Exemple #1
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    //override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
    //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    //{
    //
    //}

    // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
    override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        ColorButtonTouchComponent cbtc = animator.GetComponent <ColorButtonTouchComponent>();

        if (cbtc != null)
        {
            cbtc.isTouchable = false;
        }
    }
Exemple #2
0
    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        ColorButtonTouchComponent cbtc = animator.gameObject.GetComponent <ColorButtonTouchComponent>();

        if (cbtc != null)
        {
            cbtc.isTouchable = true;
        }
    }