public void AddNetworkData(ColonyNetwork colonyNetwork, int teamNum) { if (!ColonyData.ContainsKey(teamNum)) { ColonyData.Add(teamNum, new List <ColonyNetwork>()); } ColonyData[teamNum].Add(colonyNetwork); }
public void SetNetwork(ColonyNetwork network) { if (network == null) { return; } _Network = network; ColonyMgr.AddColonyItem(this); }
public ColonyDwellings(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSDwellingsData(); //_MyData = (CSDwellingsData)_RecordData; _Npcs = new int[4]; for (int i = 0; i < _Npcs.Length; i++) { _Npcs[i] = 0; } }
//CSTradeData _MyData; public ColonyTrade(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSTradeData(); //_MyData = (CSTradeData)_RecordData; }
//CSFactoryData _MyData; public ColonyFactory(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSFactoryData(); //_MyData = (CSFactoryData)_RecordData; }
//CSRepairData _MyData; public ColonyRepair(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSRepairData(); //_MyData = (CSRepairData)_RecordData; }
public ColonyPPFusion(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSPPFusionData(); _MyData = (CSPPFusionData)_RecordData; }
public ColonyPPCoal(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSPPCoalData(); _MyData = (CSPPCoalData)_RecordData; }
public ColonyPowerPlant(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSPowerPlanetData(); _MyData = (CSPowerPlanetData)_RecordData; }
//CSEnhanceData _MyData; public ColonyEnhance(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSEnhanceData(); //_MyData = (CSEnhanceData)_RecordData; }
public void AddDataToCreator(ColonyNetwork colonyNetwork, int teamNum) { CSMgCreator creator; if (teamNum == BaseNetwork.MainPlayer.TeamId) { creator = CSMain.s_MgCreator; } else { creator = CSMain.Instance.MultiGetOtherCreator(teamNum) as CSMgCreator; } creator.teamNum = teamNum; CSObjectData objData = colonyNetwork._ColonyObj._RecordData as CSObjectData; if (objData != null //&& objData.ID != CSConst.etID_Farm//--to do:? ) { //if (!objData.m_Alive) // return; CSEntityAttr attr = new CSEntityAttr(); attr.m_InstanceId = objData.ID; attr.m_Type = objData.dType; attr.m_Pos = objData.m_Position; attr.m_protoId = objData.ItemID; attr.m_Bound = objData.m_Bounds; attr.m_ColonyBase = colonyNetwork._ColonyObj; CSEntity cse = creator._createEntity(attr); colonyNetwork.m_Entity = cse; if (objData.dType == CSConst.dtAssembly) { CSAssembly csa = cse as CSAssembly; csa.ChangeState(); } else { CSCommon csc = cse as CSCommon; if (creator.Assembly != null) { creator.Assembly.AttachCommonEntity(csc); } if (cse as CSDwellings != null) { cse._Net.RPCServer(EPacketType.PT_CL_DWL_SyncNpc); } foreach (CSPersonnel csp in creator.GetNpcs()) { if (csp.Data.m_WorkRoomID == attr.m_InstanceId && csp.WorkRoom != csc) { csp.WorkRoom = csc; } } } //init worker creator.ExecuteEvent(CSConst.cetAddEntity, cse); } }
//CSCheckData _MyData; public ColonyCheck(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSCheckData(); //_MyData = (CSCheckData)_RecordData; }
//CSProcessingData _MyData; public ColonyProcessing(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSProcessingData(); //_MyData = (CSProcessingData)_RecordData; }
public override void OnConstruct() { base.OnConstruct(); csbl = GetComponentInParent <CSBuildingLogic>(); if (!GameConfig.IsMultiMode) { CSMgCreator creator = CSMain.s_MgCreator; if (creator != null) { CSEntityObject ceo = GetComponent <CSEntityObject>(); int r; if (csbl != null) { r = ceo.Init(csbl, creator); } else { r = ceo.Init(itemObjectId, creator); } if (r != CSConst.rrtSucceed) { Debug.LogError("Error with Init Entities"); } else { if (ceo.m_Type == CSConst.ObjectType.Assembly) { CSMain.SinglePlayerCheckClod(); //--to do: attack //ColonyRunner cr = gameObject.GetComponent<ColonyRunner>(); //if (cr != null) //{ // cr.DeathHandlerEvent += OnTowerDeath; //} } // SendMessage("OnPutGo", mItemObj.instanceId); } } // SendMessage("OnCreatedGo", mItemObj.instanceId); } else { int buildingTeam; if (csbl != null) { buildingTeam = csbl.TeamId; } else { buildingTeam = mNetlayer.TeamId; } ; CSMgCreator creator; if (buildingTeam == BaseNetwork.MainPlayer.TeamId) { creator = CSMain.s_MgCreator; } else { creator = CSMain.Instance.MultiGetOtherCreator(buildingTeam) as CSMgCreator; } if (creator != null) { CSEntityObject ceo = GetComponent <CSEntityObject>(); ColonyNetwork colonyNetwork = mNetlayer as ColonyNetwork; ceo._ColonyObj = colonyNetwork._ColonyObj; int r; if (csbl != null) { r = ceo.Init(csbl, creator); } else { r = ceo.Init(itemObjectId, creator); } if (r != CSConst.rrtSucceed) { Debug.LogError("Error with Init Entities"); // Debug.Break(); } else { if (ceo.m_Type == CSConst.ObjectType.Assembly) { CSMain.SinglePlayerCheckClod(); //--to do: attack //ColonyRunner cr = gameObject.GetComponent<ColonyRunner>(); //if (cr != null) //{ // cr.DeathHandlerEvent += OnTowerDeath; //} } //SendMessage("OnPutGo", mItemObj.instanceId); } } //SendMessage("OnCreatedGo", itemObj.instanceId); } }
//CSAssemblyData _MyData; public ColonyAssembly(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSAssemblyData(); //_MyData = (CSAssemblyData)_RecordData; }
//CSStorageData _MyData; public ColonyStorage(ColonyNetwork network) { SetNetwork(network); _RecordData = new CSStorageData(); //_MyData = (CSStorageData)_RecordData; }