {
                    firstColorPos = i;
                }

                question.Options[i].IsCorrect = (CurrentColorID == answer[i].AnswerID) ? true : false;
            }

            secondColorPos = Random.Range(0, question.Options.Count);
            while (secondColorPos == firstColorPos)
            {
                secondColorPos = Random.Range(0, question.Options.Count);
            }

            question.Options[secondColorPos].ID        = CurrentColorID;
            question.Options[secondColorPos].Sprite    = GetSpriteIDBasedOnAnswerID(CurrentColorID);
            question.Options[secondColorPos].IsCorrect = true;

            break;

        case SpeedTouch.LeftX:
            question.Question = "Touch the balloon on the left of the " + color.ToString() + " balloon.";
            int randomLeftx = Random.Range(0, 10);

            randomLeftx = (randomLeftx % 2 == 0) ? 1 : 3;
            Debug.Log("randomLeftx = " + randomLeftx);
            CheckAndRearrangeAnswers(answer, randomLeftx);

            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].ID        = answer[i].AnswerID;
                question.Options[i].Sprite    = answer[i].SpriteID;
                question.Options[i].IsCorrect = (i + 1 == randomLeftx) ? true : false;
            }
            break;

        case SpeedTouch.RightX:
            question.Question = "Touch the balloon on the right of the " + color.ToString() + " balloon.";
            int randomRightX = Random.Range(0, 2);

            randomRightX = (randomRightX == 1) ? 0 : 2;
            CheckAndRearrangeAnswers(answer, randomRightX);

            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].ID        = answer[i].AnswerID;
                question.Options[i].Sprite    = answer[i].SpriteID;
                question.Options[i].IsCorrect = (i - 1 == randomRightX) ? true : false;
            }
            break;

        case SpeedTouch.AboveX:
            question.Question = "Touch the balloon above the " + color.ToString() + " balloon.";
            int randomAboveX = Random.Range(0, 2);

            randomAboveX = (randomAboveX == 1) ? 2 : 3;
            CheckAndRearrangeAnswers(answer, randomAboveX);

            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].ID        = answer[i].AnswerID;
                question.Options[i].Sprite    = answer[i].SpriteID;
                question.Options[i].IsCorrect = (i + 2 == randomAboveX) ? true : false;
                Debug.Log("Answer Image = " + question.Options[i].Sprite.ToString());
            }
            break;

        case SpeedTouch.BelowX:
            question.Question = "Touch the balloon below the " + color.ToString() + " balloon.";
            int randomBelowX = Random.Range(0, 2);

            randomBelowX = (randomBelowX == 1) ? 0 : 1;
            CheckAndRearrangeAnswers(answer, randomBelowX);

            for (int i = 0; i < question.Options.Count; i++)
            {
                question.Options[i].ID        = answer[i].AnswerID;
                question.Options[i].Sprite    = answer[i].SpriteID;
                question.Options[i].IsCorrect = (i - 2 == randomBelowX) ? true : false;
                Debug.Log("Answer Image = " + question.Options[i].Sprite.ToString());
            }
            break;
        }
    }